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3 vs the world!


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so i have 2 friends who are both just starting the game now. one is starting GK, the other is starting orcs.

they are going to have their first game this weekend, it's gonna be about 50-60 ocs vs Draigo and 2 units of 1 paladin.

why? because that's all that they own right now.

 

i'll give you a summery after it happens.

 

just wanted to ask, think the GK have a chance?

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you need 5 before you can get a special weapon... the most (and east cost effectiveness) that could be done is 20 points to give the 1 model psybolts. other than that it's falchions and storm bolter apothacaries. (they already go before orcs so halbards are a waste, no point in thunderhammer if he doesn't even have a vehicle, and the only power weapon is gonna be the power claw so the 4+ invul would be a waste)
wow this sounds like a bad idea... those orks are gunna get slaughtered haha, but no seriously 3 gk have little chance against that many bodies, 50-60 Vs 3 is no odds, now if he had at least a small GKSS i'd say he'd have a chance, the more bodies he can field the more chance he has of surviving being assaulted by... like 40 orks (after the few turns of ranged shots cut some of them down and hopefully the GKT can survive ork "guns")
Remember that both pallies have holocaust, and draigo has something similarly toasty.

They can also fail their Psychic test and/or possibly get hit by perils. Assuming your opponent isn't silly by taking only plain ork boyz to the table, there isn't much chance for the GK army; they lack sheer hitting power, with each Paladin probably only killing one Ork each per turn of combat. You cannot depend on your psychic shooting attacks as they are psychic shooting attacks - they can fail.

 

The only problem they would (barely) face is Draigo, but even then Draigo lacks attacks to eat through a mob of Boyz, which means those Klaws will keep hitting Draigo or the Paladins (who can be insta-gibbed by Klaws).

yes they can fail, but they certainly shouldn't be discounted. a bit of favorable terrain, some good deployment, and only one unit of orks is reaching you per turn.

 

witha 24 inch reverse, they can weaken one unit of orks before the inevitable combat, and assuming the likely psy powers (because lets face it, ld 9 is still likely to pass).

 

The game could go really well, draigo and chums get the charge on the orks (unlikely with fleet), draigo gets b2b with the claw, and the pallies are safer against the boyz.

 

each pally (assuming falchions) will get 4 attacks which is a good 2 dead orks, and draigo will probably take a few down. They might even win combat, and as the mobs are so large the other squads of boyz will have to mill around not fighting till the current mob is pretty much dead (or fleeing).

 

Honestly the orks have the advantage here (as pallies only really start to shine in larger units where their unit wide upgrades get better and better), but we shouldnt discount the GK. Some good generalship and some lucky rolls and the orks might not be too happy.

the problem is this is all the models they have, a boss and a couple dozen boyz and draigo and a box of termintors. so literally all the GK player has is 6 models... cannot field anything else.

 

also, the ork player only has regular boyz, hence why there's so many of them.

 

it will be intereting.

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