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2000 pts GKs: Tournament list, need critique


Siege40k

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I know a bunch of OMG I play Gk's now threads have popped up. I'm sure that my post is not much different than those. But please help me get back into a game I've missed for years!

 

HQ- 150

Crowe

 

E- 140

Techmarine- orbital strike relay

 

T- 975

Purifiers- 10, 4 psycannons, Daemonhammer, rhino

Purifiers- 10, 4 psycannons, Daemonhammer, rhino

Purifiers- 10, 4 psycannons, Daemonhammer, rhino

 

HS- 270

Psynaught- Dread w/2 TL-autocannons, psybolt ammo

Psynaught- Dread w/2 TL-autocannons, psybolt ammo

 

Points- 1535

 

What other goodies should I bring to the table? My local meta features a very successful Eldar player who loves wraithguard and banshees, a bunch of Vanilla Marines, one Guard, and a bunch of other MEQ's, maybe a tyranid or two.

 

Any advice would be welcome, but I like the idea of rolling for lots and lots of psycannons. I wouldn't mind a Librarian maybe but not sure what I would use it with.

 

Thanks in advance,

Siege

 

I have also thought of adding Karazmazov and another dread or libby but I am not sure.

In my opinion, Techmarines are useless so I'd drop him right away. How many points do you need to get to? I don't like paying "the crowe tax" when you could get a grand master and just make purifiers scoring anyway. I've had a lot of success with librarians. Grey knight psychic powers are so awesome it's ridiculous. Another thing i've learned is that you don't have to go crazy with getting a lot of troops seeing as you can make other units scoring with the GM. This adds an interesting strategy to the grey knights when building lists. I'm working on an all paladin list and have had some good success with that.

I am trying to get to 2000 points.

 

Techmarine with orbital relay isn't worth it? I figured I could use it to cause some havok and help keep my dreads up when need be.

 

Are Dreadknights worth it?

 

I want a fun army to play and thought paladin's could be fun, you know....all ten I field...

Would need to be a pretty serious piece of terrain. That being said, a Techmarine, Rifle dreads, Vindicare and a Libby with Shrouding sounds like a fun, nigh unshootable anchor force. If your opponent moves too close, summon one of your Termi squads to intervene. :huh:

I wouldn't do a Crowe list. He is too vulnerable and too easy a target. He is also ineffective in combat.

 

You have to look at the kind of opponents you are facing.

 

1. a ton of MEQ- this is where halberds are worth their weight in gold

2. bansee/ wraith guard eldar- this is where a librarian does huge damage (sanctuary and quicksilver)

3. 1 guard- this is your toughest opponent

 

I would build a list to take advantage of speed. Utilize a couple SSGKs and put them in some cheap transports. Get an interceptor squad for last minute contest moves (for objective based games). Get at least a terminator/ paladin squad (they are worth it!). Definitely use the psy-dreads!! I might want to look into a librarian and a Grand Master (only if points allow). If anything is left over invest in a storm raven. It adds mobility, firepower, and transport. It also has psy-strike missiles to fire (as defensive weapons) onto any pesky psykers cough*farseers*cough. If you can use them to take out a warlock attached to some wraith guard, they are going to have to test for wraith-sight.

 

That's just what I see.

 

Daniel

If you wanted to keep the Techmarine, I'd recommend a Vindicare Assassin. Fortify something and stick him in there for a 2+ cover save. Fortifying a piece of terrain will not affect a dreadnoughts cover, as a vehicle in cover and still a vehicle in cover aka obscured aka 4+ cover save. Stealth USR can adjust that however. Also I would add at least 1 Halberd to each Purifier squad simply to alleviate the Nemsis Force Weapon shenanigans that I am having a discussion over in another thread.
I wouldn't do a Crowe list. He is too vulnerable and too easy a target. He is also ineffective in combat.

 

IMO, a Crowe list has nothing to do with Crowe, it has to do with Purifiers as troops (to amberclad87's point: it doesn't matter if you can make purifiers scoring with a GM, having troops enables you to have more than 3 squads/free up elite slots), so his personal strengths/weaknesses don't matter.

 

Now that said, this list doesn't seem to be playing to the strengths a Crowe list should have. To me, using those freed-up elite slots to take merely a techmarine isn't good use, and you aren't running more than 3 squads anyway. It does have the advantage of not making you subject to the whims of a D3, since you know all three of your purifiers will be scoring, but that's about it. The way I see it, if you're going to take a special character to unlock X as troops (I don't get the impression you're taking Crowe for his personal ruleset), you need to leverage either having more X, or the FOC slots you freed up.

I wouldn't do a Crowe list. He is too vulnerable and too easy a target. He is also ineffective in combat.

 

IMO, a Crowe list has nothing to do with Crowe, it has to do with Purifiers as troops (to amberclad87's point: it doesn't matter if you can make purifiers scoring with a GM, having troops enables you to have more than 3 squads/free up elite slots), so his personal strengths/weaknesses don't matter.

 

Now that said, this list doesn't seem to be playing to the strengths a Crowe list should have. To me, using those freed-up elite slots to take merely a techmarine isn't good use, and you aren't running more than 3 squads anyway. It does have the advantage of not making you subject to the whims of a D3, since you know all three of your purifiers will be scoring, but that's about it. The way I see it, if you're going to take a special character to unlock X as troops (I don't get the impression you're taking Crowe for his personal ruleset), you need to leverage either having more X, or the FOC slots you freed up.

 

I understand that a Crowe list isn't really about Crowe. The problem that I have with it is that Crowe costs 150pts and does nothing in combat (against a smart opponent). He offers up an easy kill point too.

 

This is only my opinion, but I would take a grand Master in a Tournament setting.

 

Of course, if you REALLY want to use Crowe, then I'm sure you will be able to use him well!

The Coversion beamer is a much better option for the Techmarine. The Orbital Strike is terrible in practice.

 

Get yourself a Vindicare. You would then have enough points left to bump those Dreads to Venerables or pick up a third. You could still buy a 5 man Purifier squad with 2 Psycannons in another Rhino.

Dude, there is no way getting around Crowe in games smaller than 2,000 points. Just suck it up, put him in Reserve, then make grandiose statements about him calling down multiple lance strikes to draw enemy attention off the rest of the army (y'know, the stuff you actually care about).

 

At 2k or larger, you can ditch Crowe for the Grandmaster, and do exactly as you say. Remember, you don't really need them to be scoring in 'Capture and Control' (your Troop Terminators should be sufficient to hold your home objective), so you do have the option of Outflanking/Scouting them into position.

 

Looking at your list, I'd make some serious changes;

 

HQ:

 

Kill Crowe, preferably in some ritual manner that causes physical pain in Matt Ward (y'know, stab needles into his dead little metal eye lenses). With that achieved, take a Grandmaster instead;

 

Grandmaster w/nemesis halberd, rad grenades

(195 points)

 

I7 force weapon sniping in combat (only Archons are as fast), and -1 Toughness to make your Terminator bodyguard actually kill stuff (Librarian makes up for his lack of grenades in his bodyguard by double boosting with 'Hammerhand' and 'Might'). Make Purifiers scoring or Outflank, up to you.

 

Librarian w/nemesis halberd, 'Shrouding', 'Sanctuary', 'Quicksilver', 'Might of Titan', 2 x servo-skulls

(185 points)

 

So much win, so little time. He should be in this form in your 1,500 point list (drop the Tech-Marine and a squad of Purifiers to pay for it and his bodyguard, see below).

 

Elites:

 

(2) Flame Knight w/nemesis halberd, Purifier w/nemesis hammer, 4 x Purifiers w/nemesis halberd, 4 x Purifiers w/psycannon, Rhino

(335 points)

 

Delicious face-pwnage. You know the drill, kill everything and anything. Don't overextend though, they are only in power armour.

 

Troops:

 

(2) Terminator Justicar w/nemesis halberd, Terminator w/nemesis halberd+psycannon, Terminator w/nemesis hammer, 2 x Terminators w/nemesis halberd

(225 points each)

 

Attach a character to each, walk partially concealed by Rhinos, but with the psycannon dude exposed so he can shoot up tanks. Then pop smoke on the Rhinos and cast 'Shrouding' and laugh. Everything has 3+ cover saves (takes a bit of tricky positioning, but I'm still working it out, so bear with me), and if they wanna charge you, you have I6 Terminators with insane stats from the Librarian and rad grenades. Plus the Purifiers can always disembark to help out.

 

Heavy Support:

 

Dreadknight w/nemesis greatsword, personal teleporter

(230 points)

 

Point, click, laugh. Draws fire off the phalanx, if it makes it into combat you'll roll whole squads/tanks.

 

Dreadknight w/nemesis greatsword, personal teleporter, heavy psycannon

(270 points)

 

Bit of dakka before you charge, people underestimate how devastating the heavy psycannon can be. Rending does start to matter once you're hitting whole squads

(use a well-placed servo-skull to ensure success), and even with scatter you're likely to kill a couple before you charge. T6 and 2+ save is really hard, Marine squads

really cry when their powerfist misses or slides off your 5+ invul. Obviously anything with multiple high Strength power weapon attacks will kill you, as will force weapons,

but they're few and far between (and thanks to your jump pack, largely avoidable). Usually, they'll be punching you at S4 ineffectually, while you spear 3-4 at a time on your huge glowing sword of death.

Thanks for the replies.

 

So most of my take-aways are that I need to drop the techmarine. Done! I like the idea of the Rifleman dreads, and sine I won't be using purgation squads, I might as well use up some heavy support choices.

 

I don't know if I like the Dreadknights or not. Models are cool, but I just think they are going to be huuuuuuggge fire magnets, but I guess that is the point. Wouldn't they be quite susceptible to DE Ravagers and the like?

 

I like purifiers because I have a feeling they are going to roll face in combat.

 

I was looking at it though, and I may look at adding in an inquisitorial squad as well, I read somewhere a few psykers inside a chimera are pretty fun.

 

Am I right when I say that GK's are a combined arms type of army and that I should be able to be both combat, and mid-ranged oriented, or should I drop the psycannon shenanigans in all the squads, pick up some halberds and go face chopping? I really like the idea of run up with 3 to 4 rhino's, jump out 40 gks, shoot anywhere from 32 to 64 psycannon shots at 24 inches on turn 2. Including 2 rifle dreads with a total of 8 s8 shots, plus all my sbs. I am thinking that should melt almost anything aside from LRs. Am I right or should I re-think the idea of a purifier list?

 

 

Thanks again, and keep the comments coming!

So most of my take-aways are that I need to drop the techmarine. Done! I like the idea of the Rifleman dreads, and sine I won't be using purgation squads, I might as well use up some heavy support choices.

 

Yeah, sadly. I mean, the Tech-Marine is lulzy in a Henchmen army, because he can hide in their Chimeras and drop orbital blasts/conversion beamer out of the top hatch.

 

I don't know if I like the Dreadknights or not. Models are cool, but I just think they are going to be huuuuuuggge fire magnets, but I guess that is the point. Wouldn't they be quite susceptible to DE Ravagers and the like?

 

For the one turn of shooting the enemy gets on them, yeah sure. If you're using them right though, you should be targeting tanks and other things that won't annhilate him. Dark Eldar are in for a bloody one vs Knights anyway, because of our storm bolter and psycannon.

 

I was looking at it though, and I may look at adding in an inquisitorial squad as well, I read somewhere a few psykers inside a chimera are pretty fun.

 

Fun until they get 'Perils' and all die horribly. Plasma cannon servitors dish out the AP2 pain a lot more reliably, and their 'mishap' is saveable at least.

 

Am I right when I say that GK's are a combined arms type of army and that I should be able to be both combat, and mid-ranged oriented, or should I drop the psycannon shenanigans in all the squads, pick up some halberds and go face chopping? I really like the idea of run up with 3 to 4 rhino's, jump out 40 gks, shoot anywhere from 32 to 64 psycannon shots at 24 inches on turn 2. Including 2 rifle dreads with a total of 8 s8 shots, plus all my sbs. I am thinking that should melt almost anything aside from LRs. Am I right or should I re-think the idea of a purifier list?

 

No, for the love of Titan, you need every psycannon you can get. They kill everything, are cheap on most squads (except Terminators, but then you get delicious Heavy mode), and they help alleviate our glaring anti-tank weakness. Don't hold back on giving Purifiers or Terminators weapon upgrades (hammer, then halberds on everyone else).

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