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WH Inquisitor psychic protection


Zeller

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So I've taken a plunge into starting WH or atleast giving them a test drive as I'm borrowing WH minis from a friend. If I like them I can buy them. Anyway, the entry for the Lord's retinue has me interested. The Lord can take a hood with unlimited range which is the obvious upgrade but what about taking two penitents to give the squad a 2+ against psychic powers? Does anyone use this ability? Is it necessary with the hood? I figured it would be decent should I opt to make the squad an agressive attention getter. Of course this would require making the enemy target the squad with their psychic abilities. Maybe it's just a longshot.
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Exactly. It's only good if they target you and you are specifically barred from doing both. The hood is plenty adequate.

 

The inquisitorial retinue advised for me was:

Lord with Bolter, Hood

Acolyte with Carapace, Bolter

2x Chirurgeons

3x Warrior with Heavy Bolters

 

Cheap, hard to kill, 9 str 5 shots a turn.

I think for the purposes of keeping a Hood on the table, the 3 HB retinue works well as Brother Ed suggests. The Inquisitor Lord stays 36" away from the action (like a Devastator squad). I assume you're running Exorcists, so they can hang out together. In my experience with Retributors, the heavy bolters can add to the fight without becoming a priority. I would also suggest spending a tiny bit of points on Auspex. It's cheap and comes in handy.

 

I would even dare to say he doesn't need a transport, although if you have a Chimera you could think about taking that to use as a mobile heavy weapon platform/bunker.

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