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Funny Coteaz lists


Wildfire

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Coteaz - as currently written - allows you to take any number of henchmen squads. With the variety of henchmen available, this opens up some unusual possibilities. I thought of a couple amusing possibilities, but I'm sure there's many more.

 

1. Coteaz, 2 strike squads (for FOC requirements), and 21 squads of 8 psykers. That's potentially 21 seperate 36", S10, AP1 pie plates each turn. Just the look on your opponent's face when he sees that would be HILARIOUS!

 

2. Coteaz, Karamazov, 2 strike squads, and 67 squads of 3 acolytes with one meltagun. Just seeing them run forward and get bombed by Karamazov every turn would make me crack up. There may be a tiny amount of evil in my soul.

 

I'll post up more if I think of them. If you've got an idea (funny or abusive), post it up.

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Arcoflagellants+inquisitor with hammerhand +librarian with quicksilver and might of titan = massed str 7 attacks that will smash vehicles and always hit first.

 

EDIT:

 

Spamming as many squads of warriors with bolters as you can would also get really frightening.

I thought the rule was that by moving them to Troop choices- they cease to be available as Elites choices- and therefore cease to "not take up slots"?

 

Or is that only RAI rather than RAW?

 

"This unit does not take up any force organization slot".

 

Before they were Elites that took up no slots. Coteaz makes them troops. They still take no slots. It may well get FaQed, but that's the RaW.

That would make moving them to Troops completely pointless, and Inquisition only armies impossible. Considering that the line that says they don't use a force organisation slot is part of the same paragraph (second sentence of a two sentence paragraph to be exact) that says you only get one unit of henchmen per Inquisitor, I'd say that the whole paragraph would be ignored when they become troops.

 

The RAI is obvious, and using RAW as an arguement in this instance is just lame on multiple fronts.

while the intent may be obvious... it's clearly not written that way, and it's okay. we get a few months of making stupid henchmen-sentric spam lists and then we get a slap on the wrist and send in the correct direction. have a little fun with it.

 

anyway, so this is what i was thinking:

infinite units of 3 death cult assassins. when you do assault, you just kind of pig pile on the bad guys, 4 or 5 units at a time. they would have to split all their shooting up so much that the would never be able to target them all before they got into the assaults.

Evil! ;)

 

At 2K you could have (with Coteaz) 42 scoring units of 3 x DCA!

 

127 Minis.

 

Edit: Meh, that doesn't take into account the minimum 2 5 man Strike Squads you'd need, so;

 

37 scoring 3 x DCA units, Coteaz, and 10 Strikers. 122 minis. ;)

 

CHAAARRRRGGGGGGEEEEE!!!

People, if you really think that Coteaz gives you unlimited Troops choices, you are going to be massively disappointed when GW FAQs this.

 

I can understand why you are interpreting the rules to come to that silly conclusion, but there exists an equally valid parsing of the text that does not lead to that conclusion. It is exactly as logically and lexically valid to read the Lord of Formosa as completely replacing the normal text with respect to warbands. You cannot automatically assume that your interpretation is correct.

 

Nobody can seriously entertain the possibility that GW intends for GK armies to have unlimited numbers of heavy weapons units. :wacko: This is the same GW that denied GK units storm shields and terminators any dedicated transports. ;) Good luck trying to break the game. ;) It's never gonna fly in The Real World. Or after the FAQ. We all know this. Time to give the idea up.

How does it work with Canis Wolfborn- don't fenrisian wolves not take up FA choices- but when he's taken, they do take up Troop choices?

 

And did this have to be FAQd?

Fenrisian Wolf packs do take up a FA slot and cannot claim objectives ("under any circumstances"). Canis just lets you take the packs as troops instead of FA.

like i said, it's fun... lighten up some. you don't actually think someone gonna come to games day with 37 units of death cult assassins, so you? (well., maybe they would at 'Ard Boyz, but that's a whole different beast of a player type)

and secondly, you can have infinite chaos spawns so it's not like a president is being made here.

 

lastly, Fennrian Wolves take up a FA slot normally, so when they change to Troop type they still take up slots normally... no questions here.

 

but this thread is not about discussing rules; this thread is about fun!

 

sit back, get a pint and enjoy the ride!

 

 

if you could get the servo skulls from a second HQ and the 3 Techmarines with that 21 Psyker unit list, you could litter the table in up to 12 servo skull markers so you always land on target. with those psykic barrages.

like i said, it's fun... lighten up some. you don't actually think someone gonna come to games day with 37 units of death cult assassins, so you? (well., maybe they would at 'Ard Boyz, but that's a whole different beast of a player type)

Well, I don't think it's asking much that the army lists at least be legal! :(

... and it is legal...... for the time being.

 

don't get me wrong, everyone knows it's gonna be FAQ'd, along with 35,000 other things in this poorly edited book. when the Skaven faq came out it was 6 pages of errata and 2 pages of faqs; it was practially a whole different book, and how the book played before the faq to after was totally different. this is gonna be the same issue; 2 or 3 months of needs GKSS & GKT and henchmen spam, followed by a golden age of 6 henchman only troop choices.

 

there was this loop hole of a law in Connecticut where it was legal to have prostitution indoors. after 210 years they were finally changing the law at the start of 2010, but until then the brothels that were operating in they grey zone were free and clear for that three month window still. (yes they were raided on new years day at 12:01AM)

 

right and legal are two separate things.

i hope you have enjoyed my tale.

 

bring on the henchmen spam....

OK, I'll play. :P

My list is created under the assumption that Coteaz makes henchmen troops in every respect --ie. they take up slots and they count towards the 2 min troop choices that must be taken. My general aim here is cheese. :)

 

HQ

Coteaz

 

Elite

Techmarine w/ Orbital Strike Relay

 

Troops

6 Henchmen: 3 Servitors w HBs, 3x Jokaero

Chimera

12 Henchmen: 9 Death Cult Assasins, 3x Warrior Acolyte w/ meltas

Chimera

12 Henchmen: 9 Death Cult Assasins, 3x Warrior Acolyte w/ meltas

Chimera

12 Henchmen: 9 Death Cult Assasins, 3x Warrior Acolyte w/ meltas

Chimera

12 Henchmen: 9 Death Cult Assasins, 3x Warrior Acolyte w/ meltas

Chimera

12 Henchmen: 9 Death Cult Assasins, 3x Warrior Acolyte w/ meltas

Chimera

 

Heavy Support

Dreadnought: 2x TLAC, psybolts

Dreadnought: 2x TLAC, psybolts

Dreadnought: 2x TLAC, psybolts

 

1995 points

 

Coteaz and techie ride with the servitors and monkeys. DCAs either run forward into CC or sit gunline-style and wait for the countercharge. Dreads remove transports with extreme prejudice.

 

Stats sound pretty nasty even at BS3 for quite a bit of the list:

 

9 AV12 vehicles,

68 infantry models

 

9 heavy bolters (27 shots)

6 Multi-lasers (18 shots)

6 psybolt autocannons (12 shots)

15 meltas

3 Lascannon/Multi-melta/Heavy Flamers

1 Flamer

1 TL-Plasma pistol

1 Orbital Strike relay

 

and...

1 Psyber-eagle (lol)

 

--Not to mention the potential for 188 power weapon attacks in CC...

 

Of course, trying to find models for all of that would be quite an undertaking... Still, sounds like a funny list to play.

OK, I got one for you. No points values just yet as I'm on lunch break and don't remember most of the henchman points costs.

 

HQ: Coteaz

 

Elites:

2x Techmarine w/ orbital strike relay, max servo skulls. Trade OSR for Conversion Beamers if you like

1x Vindicare

 

Troops:

equal numbers of crusader squads and 5x monkeys in a box (chimera) squads, up to points limit

 

Heavy Support: minimum purgation squad in a Rhino

 

Techmarines join the purgation squad and hide out of line of sight behind something, using Astral Aim to drop double orbital bombardments wherever needed, hopefully aided by servo skulls.

Coteaz goes in whichever monkey box is deployed where you can best benefit from I've Been Expecting You.

The monkeys spam lascannon/melta shots to pop transports so that the techmarines can use the barrage bombs instead of the lance.

Vindicare pops any AV14 and removes invul saves/problem models as needed

The Crusaders are really just a mobile cover-save wall, but with a 3+ invul they're reasonably sturdy and could advance to threaten objectives if you were actually playing this army to win and not to troll.

People, if you really think that Coteaz gives you unlimited Troops choices, you are going to be massively disappointed when GW FAQs this.

 

I can understand why you are interpreting the rules to come to that silly conclusion, but there exists an equally valid parsing of the text that does not lead to that conclusion. It is exactly as logically and lexically valid to read the Lord of Formosa as completely replacing the normal text with respect to warbands. You cannot automatically assume that your interpretation is correct.

 

Nobody can seriously entertain the possibility that GW intends for GK armies to have unlimited numbers of heavy weapons units. :wacko: This is the same GW that denied GK units storm shields and terminators any dedicated transports. <_< Good luck trying to break the game. :HQ: It's never gonna fly in The Real World. Or after the FAQ. We all know this. Time to give the idea up.

 

While I disagree with you on your reading of Lord of Formosa, I do agree that it'll be FAQed at the first opportunity. And even until then, no tourney organizer is going to allow such a broken rule in their tourney if they have any sense.

 

I'm not sure why you're so dead set against this, 6? It's a fun thread, that's all. I don't think anyone's seriously intending to take 50+ squads just because they can. It'd be too expensive for something that will be gone in a matter of months.

 

In any case, on the day they FAQ this I lose all interest in the GK codex. I don't care for GKs, I just want to have a pure Inquisition list. That unfortunately is not possible even now, but it will be doubly true after the FAQ. Let me have my fun now before it gets ruined!

 

 

My list is created under the assumption that Coteaz makes henchmen troops in every respect --ie. they take up slots and they count towards the 2 min troop choices that must be taken.

 

You're kind of missing the whole point of this thread, I think...

In any case, on the day they FAQ this I lose all interest in the GK codex. I don't care for GKs, I just want to have a pure Inquisition list. That unfortunately is not possible even now, but it will be doubly true after the FAQ.

Doubly true? What... after the FAQ pure Inquisition lists will be RAW. You make it sound like they'd kill the "as troops" rule altogether.

My list is created under the assumption that Coteaz makes henchmen troops in every respect --ie. they take up slots and they count towards the 2 min troop choices that must be taken.

 

You're kind of missing the whole point of this thread, I think...

Well, it's your thread so you would know better than anyone what the point was. However, when you said this:

If you've got an idea (funny or abusive), post it up.

at the end of your OP, I took it to mean that we could post up a funny or abusive list. While I disagree with your original assessment that Coteaz rules allow for infinite henchmen squads, I didn't realize I had to agree with your strict interpretation of the rules to be allowed to post in your thread. I posted a list that I felt was both funny and abusive of the rules (as I interpret them). If it doesn't fit your brand of humor or rules interpretation, there's not much I can do about it. :(

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