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What I learned getting tag teamed by GK and DE


PKAwolf

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So my buddy who just started collecting the Dull Silver Squires, and a random dude (whom I didnt want to see sit out) at the club and his Space Pirate Elves played a 3K "Roll Dice and Tie" (Capture and Control). Why DE+GK vs SW? Well I seem to pack the whole Fang in my case and thus its easier for my to accomodate a 3K list. It should also be noted, this is my first encounter against either army.

 

My core 2K list: dual kitted Thunderlords each with 10 Fen Wolves and a Saga of Wolfkin, Rune Priest, GH/Razerback Spam, 2x Long Fangs w/ rockets and 5 Scouts. For the last 1k, another set of rocket Fangs, 5GHs, and (me being stupid) Ragnar + Blood Claws stuffed in a LRC to the tune of 750pts. So my general theme is shooty + I5 assaults.

 

The DE: 3 Ravangers, 4 Raiders full of Wyches and 1 with Incubi. And those H word dudes that pass out Pain Tokens.

The GK: some HQ? with Bombbardment, Knights in a Rhino, Terms in a LRR, Las/Rockit Dred and a Vindicare Ass.

 

So, deployment: Dawn of War. I got first turn. I have a balanced deployment so I can defend my objective just left of center and put pressure on theirs in the opposite corner on my right. Then they refuse flank on my like a boss and put the whole army 24 inches from that corner.

 

The battle goes as such: my LRC gets immobed in its place (the curse of DT tests) and the Wyches zip up my right board edge and begin to dismantle my fire support. Ragnars Claw moves in to defend; even if I could have launched the assault, the Int bonus is still negated by the Wyches I6 and Ragnar is tar-pitted by their 4++ save. The Thunderlord and Fen Wolves (I5 thanks to Saga: Wolfkin) face the same odds when they support the BP style mess happening in my backyard.

 

Meanwhile the rest of my shooting is directed towards the Ravangers, Dred and GK dude calling down the thunder (I aced him early thank Russ). My RBacks fall after several rounds of concentrated shooting on the part of the DE skimmers, but their victories are paid in blood and oil. The Vindy escapes retribution for breaking my Lords Storm Shield; as my scouts got lost and arrived late and way out of position on the left, where there was absolutely no action to be had.

 

Late in the game the GK LRR full of Termys closes in on my Objective but I bottleneck them with wrecked RBacks and throw Hunters into the assault to slow them until my last Thunderlord can reposition and get in the mix. The halberds as well negate my Int bonus and the wolves die as you would expect, and my Lord cuts down 2 in return. Battle lost, mission achieved; the Terms never threaten my base. However we roll into extra innings; and a lone Ravanger turbos into my Objective despite the withering hail of fire that managed stun it twice, but thanks to open-topped convert to wep destroyed and its now free to contest at the bottom of 7.

Victory, GK+DE.

 

Well played game that got funner after my dice warmed up (though never got into statistical norms). What have I learned?

Refuse Flank is such a bastard tactic. Its effective for sure, but doesnt lead to the funnest of first turns.

Never again will I try the Blood Claw mob. Just too many points to max the whole thing out and risk it not getting the jump.

I6 > I5. My attempt at a surprise tactic is a waste against these lists.

PKAwolf

 

Don't be too hard on yourself. You played a pretty darn intimidating combo for Wolves to face. Plus you've played neither army before... That being said I despise Blood Claw troops. Your LR immobilization was pretty brutal too.

 

As far as refused flank... did you deploy first? I'm not sure how they cut you out of the flank... did I missread that?

 

In all honesty at 3K of mixed armies, aside from little fire fights here and there, I don't really think you can put too much weight on that result. Just my 2 wolf teeth.

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