tksolway Posted April 14, 2011 Share Posted April 14, 2011 This is something I have been thinking about more and more. My best mate usually plays DE or Tau and is something of an expert at long range shooting and in our recent games he has exploited the range weakness quite a bit. To counter act this sort of play I started looking at more of the unused portions of the codex, specifically Interceptor Squads and Storm Ravens. I'm not the biggest fan of Storm Raves, I think they cost to much and their AV12 isn't that great but they are fast and that counts for something. Interceptor Squads are an interesting unit though and I have been plying around with adding in a unit to my army. In my game yesterday against my mates DE I used a full 10 with Psycannons and Psybolt Ammo and combat squadded them (the only reason to take one unit over two is to exploit the Grand Strategy and to keep the cost of ammo down) and they did fairly well. I deep struck them onto a group of skulls and then kited around the DE units. They killed a fair amount of DE and were eventually lost but they did disrupt my opponents long range shooting. Just a suggestion, I know it isn't the best ever but it is an option! Storm Ravens are a huge amount of kick ass! You get to deliver a dread + CC squad right into the thick and then blow up some vehicles with the Multi-Melta. I can see why you would be having problems without a Storm Raven, with one, you simply move 24 the first turn, then 12 and assault the second, if you even need to get that far. AV12 with a Flat out save rocks. Link to comment https://bolterandchainsword.com/topic/227105-the-plight-of-the-mid-ranged-army/page/2/#findComment-2723457 Share on other sites More sharing options...
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