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GK:shield-breaker


Byrne

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Hi, not sure about this, I posted this in the other forum as well. I run a Lord with saga of the bear and storm shield. I been a little concerned about the cost when I found this...

 

I was reading the GK codex, and I looked at the S-B rule. it say "items of wargear" so stormshield is an equipment, does that mean S-B don´t work on an armou or storm shield?

 

whats your take?

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I've already felt the joy of my thunder lord losing his shield, I'm going to need my own sniper squad in the near future to deal with this bastard.

 

Snipers aren't going to be much cop vs. a Vindicare Assassin, they will be in cover and they have a stealth suit so ranged weapons will be at a hefty disadvantage. Wolf Scouts or Drop Pods are probably your best bet at flushing these guys out.

If its just something they have, like say a demons invulnerable or the legion of the damned, then it stays.

 

If its wargear, like a stormshield, terminator armor, combat shield, iron wolf amulet, etc- it goes.

 

Ragnars is just a special rule, so it cant be taken.

I've already felt the joy of my thunder lord losing his shield, I'm going to need my own sniper squad in the near future to deal with this bastard.

 

Snipers aren't going to be much cop vs. a Vindicare Assassin, they will be in cover and they have a stealth suit so ranged weapons will be at a hefty disadvantage. Wolf Scouts or Drop Pods are probably your best bet at flushing these guys out.

 

 

Last time I had my twc take care of him. The bastard put him in a bunker giving the assassin av 14

I've already felt the joy of my thunder lord losing his shield, I'm going to need my own sniper squad in the near future to deal with this bastard.

 

Snipers aren't going to be much cop vs. a Vindicare Assassin, they will be in cover and they have a stealth suit so ranged weapons will be at a hefty disadvantage. Wolf Scouts or Drop Pods are probably your best bet at flushing these guys out.

 

 

Last time I had my twc take care of him. The bastard put him in a bunker giving the assassin av 14

 

Ah, bunkers. Or as I like to call them, deathtraps. Traditionally only one or two exits and static objects. Surround the doors, cover in meltabombs, cackle mercilessly. Bring more Wolf Scouts!

I've already felt the joy of my thunder lord losing his shield, I'm going to need my own sniper squad in the near future to deal with this bastard.

 

Snipers aren't going to be much cop vs. a Vindicare Assassin, they will be in cover and they have a stealth suit so ranged weapons will be at a hefty disadvantage. Wolf Scouts or Drop Pods are probably your best bet at flushing these guys out.

 

 

Last time I had my twc take care of him. The bastard put him in a bunker giving the assassin av 14

 

Ah, bunkers. Or as I like to call them, deathtraps. Traditionally only one or two exits and static objects. Surround the doors, cover in meltabombs, cackle mercilessly. Bring more Wolf Scouts!

 

 

Yeah my TWC hammer failed, the rending failed, but my 3rd wolf with meltas did the job! Too bad after blowing away the bunker, that meant that his assassin got to take one more shot at me before I could assault him.

I think the rule is a little OP, personally. Not the part that allows it to remove the Invul save, but more the fact that it is "as soon as the Wound is allocated." I wouldn't have a problem with it if the target unit was allowed to take their Invul save and if they failed it, then it was removed (like the DE Archon's 2++ save).

 

Still, I suppose he is "just" a T4 model with 36" range. That pretty much guarantees that he's going to be in range of 48" Krak Missiles. If you fire 4 or 5 at him in one round, odds are good he's going to fail one of those 3+ Cover saves and then he's done. You should only need to hide that expensive leader for one turn.

I think the rule is a little OP, personally. Not the part that allows it to remove the Invul save, but more the fact that it is "as soon as the Wound is allocated." I wouldn't have a problem with it if the target unit was allowed to take their Invul save and if they failed it, then it was removed (like the DE Archon's 2++ save).

 

Still, I suppose he is "just" a T4 model with 36" range. That pretty much guarantees that he's going to be in range of 48" Krak Missiles. If you fire 4 or 5 at him in one round, odds are good he's going to fail one of those 3+ Cover saves and then he's done. You should only need to hide that expensive leader for one turn.

 

 

Good to know, I haven't played against a GK for a bit, so I haven't had a chance to see the range of this bastard. Next time I'll just steer clear of him if he's in a heavily fortified position. Either I'll missile him, or drop a 10 man squad on his arse.

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