Jordan-096 Posted April 12, 2011 Share Posted April 12, 2011 To all of you who are converting the cockpits on the dreadknights, don't. They are that way for several reasons: 1. the dreadknight is open to give the best possible field of vision. 2. the dreadknight pilot is connected that way because the pilot needs a full range of motion, because the dreadknight moves in sync with him . 3. the pilot is protected by void shields so there is no point in having armour there. 4. the pilot is in terminator armour, so he is already extremely well protected. if any of you had read the whole codex then you would know this. Link to comment https://bolterandchainsword.com/topic/227161-dreadknight-cockpit-modifications/ Share on other sites More sharing options...
Brom MKIV Posted April 12, 2011 Share Posted April 12, 2011 While this is all well and good from a background standpoint the fact is many people feel that the model sucks. Link to comment https://bolterandchainsword.com/topic/227161-dreadknight-cockpit-modifications/#findComment-2720946 Share on other sites More sharing options...
Something Wycked Posted April 12, 2011 Share Posted April 12, 2011 Fluff =/= tabletop. Said another way, when you buy the model, its yours, and you can do whatever you want to it. I could chop it up and make it Orky and put a Nob in the roller coaster harness and it would function exactly the same on the table top as one that was modeled according to the fluff. Link to comment https://bolterandchainsword.com/topic/227161-dreadknight-cockpit-modifications/#findComment-2720961 Share on other sites More sharing options...
mega_marines Posted April 12, 2011 Share Posted April 12, 2011 This Thread... It's a person's model, they will do with it, whatever they choose to do. http://i88.photobucket.com/albums/k175/megamarines/pg5wipcopy.jpg Link to comment https://bolterandchainsword.com/topic/227161-dreadknight-cockpit-modifications/#findComment-2720969 Share on other sites More sharing options...
BrotherWasted Posted April 12, 2011 Share Posted April 12, 2011 While this is all well and good from a background standpoint the fact is many people feel that the model sucks. Only on the Internet, where people hate everything. Many (and I will play devil's advocate here and say 'most') people in the gaming community either like/love the model or are indifferent. Then you have the people who are modifying their Dreadknights to give a more fluff-oriented appearance, in which case their efforts are futile. No metal cockpit is going to surpass both a void shield and Tactical Dreadnought Armor for protection, so why would you bother? Link to comment https://bolterandchainsword.com/topic/227161-dreadknight-cockpit-modifications/#findComment-2720973 Share on other sites More sharing options...
AlexHolker Posted April 12, 2011 Share Posted April 12, 2011 No metal cockpit is going to surpass both a void shield and Tactical Dreadnought Armor for protection, Isn't the use of a Void shield on such a small chassis another of Ward's ill-conceived retcons? so why would you bother? Immunity to Strength 3 weapons? Link to comment https://bolterandchainsword.com/topic/227161-dreadknight-cockpit-modifications/#findComment-2721072 Share on other sites More sharing options...
Gentlemanloser Posted April 12, 2011 Share Posted April 12, 2011 Where's my Void shield upgrade for my NDK? That would make them pure awesome! MC that you first have to glance/pen an AV12 vehicle (or get close to it!) first. Awesome! Link to comment https://bolterandchainsword.com/topic/227161-dreadknight-cockpit-modifications/#findComment-2721090 Share on other sites More sharing options...
BrotherWasted Posted April 12, 2011 Share Posted April 12, 2011 You're implying I disagree with Ward's fluff. Which I don't. Even so, the force field on a Dreadknight is not actually described as being a Void Shield, so whether a retcon exists is up for debate, AFAIK. The armor of a Dreadknight is also the same bonded ceramite used on Dreadnought and Tactical Dreadnought armor; no extra immunity would granted against las weapons anyway as they are deflected or absorbed the aformentioned force field. So, again, making a fluff-based modification to the cockpit of a Dreadknight is still pointless. Out of all the Marines in the universe, you have a Grey Knight, clad in the greatest armor that is available to the Adeptus Astartes (and indeed the Inquisition as well), strapped into a hyped-up Dreadnought, protected by both the force field of his Terminator armor and the force field built into the Dreadknight itself. Rules-wise, the thing should have at least a 4+ invulnerable save, not 5+. No silly enclosed cockpit is going to do much more than that for protection. To make it fit, you would have to take the Marine out of his Terminator armor. Also consider that, hypothetically, the Knight is forced to eject from his armor due to whatever reason. Would you rather that pilot be roaming the battlefield in Terminator Armor, or Power Armor? Link to comment https://bolterandchainsword.com/topic/227161-dreadknight-cockpit-modifications/#findComment-2721091 Share on other sites More sharing options...
Gentlemanloser Posted April 12, 2011 Share Posted April 12, 2011 If the Force Field/Void Shield remained in the fluff, they should have left the NDK it's 4+ Invulnerable save to show this in game. ;) Link to comment https://bolterandchainsword.com/topic/227161-dreadknight-cockpit-modifications/#findComment-2721095 Share on other sites More sharing options...
Hellios Posted April 12, 2011 Share Posted April 12, 2011 While this is all well and good from a background standpoint the fact is many people feel that the model sucks. Only on the Internet, where people hate everything. Many (and I will play devil's advocate here and say 'most') people in the gaming community either like/love the model or are indifferent. Then you have the people who are modifying their Dreadknights to give a more fluff-oriented appearance, in which case their efforts are futile. No metal cockpit is going to surpass both a void shield and Tactical Dreadnought Armor for protection, so why would you bother? No you are wrong... shield takes damage... shield eventually fails.... armoured cockpit takes damage and is penetrated or ripped open at some point... depending on the type of attack used the 'projectile' for arguements sake may no longer have the required energy to penetrate the pilots terminator armour... or even if it has will it be able to.... The same reason some castles have multiple walls and keeps... If an enemy can breach one wall they have the technology to breach them all pretty much... the good thing about having more and more walls is that it takes longer for them to get through which gives you more time to kill them or hold out while your buddies come to rescue you ;) Link to comment https://bolterandchainsword.com/topic/227161-dreadknight-cockpit-modifications/#findComment-2721100 Share on other sites More sharing options...
Grey Mage Posted April 12, 2011 Share Posted April 12, 2011 Hellios brings up a fine point.... and Ill put for another. If theres this wonderful forcefield and hes so much more protected, why did they give the model the same 2+/5++ as a standard terminator? Link to comment https://bolterandchainsword.com/topic/227161-dreadknight-cockpit-modifications/#findComment-2721124 Share on other sites More sharing options...
Brother-Chaplain Kage Posted April 12, 2011 Share Posted April 12, 2011 The goal wasn't to make a variant dreadnought, with a living marine completely enclosed in it; I'm quite certain hey already have plenty of butchered GKs for the dreads. The purpose of the NDK is to elevate a single terminator to even footing with a greater demon, instead of fighting one David V Goliath style. It's not a dreadnought, but if you want to screw up an almost $60 model by putting slabs of :cussty looking plastic sheet all over it, it is yours to do with as you please. It also mine to deride you for it. Link to comment https://bolterandchainsword.com/topic/227161-dreadknight-cockpit-modifications/#findComment-2721134 Share on other sites More sharing options...
BrotherWasted Posted April 12, 2011 Share Posted April 12, 2011 Hellios brings up a fine point.... and Ill put for another. If theres this wonderful forcefield and hes so much more protected, why did they give the model the same 2+/5++ as a standard terminator? That one is a right royal Ward-:D-up, I will concede. I have no issue with the presence of the force field in the fluff, but It really needs to be 4+ at the very least in-game. Link to comment https://bolterandchainsword.com/topic/227161-dreadknight-cockpit-modifications/#findComment-2721159 Share on other sites More sharing options...
gil galed Posted April 12, 2011 Share Posted April 12, 2011 Lets be fair, all terminators, specifically paladins and the NDK should have had iron halos as standard. Because a 5++ save just isn't enough when you have storm shield assault terminators kicking doors in and killing stuff. ~Gil :D Link to comment https://bolterandchainsword.com/topic/227161-dreadknight-cockpit-modifications/#findComment-2721219 Share on other sites More sharing options...
Son of Rawl Posted April 12, 2011 Share Posted April 12, 2011 You know I think I have lost count on all the anti ward threads here now... Link to comment https://bolterandchainsword.com/topic/227161-dreadknight-cockpit-modifications/#findComment-2721274 Share on other sites More sharing options...
DV8 Posted April 12, 2011 Share Posted April 12, 2011 You know I think I have lost count on all the anti ward threads here now... The easiest (and most probable) answer is "all of them". Every thread about any codex or army Matt Ward has written inevitably boils down to an "I-hate-Ward" thread. Y'know what they say: Haters gon' hate. I honestly think, while some of the characters/rules seem over the top, all of Ward's books have been pretty balanced thus far. As far as the Dreadknight goes, 40k already doesn't make sense. At the close of the 41st millenium you have guys decked in super-ultimate badass armor shooting rapid-fire rocket launchers while charging the enemy with swords and very big chainsaws. If people want to convert their Dreadknight to look pretty, I'm sure "does it make sense" is the least of their concerns. DV8 Link to comment https://bolterandchainsword.com/topic/227161-dreadknight-cockpit-modifications/#findComment-2721358 Share on other sites More sharing options...
Iron Lord Posted April 12, 2011 Share Posted April 12, 2011 I got the impression that the Zombie Pirates Warhammer Fantasy army (in White Dwarf) co-written by Ward, was pretty well received- but generally it does seem that people focus more harshly on any rules or fluff if it was written by him. Link to comment https://bolterandchainsword.com/topic/227161-dreadknight-cockpit-modifications/#findComment-2721371 Share on other sites More sharing options...
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