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Shooty Inquisitor and Henchmen


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I want to build a Inquisitor and retuine that has some pew pew power...

 

So how is the best way to do it?

 

Servitors with multi-meltas is a fairly cheap way to get some tank-busting power

 

Jokero versatile but expensive

 

Psykers more you take the better the ability gets but then again you only get one shot no matter how many you have and they can all suffer perils together... So thinking of leaving these guys on the bench

 

Acolytes cheap meat shield that can get pricey if you take too many upgrades

 

Loaded up in a Chimera to get them in range

 

So how many of which ones?

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Only 3 servitors can take a heavy weapon, so that's easy. Acolytes only take specials, so you don't want them in a heavy weapon squad. Jokaero start canceling out their own bonuses if you take too many, so only 3-4 of them. If you plan to have the whole squad firing, I'd do 3 servitors, 3 Jokaero, Inquisitor with hellrifle, and the rest Psykers.

 

A chimera squad is more difficult. Servitors will mostly be used for the plasma cannon, and Jokaero mostly for the lascannon. Jokaero upgrades affect servitors, but don't affect the psyker's attack. The big advantage of psykers in a chimera is that only 1 needs to be able to see to fire. You could have a lot of them firing and it only uses 1 fire point. I don't feel good about mixing psykers, plasma cannons, and jokaero lascannons overall.

What sort of firepower are you looking for, anti-tank or anti-infantry? Anti light infantry or heavy infantry? Will this Inquisitor be Coteaz? Do you want to use him aggressively or defensively?

 

In any case, I would never go above 2 Jokero. Probably one of the most useful powers to get is the +12" range one, and if you take more than 2 you can't get it.

Looking for tank-busters mainly

 

Infantry can be handled by the gks for the most part but I would like a squad able to cruise up in a chimera and pop a few tanks while my purifiers in rhinos eat up some of thier infantry, a couple psyrifledreads and in bigger games I'll have a storm raven and maybe a dreadknight to attract the fire of the enemies

 

Basic outline of the army

 

HQ

-Crowe

-Inquisitor and retuine

 

Troops

3 -10 man Purifiers with 7 halberds and 2 psycannons, 1 hammer in a rhino

 

Heavy

2 - Psyrifle Dreads

1 - dreadknight (fire magnet for the win)

 

Bigger games might make the dreads venerable and add another dreadknight and a storm raven in place of a rhino

Two Jokaero and 3 melta servitors really seem like the best option for a fire support henchman warband. If you weren't going anti armor, I'd add a xenos inquisitor with psyocculum to increase their potency against psykers. For anti-vehicle work that doesn't do much though. Really, I'd have the inquisitor naked to save points, but hellrifle isn't a bad choice, though for most things you'll probably want to be firing your other stuff most of the time. Don't forget to put a few stock (no upgrades) warrior henchmen in there to soak wounds when your transport gets popped (since it probably will).

Multi-melta servitors are pants on head retarded, you'll never get to shoot them. At least with plasma cannon, you have a bit of range before the enemy is in your face. Jokaero are awesomesauce, you should have 2-3 in any ranged henchmen build.

 

Here are my two Henchmen builds I use in my Coteaz variant army;

 

3 x plasma cannon servitors, 2 x Jokaero, Chimera w/multi-laser+heavy bolter

(185 points)

 

Pretty inexpensive, does horrible things to infantry, lascannons pop transports fairly reliably. You need to take them in multiples to work (2 minimum, 3-4 ideally).

 

3 x Banishers w/eviscerators, 5 x Death-Cult

(150 points)

 

Add Coteaz/Librarian to buff them with 'Hammerhand', then add Stormraven for delivery.

I would like a squad able to cruise up in a chimera and pop a few tanks

 

Well, if that's all you want then 3 meltagunners in a chimera is 97 points. Done and done.

Agreed.

 

I would also add 5 warriors with stormbolters to this, though. For only 35 points you can always take full advantage of the Chimera's top hatch. Too far away to use the meltas, or there are tempting infantry targets on the table? Use the stormbolters. Got vehicles to slag? You have the meltas.

Also, the xenos inquisitor can take a conversion beamer. Even at medium range this thing pumps out a S8 small blast. 3 plasma cannon servitors for 60 points is a bargain but not what you want for anti-tank. Two jokaero and two multi-melta servitors along with the beamer inquisitor mounted in a chimera might get you the ranged punch you are looking for. You might even consider 8 psykers + inq beamer + 2 jokaero. That 2 S10 AP1 shots at 36" (temperamental because of the beamer tho).

Like 9 psykers and a psyker inquisitor with a cullexus assassin standing behind the tank...(preferably a rhino since it's a psyker too) Assassin jumps forward when target is within 12....BOOM 13 S5 ap 1 assault 12" BS 8(10 if there is a psyker in the squad that he targets) Leaves a crafter where there used to be a marine squad...

 

Ok this is maybe not the best approach... but it's a cool idea!

In my Coteaz list I was looking for options to work his "I've been expecting you" ability and settled on a firebase of 3x Plasma Gun Warriors, 2x Multi-melta Servitors, and some ablative Boltgun Warriors. Looking over the Jokaero, though, they seem like a no-brainer to take ahead of Multi-melta servitors: 5+ invulnerable, customization, no mind-lock, extra weapon options, all for +5 points. The thing is, I hate the models and the entire concept of monkey-aliens for the Inquisition in light of the xenophobia of the Imperium. As a compromise I think I'm going to try some Adeptus Mechanicus Tech Priest models in place of the ugly orange apes.

 

- Marty Lund

Two Jokaero and 3 melta servitors really seem like the best option for a fire support henchman warband.

 

Not to me. 2 Jokero nearly doubles the cost of the squad. If you're looking for a squad to run up and melt a tank, then the Jokero are at odds with the mission. If you want to sit back and shoot with the Jokero, the meltagunners will likely be too shortranged to contribute.

Two Jokaero and 3 melta servitors really seem like the best option for a fire support henchman warband.

 

Not to me. 2 Jokero nearly doubles the cost of the squad. If you're looking for a squad to run up and melt a tank, then the Jokero are at odds with the mission. If you want to sit back and shoot with the Jokero, the meltagunners will likely be too shortranged to contribute.

 

Well, I wasn't responding to you. I was responding to the OP saying he wanted a henchman unit that could ride a Chimera to the middle of the board and shoot tanks all day. If 2 Jokaero and 3 multimelta servitors doesn't meet that description, I don't know what does. The Jokaero are expensive, but with only two you have the chance to get the range increase for your multimeltas. 36" range with 18" melta is very nice if you get it. The unit is still solid and not too expensive if you don't. 100 points for 5 multimeltas (not counting the Chimera) is better than what most armies can do, not counting the chance for a buff from the Jokaero.

Like 9 psykers and a psyker inquisitor with a cullexus assassin standing behind the tank...(preferably a rhino since it's a psyker too) Assassin jumps forward when target is within 12....BOOM 13 S5 ap 1 assault 12" BS 8(10 if there is a psyker in the squad that he targets) Leaves a crafter where there used to be a marine squad...

 

Ok this is maybe not the best approach... but it's a cool idea!

 

This doesn't work with the Culexus as far as I am aware, similar to how the GK squads count as a single psyker, the Pyskers for henchmen squads have similar wording, and so would only generate 1 extra shot, not one per psyker present. I don't care how people want to try to twist it, this will be intention and will be in the FAQ no doubt.

Ooops, thought you were talking about acolytes with meltaguns, in response to my comment. My mistake.

 

No worries, the OP was just asking for something specific and I was trying to come up with something workable. It isn't as cheap as your method, but has better range and some other things that work in its favor. I think with Coteaz spam that warriors toting combi-meltas or meltaguns is a totally viable option though.

While I dont think there is one 'best' unit build I am partial to a few builds.

Ive been using this- 3 pc servitors, 9 acolytes- 96 pts + coteaz. I have recently upgraded to this- 3 pc servitors, 4 psykers, 5 acolytes- 126 pts + coteaz (found some extra points). You could easily trade coteaz for a xenos inquisitor with conversion beamer as the range and weapon type fit.

Here are the main points I consider when building a shooty henchmen squad:

 

Purpose: Stick with either AT or anti infantry not both. Try to avoid mixing blasts with single shot weapons and heavies with specials unless you have a very good reason. For example: 3 plasma cannons + 3 plasma guns + psyocculum against an opposing GK army is worth the awkward mix just to max out on bs10 plasma death against the entire enemy army. And if your anti infantry squad finds tank shock is a problem take a melta bomb its cheaper.

 

Range: For the most part keep the weapon ranges in the same ballpark, i.e. no meltaguns with plasma cannons and so forth. I tend to want to use all my guns and so I may be tempted to deploy where I probably shouldn't. Otherwise the shorter ranged weapons are simply wasted points. Therefore mix like with like.

 

keep it simple: These are not marines. Dont fill the whole squad with weapons, especially if you could build another squad with those points. Not only is it overkill at times but you will lose expensive models every time the unit takes fire and with t3 they will take plenty of wounds. Save at least 4-5 slots for ablative acolytes.

 

Anyway just some thoughts on how I approach henchmen units.

IIRC the jokaero are 25 points more than their mindlocked servitor brethren.

 

Yeah, I got the points cost of the Jokaero confused with the Crusader for some reason. Never mind my idea, then. It's a giant waste of points since that squad needs Coteaz to use I've Been Expecting You and that makes Mindlock a moot point.

 

I like your techpriest models as alternatives to Jokaero, even if I won't be budgeting an extra 50 points to make use of them any time soon.

 

- Marty Lund

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