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rad grenades


cac1389

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Looking at the 2000 point range also. I might end up going with assault techmarines leading Purifier squads. Not exactly the most points efficient way to do it, but it is a way to get a decent combat character in with the Purifiers that isn't wearing TDA. The techmarines also give me a ruin perfectly suited for plopping a Vindicaire in. :)
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They are nice I suppose, but considering how easy it already is to get str up with psychic powers, and that instant death is also readily available, are they actually that good for the grey knights?

 

Rad grenades always work making them less susceptable to anti psyker stuff (which at least in my area seems to become quite standard) also they don't cancel out each other but enhance each other. wounding on a 2+ is very nice. Mostly I just try to look at how much an upgrade costs and how much benefit I have from them, for their points rad grenades seem to easily get their points back even if the user is not in a squad. In a squad of purifiers or terminators with banner I'd expect them to win back their points 3 to 4 times in a single combat round.

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