501st Posted April 14, 2011 Share Posted April 14, 2011 Im making a list including a level 2 librarian but what powers should i give him? i was thinking Warp rift, The Summoning and Quick Silver. Any Thoughts? Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/ Share on other sites More sharing options...
yowsaman Posted April 14, 2011 Share Posted April 14, 2011 quicksilver, might of titans, summoning and schrouding. that is the way i use mine. been working pretty good so far. he's mainly used for buffing my units. but you can easily make an offensive librarian. Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2724366 Share on other sites More sharing options...
Brother Tancred Posted April 14, 2011 Share Posted April 14, 2011 I'd personally take quicksilver for I10 in CC and warp rift just because it sounds cool. Plus from playing against jaws of the world wolf being forced to take an I test was very annoying. Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2724369 Share on other sites More sharing options...
Doomaflatchi Posted April 14, 2011 Share Posted April 14, 2011 I always take Sanctuary on my Librarians. It's just too good at keeping you from getting swarmed under, allowing you to deal with your opponent's army piecemeal. Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2724407 Share on other sites More sharing options...
Chucku Posted April 14, 2011 Share Posted April 14, 2011 I think for 5 pts Warp Rift is pretty darn devastating even if you're just running a support Libby. Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2724415 Share on other sites More sharing options...
number6 Posted April 14, 2011 Share Posted April 14, 2011 There is no One True Loadout. How else is he equipped? With what unit is he joined? Is that unit mounted? What's the tactical orientation of the unit? Take the powers you NEED. There is no one best power selection. They all have their uses. Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2724431 Share on other sites More sharing options...
yowsaman Posted April 14, 2011 Share Posted April 14, 2011 There is no One True Loadout. How else is he equipped? With what unit is he joined? Is that unit mounted? What's the tactical orientation of the unit? Take the powers you NEED. There is no one best power selection. They all have their uses. agreed. the combo's are limetless and you give you tacticaly great advantage. Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2724496 Share on other sites More sharing options...
Sothalor Posted April 15, 2011 Share Posted April 15, 2011 While this is true, some powers are more situational than others. Dark Excommunication, for example, is of no use unless you're tailoring your list to fight daemons. I know it's a little against the grain, but I don't think Quicksilver is necessarily all that great either. First, it's activated during the Librarian's movement phase. That means you can't use it for any close combats during your opponent's turn. Second, the Librarian isn't somebody you really want in close combat if you can help it, I feel. He has Paladin stats, which isn't bad, but he's an IC which means he will be picked out. Because of that, you'd probably either keep him out of combat as best you can (which means you're not using Quicksilver) *or* you keep him with the nastiest, killiest squad to push them over the top. If that's the case, you probably have them kitted out with Halberds and a Daemonhammer or two. Quicksilver doesn't work with the hammer(s), and the Halberd initiative bonus means Quicksilver is really only useful in very situational circumstances. Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2724903 Share on other sites More sharing options...
HERO Posted April 15, 2011 Share Posted April 15, 2011 Personally, I like Might of Titans, Sanctuary and Shrouding. Since you already have Hammerhand, this gives you 2 abilities you can use on your turn and 2 you can use on theirs. Plus, they're all amazing. Quicksilver is a waste with I6 Halberds but it's good for those I4 swords on the PAGK if you're looking to get a charge. Otherwise, I would take Warp Rift if you like a flat +20 instead of 15 :D Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2724936 Share on other sites More sharing options...
Notanoob Posted April 15, 2011 Share Posted April 15, 2011 Don't you want guys striking at seperate initiatives though, for Force Weapon activation purposes? For that reason I'd consider just running MoT, HH, shrouding and Sanctuary. The first two are combat buffs to make up for the reletivly low number of attacks each model has, and the second two are to help with survivability. Warp Rift is cool too, especially if you're going Purifier heavy and want some anti-DS stuff. Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2724946 Share on other sites More sharing options...
skarn Posted April 15, 2011 Share Posted April 15, 2011 I usually run with; Dark Excommunication: There are a lot of Khorne daemon players in my local meta. 5pts is almost a no-brainer way to cancel their awesome advantage against the GK. Might of Titan: This power stop you relying on a squads solitary hammer to stop walkers and smash open vehicles. Dreads with actively avoid any squad with this power turned on. Very handy against the BA. The Quickening: Initially I thought this power was an auto include, but since I run halberd heavy it hasn't been that great. Having said that I could see it being very handy against particular opponents, or on a falchion heavy squad. Shrouding or Sanctuary: This one depends on the list. If my libby is DS in, I take sanctuary. If he's in a raven, then shrouding is awesome. I also always take a staff too. It keeps him alive, lets him tarpit combat monsters and is generally a pain for the enemy. Eventually one of his attacks will get though and kill whatever he's fighting. Its been great so far. Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2724990 Share on other sites More sharing options...
Wildfire Posted April 15, 2011 Share Posted April 15, 2011 Don't you want guys striking at seperate initiatives though, for Force Weapon activation purposes? I don't understand this comment. How does striking at different I help? Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2725011 Share on other sites More sharing options...
Lord Sirrion Posted April 15, 2011 Share Posted April 15, 2011 Sanctuary seems to be a auto-include. Affect all Grey knights within 12"? Yes please! Even just having the enemy lose a model or two on the way in pays for it and the odd failed charge is just amazing! Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2725019 Share on other sites More sharing options...
skarn Posted April 15, 2011 Share Posted April 15, 2011 Does Sanctuary makes successful chargers attack at I1 if they don't have grenades? Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2725030 Share on other sites More sharing options...
Lord Sirrion Posted April 15, 2011 Share Posted April 15, 2011 Yes. They count as moving through difficult and dangerous. How cool is that! Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2725054 Share on other sites More sharing options...
Zagman Posted April 15, 2011 Share Posted April 15, 2011 Personally, I like Might of Titans, Sanctuary and Shrouding. Since you already have Hammerhand, this gives you 2 abilities you can use on your turn and 2 you can use on theirs. Plus, they're all amazing. Quicksilver is a waste with I6 Halberds but it's good for those I4 swords on the PAGK if you're looking to get a charge. Otherwise, I would take Warp Rift if you like a flat +20 instead of 15 -_- Exactly how I run mine. Exactly. I even choose to MC his sword instead of taking another power. Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2725088 Share on other sites More sharing options...
yowsaman Posted April 15, 2011 Share Posted April 15, 2011 well i run mine in my four man paladin squad with halberds and one psycannon inside a stormraven. i have shrouding, quicksilver, summoning and might of the titans. this combo worked out pretty good so far and i must say this is a really hard combo to geth rid of (well in the battles i've played allready :D ) i must admit then i am thinking of dishing quicksilver (hardly used it altough i think against eldar who have hight I to it would come in handy) and taking sanctuary or warp rift. must play some more test games first to know the perfect build for my army. Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2725166 Share on other sites More sharing options...
Reclusiarch Darius Posted April 15, 2011 Share Posted April 15, 2011 'Shrouding' because it's awesome, and found nowhere else 'Sanctuary' because you want to slow down Deathstars and get the charge on assault units (make your Terminators and Purifiers much more dangerous), and it also annoys the hell out of assault units without frags (oh hai Tyranids). Denying assaults is quite crucial, and the look on your opponents face when you cast this in his turn (after he's already committed to assaulting) is priceless. Won't work every time, but it's a pretty good deterrent. 'Quicksilver' because sometimes halberds aren't quick enough, and the Dreadknight badly needs a speed boost vs other MC's and heroes (his I4 is quite lackluster). 'Might of Titan' because walkers and tanks proliferate this edition, and you will end up in combat with one at some point. Combined with a halberd+'Hammerhand', you can cut down most walkers before they can smush your Knights (even if they 'Furious Charge'). 'Might' is also insane when combo'd with a daemonhammer, as you hit at S10+2D6. These are your mandatory powers. Marines and Eldar will cry when you tell them what your (essentially) Epistolary does. They synergise with virtually every army build in the codex (thus making the Librarian likewise indispensable to GK armies). Never leave home without them. 'Warp Rift' is the fun power I'd take if you don't want another servo-skull. It can often be fail (especially if you don't hit many models), so it's situational (unlike all the others, which are awesomesauce and make or break the army largely). 'Summoning' is quite fuzzy (as in operation, interaction with servo-skulls, even placement etc), so I'd hold off using it/taking it until the FAQ clarifies how it interacts (or even works). Can be useful, but if you're choosing between this or one of the first 4, take one of the 4. If this or 'Warp Rift', I'd take the templae JotWW simply because it's more lulzy. All the other powers are terrible, don't even bother. 'Shrouding' because it's awesome, and found nowhere else 'Sanctuary' because you want to slow down Deathstars and get the charge on assault units (make your Terminators and Purifiers much more dangerous), and it also annoys the hell out of assault units without frags (oh hai Tyranids). Denying assaults is quite crucial, and the look on your opponents face when you cast this in his turn (after he's already committed to assaulting) is priceless. Won't work every time, but it's a pretty good deterrent. 'Quicksilver' because sometimes halberds aren't quick enough, and the Dreadknight badly needs a speed boost vs other MC's and heroes (his I4 is quite lackluster). 'Might of Titan' because walkers and tanks proliferate this edition, and you will end up in combat with one at some point. Combined with a halberd+'Hammerhand', you can cut down most walkers before they can smush your Knights (even if they 'Furious Charge'). 'Might' is also insane when combo'd with a daemonhammer, as you hit at S10+2D6. These are your mandatory powers. Marines and Eldar will cry when you tell them what your (essentially) Epistolary does. They synergise with virtually every army build in the codex (thus making the Librarian likewise indispensable to GK armies). Never leave home without them. 'Warp Rift' is the fun power I'd take if you don't want another servo-skull. It can often be fail (especially if you don't hit many models), so it's situational (unlike all the others, which are awesomesauce and make or break the army largely). 'Summoning' is quite fuzzy (as in operation, interaction with servo-skulls, even placement etc), so I'd hold off using it/taking it until the FAQ clarifies how it interacts (or even works). Can be useful, but if you're choosing between this or one of the first 4, take one of the 4. If this or 'Warp Rift', I'd take the templae JotWW simply because it's more lulzy. All the other powers are terrible, don't even bother. Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2725170 Share on other sites More sharing options...
Liberame Posted April 15, 2011 Share Posted April 15, 2011 Did you just double post in a single post?! -_- Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2725391 Share on other sites More sharing options...
Chairman_woo Posted April 15, 2011 Share Posted April 15, 2011 Did you just double post in a single post?! :) "Yo dawg we noticed you like posting, so we put posts in your post, so you can double post post!" Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2725411 Share on other sites More sharing options...
Daedalus Templarius Posted April 18, 2011 Share Posted April 18, 2011 Might + squad of paladins split-assaulting tanks = lulz Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2727925 Share on other sites More sharing options...
T3mpl@r Crusade Posted April 19, 2011 Share Posted April 19, 2011 quick 2 questions. 1. Can you take 2 librarians? 2. If you can, and they both have shrouding, does the ability stack? I thought of this the other day, run a lib in each storm raven filled with your uber killy unit of choice, and turbo boost both of those beasts giving you a 2+ cover save. Not to mention once your on the ground, if your close enough youll have a perpetual 5+ cover save anywhere (not really useful for termies, but if your running other troops, then this could be beneficial. Thoughts? Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2729780 Share on other sites More sharing options...
number6 Posted April 19, 2011 Share Posted April 19, 2011 1. Can you take 2 librarians? Of course! 2. If you can, and they both have shrouding, does the ability stack? Probably not. Not that there isn't anything about the RAW that explicitly prevents stacking, but in every 5th edition codex with ambiguous bonus stacking rules, GW has FAQ'd it so that the bonus doesn't ever stack. Examples include Tyranid Hive Commander and IG Astropaths and Officers of the Fleet. And by the same token, GW has also invariably specified exactly when they intend for bonuses to stack. E.g., Psychic Communion and Hammerhand + Might of Titan in the GK codex. So while the RAW is currently ambiguous, precedent is not. It's safest to play that the Stealth bonuses won't stack. I would bet money that's how it will be FAQ'd. Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2729958 Share on other sites More sharing options...
T3mpl@r Crusade Posted April 19, 2011 Share Posted April 19, 2011 Thanks number6 :D I just dont have my codex in front of me to check if there is a restriction like that. 2 libies would be so much fun. I bet your right about shrouding though, it doesnt say we can, yet it doesnt say we cant. If we do get it that will be amazing, I would run 2 ravens with a 2+ cover all day lol. Ill have to read the entry to see if it implies that it can be stacked, at least get some fun out of it before an FAQ. although a libie in each raven + unit would be an all eggs in one basket sort of ordeal, I can see 1 of 2 things happening. I'd be turbo boosting far enough ahead to bring enough shots my way deflecting a good majority of them to leave the rest of my army unmolested, or my opponent will realise the futility, not shoot at them, which IMO would be a worse option since a super killy squad would be inside to tear my oponent a new one. Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2729979 Share on other sites More sharing options...
Seahawk Posted April 19, 2011 Share Posted April 19, 2011 It'd be Stealth stacking with Stealth, which doesn't stack...now, a 6+ from one Shrouding combined with the Stealth from a second is completely good to go. Link to comment https://bolterandchainsword.com/topic/227416-librarian-powers/#findComment-2729984 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.