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Strike Squads


StormTAG

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Your basic Strike Squad is an interesting beast. They can carry the highly effective Psycannons or Incinerators. They all have Forceweapons. They all have stormbolters. They have access to Halberds, Hammers and Falchions. They can ride in a Rhino or a Razor Back. They have a neat psychic power in Warp Quake and access to Hammerhand as a staple.

 

On the down side, they're no tougher than normal marines, same WS and A as regular marines. Once the Justicar is gone, it's harder to pull off their psychic powers.

 

All that said and done, it seems to me like the Strike Squad is a shooty squad which can handle itself in melee better than your average tac marines but not anywhere near units of dedicated CC troops.

 

I'm thinking...

 

10 Greyknights, 2 Psycannons, Justicar w/ MC Daemonhammer and Psybolt w/ Rhino. Mech Squad

10 Greyknights, 2 Psycannons, Justicar w/ MC Daemonhammer and Psybolt. Deepstrike squad

 

 

They can put some decent firepower into troops and have a half decent chance of popping a Rhino even from the front. They hold ground and don't require a special character to do so.

 

Is there a better way to use this squad?

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Don't ever be afraid to charge something with 17 Hammerhand attacks (taking into account your Justicar's base 2A and the 2 GK who lose their force weapon for a special weapon). It's a nice way to completely wipe out a full squad of MEQ or small-quad I3 things things like Tau, after thinning them out with shooting.

 

Also remember that Hammerhand works during your opponent's assault phase as well. If you are locked in combat for whatever reason, you can still strike back at S5 with your basic troops.

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it seems to me like the Strike Squad is a shooty squad which can handle itself in melee better than your average tac marines but not anywhere near units of dedicated CC troops.

And there you have it, the perfect analysis. :D Our Troops are generally superior to just about every other Codex's Troops ... but that doesn't make them "uber", either.

 

There are other ways to build your Strike units than you have to make them effective, but that will depend entirely on their context within an army list as a whole. In a vacuum, outside of a full army list, its impossible to say what the "right" build will be.

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