soots Posted April 15, 2011 Share Posted April 15, 2011 hey just wondering if a strike squad or interceptor squad casts warp quake and a mawloc appears within that 12" bubble, does he suffer a mishap due to gk codex rules or does he ignore it due to the mawloc rule? Link to comment https://bolterandchainsword.com/topic/227505-warp-quake-vs-mawloc/ Share on other sites More sharing options...
templarios Posted April 15, 2011 Share Posted April 15, 2011 The Mawloc utilizes the deep strike rules. Therefore, warp quake does indeed affect the Mawloc. Link to comment https://bolterandchainsword.com/topic/227505-warp-quake-vs-mawloc/#findComment-2725505 Share on other sites More sharing options...
Vindicatus Posted April 15, 2011 Share Posted April 15, 2011 GK rules would still apply. It doesn't say that it won't ever mishap, it just says that if it pops up underneath another unit do X instead. It's entirely capable of mis-happing itself by scattering off the table, or popping up under impassable terrain. Link to comment https://bolterandchainsword.com/topic/227505-warp-quake-vs-mawloc/#findComment-2725511 Share on other sites More sharing options...
soots Posted April 15, 2011 Author Share Posted April 15, 2011 ok thanks for the replies helps alot Link to comment https://bolterandchainsword.com/topic/227505-warp-quake-vs-mawloc/#findComment-2725546 Share on other sites More sharing options...
Liberame Posted April 15, 2011 Share Posted April 15, 2011 No Warp Quake does not work against a Mawloc. The very first part of the entry in Terror of the Deep states the following If a Mawloc Deep Strikes onto a point occupied by another model, do not roll on the Deep Strike Mishap table but instead do the following It then goes on to say to do the pie plate etc etc Link to comment https://bolterandchainsword.com/topic/227505-warp-quake-vs-mawloc/#findComment-2725904 Share on other sites More sharing options...
Ashe Darke Posted April 15, 2011 Share Posted April 15, 2011 So landing in the Warp Quake bubble counts as landing on another model? I don't remember reading that in the codex. All it says if they end up within 12. Nothing in the Mawloc rules gets around that. Link to comment https://bolterandchainsword.com/topic/227505-warp-quake-vs-mawloc/#findComment-2725918 Share on other sites More sharing options...
Liberame Posted April 15, 2011 Share Posted April 15, 2011 Warp Quake just makes it so that if you scatter with 12" of it that you don't reduce scatter and you auto mishap. Thats fine. The Mawloc auto mishaps, but oh wait. The Mawloc has a rule that states that if it touches one of your models aka Rhino, or Strike/Interceptor Squads, instead of Mishap, use the following rules aka pie plate. Link to comment https://bolterandchainsword.com/topic/227505-warp-quake-vs-mawloc/#findComment-2725961 Share on other sites More sharing options...
Ashe Darke Posted April 15, 2011 Share Posted April 15, 2011 Sure if the Mawloc hits, but if it doesn't hit them and is still within the bubble then Warp Quake takes affect. Saying it doesn't work on Mawlocs isn't true, where as it doesn't work on Mawlocs that hit you is. Link to comment https://bolterandchainsword.com/topic/227505-warp-quake-vs-mawloc/#findComment-2725968 Share on other sites More sharing options...
Feor Posted April 15, 2011 Share Posted April 15, 2011 Warp Quake just makes it so that if you scatter with 12" of it that you don't reduce scatter and you auto mishap. Thats fine. The Mawloc auto mishaps, but oh wait. The Mawloc has a rule that states that if it touches one of your models aka Rhino, or Strike/Interceptor Squads, instead of Mishap, use the following rules aka pie plate. Except that it's not mishaping because it's touching one of your models. Unless it actually does land on the Grey Knights, it'd be more equivalent to scattering off the table edge. Link to comment https://bolterandchainsword.com/topic/227505-warp-quake-vs-mawloc/#findComment-2725970 Share on other sites More sharing options...
number6 Posted April 15, 2011 Share Posted April 15, 2011 Sure if the Mawloc hits, but if it doesn't hit them and is still within the bubble then Warp Quake takes affect. Saying it doesn't work on Mawlocs isn't true, where as it doesn't work on Mawlocs that hit you is. This is exactly correct. Under the Mawloc's "Terror from the Deep" (p. 51 of the codex): If a Mawloc Deep Strikes onto a point occupied by another model, do not roll on the Deep Strike Mishap table but instead do the following. So if the Mawloc actually directly lands on one of your models, Warp Quake will have no effect. But if it instead lands in the open within 12" of Warp Quake-producing models ... then you get to roll on the Deep Strike Mishap table. Link to comment https://bolterandchainsword.com/topic/227505-warp-quake-vs-mawloc/#findComment-2725972 Share on other sites More sharing options...
Liberame Posted April 15, 2011 Share Posted April 15, 2011 correct Link to comment https://bolterandchainsword.com/topic/227505-warp-quake-vs-mawloc/#findComment-2725973 Share on other sites More sharing options...
RedMoon Posted April 15, 2011 Share Posted April 15, 2011 im really not that worried i have never seen anybody run a mawloc ever. every tourney bug list has trygons instead lol Link to comment https://bolterandchainsword.com/topic/227505-warp-quake-vs-mawloc/#findComment-2725992 Share on other sites More sharing options...
IamCaboose Posted April 16, 2011 Share Posted April 16, 2011 I'm not seeing why it wouldn't mishap. The mawloc rule says it won't mishap from landing on a model, ok cool no problem. Warp Quake says anywhere within 12" of a model in the squad. Landing on a model is about as close to within 12" as you can get. So he's not going to mishap due to landing on the model, he should mishap because he's within 12"...Right? Caboose Link to comment https://bolterandchainsword.com/topic/227505-warp-quake-vs-mawloc/#findComment-2726256 Share on other sites More sharing options...
templargdt Posted April 16, 2011 Share Posted April 16, 2011 I'm in the "the Mawloc will auto-mishap" camp. The rule from the SS for Warp Quake says "any enemy unit deploying by deep strike within 12" of the squad (after scattering) will automatically suffer a mishap." The 'Terror from the Deep' rule from the Mawloc says: "If a Mawloc deep strikes on to a point occupied by another model, do not roll on the deep strike mishap table, but instead" yada yada. So Warp Quake is activated during your movement phase. During the opponents turn he elects to deep strike the Mawloc. After scatter, does it land within 12" of the Strike Squad? Yes? Go to the mishap table. Even if it lands on top of a model, it still has landed within 12" of the strike squad, so you go to the table. I can see an arguement to be made to do both, auto-mishap and activate the Mawloc's Str 6 hit, but I think that is against the intent of the Warp Quake power, which was in place before the deepstrike. The Warp Quake is supposed to prevent you from deepstriking near the squad. Why would you suffer the effect of a deep strike if it does not happen, which seems to me is the intent of Warp Quake? im really not that worried i have never seen anybody run a mawloc ever Yeah, that too. Link to comment https://bolterandchainsword.com/topic/227505-warp-quake-vs-mawloc/#findComment-2726273 Share on other sites More sharing options...
Cpt. Blood Donator Posted April 16, 2011 Share Posted April 16, 2011 I wonder how this affects Dante, as he is otherwise immune to mishaps, as he doesn't have to roll any scatter dice or anything to that extent. Well, unless he does it on purpose. Link to comment https://bolterandchainsword.com/topic/227505-warp-quake-vs-mawloc/#findComment-2726358 Share on other sites More sharing options...
Ashe Darke Posted April 16, 2011 Share Posted April 16, 2011 I wonder how this affects Dante, as he is otherwise immune to mishaps, as he doesn't have to roll any scatter dice or anything to that extent.Well, unless he does it on purpose. He won't scatter as WQ only affects wargear, but if he still lands within 12 (god knows why anyone would do this) then he mishaps and any unit he is with mishaps. Link to comment https://bolterandchainsword.com/topic/227505-warp-quake-vs-mawloc/#findComment-2726362 Share on other sites More sharing options...
Angelis Mortis Posted April 16, 2011 Share Posted April 16, 2011 I wonder how this affects Dante, as he is otherwise immune to mishaps, as he doesn't have to roll any scatter dice or anything to that extent.Well, unless he does it on purpose. He won't scatter as WQ only affects wargear, but if he still lands within 12 (god knows why anyone would do this) then he mishaps and any unit he is with mishaps. It only affects wargear as far as reducing the scatter distance is concerned. As as far as the mishaps are concerned it appears if it hits a model its good, anything else is a mishap. Link to comment https://bolterandchainsword.com/topic/227505-warp-quake-vs-mawloc/#findComment-2726665 Share on other sites More sharing options...
Ashe Darke Posted April 16, 2011 Share Posted April 16, 2011 Yeah things that reduce or prevent scatter don't work if it's wargear. The bit in brackets (after scattering) doesn't mean if you got a scatter, it means that if you placed inside the bubble and then scatter out you're fine, or if you're outside and you scatter in. Non-scattering doesn't prevent a mishap, it's just on about when you look to see whether they have mishapped or not. After all scatter dice have been rolled, if you're within 12 inches you mishap. That's it. Unless you're a Mawloc and you hit something. Link to comment https://bolterandchainsword.com/topic/227505-warp-quake-vs-mawloc/#findComment-2726673 Share on other sites More sharing options...
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