Chengar Qordath Posted April 15, 2011 Share Posted April 15, 2011 Psyk-out grenades knock psykers and daemons down to initiative 1; Empyrean Brain Mines require the enemy to make an initiative test. Does an enemy affected by Psyk-out Grenades have to take their initiative test vs. Empyrean Brain Mines at Initiative 1? Link to comment https://bolterandchainsword.com/topic/227530-psyk-out-grenades-brain-mines/ Share on other sites More sharing options...
Grey Mage Posted April 15, 2011 Share Posted April 15, 2011 Brain mines are used after assault moves but before blows are struck. Psyk Out grenades, as normal, are used when the assault is 'launched'- ie, when you successfully complete your assault declaration and begin moving models. Thus, Id say their I is dropped to 1 at that point. Wich kinda sucks all things considered. Link to comment https://bolterandchainsword.com/topic/227530-psyk-out-grenades-brain-mines/#findComment-2726059 Share on other sites More sharing options...
Something Wycked Posted April 16, 2011 Share Posted April 16, 2011 Sounds like an effective 1-2 punch to me, unless they FAQ it to be Initiative 1 only for attack resolution, and their regular score used for all other purposes. I don't see anything in the codex that would indicate that you're wrong. Link to comment https://bolterandchainsword.com/topic/227530-psyk-out-grenades-brain-mines/#findComment-2726217 Share on other sites More sharing options...
Gentlemanloser Posted April 16, 2011 Share Posted April 16, 2011 To expand, how do initiative modifiers and stat tests interact? If you have a Nemesis Halberd and there are I6, do you test on I4 or I6 for the Brain Mine? For Sweeping Advance? If you have a NFH and are hit by a Psyk-out Grenade, are you I1 or I3? If you're hit by a Thunderhammer, do you test on I1 for the Brain Mine (the round after you're hit ofc)? I3 if you have a Halberd? Link to comment https://bolterandchainsword.com/topic/227530-psyk-out-grenades-brain-mines/#findComment-2726732 Share on other sites More sharing options...
Grey Mage Posted April 16, 2011 Share Posted April 16, 2011 Initiative bonuses for weapons only count for initiative order in combat in almost every case- including halberds, powerfists, etc. So they dont apply to tests. Link to comment https://bolterandchainsword.com/topic/227530-psyk-out-grenades-brain-mines/#findComment-2726734 Share on other sites More sharing options...
Chengar Qordath Posted April 16, 2011 Author Share Posted April 16, 2011 Sounds like an effective 1-2 punch to me, unless they FAQ it to be Initiative 1 only for attack resolution, and their regular score used for all other purposes. I don't see anything in the codex that would indicate that you're wrong. Quite effective; it renders nasty cc psykers like Hive Tyrants and Mephiston almost completely helpless. Link to comment https://bolterandchainsword.com/topic/227530-psyk-out-grenades-brain-mines/#findComment-2726773 Share on other sites More sharing options...
Gentlemanloser Posted April 22, 2011 Share Posted April 22, 2011 Initiative bonuses for weapons only count for initiative order in combat in almost every case- including halberds, powerfists, etc. So they dont apply to tests. Re-reading the NFH entry I noticed it does indeed say "strike at +2I", so it wouldn't apply to anything else. I've not got the main book to hand, but i'm assuming that the TH penalty is also just for attacking, and wouldn't apply to the Brian Mine. Link to comment https://bolterandchainsword.com/topic/227530-psyk-out-grenades-brain-mines/#findComment-2733775 Share on other sites More sharing options...
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