Bat33.1 Posted April 15, 2011 Share Posted April 15, 2011 With the advent of GK I'm wondering about list tuning and more to the point adding extra plasma into my army list. So is it worth taking a free plasma gun in a 10 man grey hunter pack or is double melta the better option? My thinking is the extra range of the plasma is more use when holding back to shoot GK to death? I've never took plasma pistols as they don't seem points efficient but the codex suggests they are a fluff choice for SW any thoughts? How about LF builds ML spam was the meta build but does this now need a change by adding in plasma and las? Link to comment https://bolterandchainsword.com/topic/227532-more-plasma/ Share on other sites More sharing options...
Natanael Posted April 15, 2011 Share Posted April 15, 2011 I usually run 3x10 GHs, 2 packs with dual meltas and one with dual plasmas. Plasma pistols are a waste of point, IMO. About the LFs: It might be a good thing to add a Lascannon or two, but dont overdo it. They are great vs AV13-14, as well as killing Paladins and the like. Plasma cannons are a waste here as well, IMO :) - Natanael Link to comment https://bolterandchainsword.com/topic/227532-more-plasma/#findComment-2725991 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted April 15, 2011 Share Posted April 15, 2011 I normally, even before the new GK, who, based on their forum, don't seem to be using terminators, use two GH packs with 2x plasma and assorted extras, a pack with twin melta and assorted extras, and a five pack with a meltagun and maximum equipment, other than the pistol. This gives me two lasbacks as antitank and fire support, and a rhino and bolterback to charge forward with the thunderwolves as a distraction/gunline and parking lot smasher. So far, it has worked incredibly well. Link to comment https://bolterandchainsword.com/topic/227532-more-plasma/#findComment-2726001 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted April 15, 2011 Share Posted April 15, 2011 Why are people acting like Grey Knights are going to be some huge problem, and even worse, why are they assuming plasma is the "solution"? The super competitive lists seem to be mostly Inquisition based, and the GK builds seem to focus on power armored marine troops, rather than terminators, so I don't really see why more plasma is needed.... Link to comment https://bolterandchainsword.com/topic/227532-more-plasma/#findComment-2726036 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted April 16, 2011 Share Posted April 16, 2011 It isn't. We just like the models and need an excuse no matter how flimsy. Link to comment https://bolterandchainsword.com/topic/227532-more-plasma/#findComment-2726142 Share on other sites More sharing options...
Bat33.1 Posted April 16, 2011 Author Share Posted April 16, 2011 It isn't. We just like the models and need an excuse no matter how flimsy. :lol: LoL agreed :blush: I don't think GK are a huge problem but I do think we are going to see a lot of them in whatever form and I don't see getting into cc with I6 power weapons as a real winner for the wolves. So I'm just looking around for ways to tune a list. Las/TLplas has become more popular as a razorback loadout in plenty of tourney lists so I thought why not add some plas to GH packs... Link to comment https://bolterandchainsword.com/topic/227532-more-plasma/#findComment-2726695 Share on other sites More sharing options...
Adarul Greystalker Posted April 16, 2011 Share Posted April 16, 2011 As a rule, I outfit one or two grey hunter packs to charge into close combat with meltaguns and I outfit one or two others to shoot and counter attack with plasma guns. In my opinion, the plasma gun option makes the most sense against the most enemies. If you're up against serious gunline armies, you can charge with a plasma gun squad without worrying that you can't really shoot them first. Against dedicated close combat troops, you can rapid fire them to death with plasma guns, then dare the leftovers to charge you. Link to comment https://bolterandchainsword.com/topic/227532-more-plasma/#findComment-2726725 Share on other sites More sharing options...
DeepDarkSecret Posted April 16, 2011 Share Posted April 16, 2011 I'd never mix plasma and melta because one is a rapid fire weapon which deny's you the assault. What I do do though is I have a 6 man Wolfguard unit with combi Plasmas... Never was one to use this unit until my last tournament where I figured I'd give them a try and they did quite well. Over the course of the tournament they killed (Single handedly) a Mepheston, 4/5 Paladins, a Chimera (I know easy target but it had a high value target inside) and a Rune priest with 4 man terminator retinue. I always save them for a specific target I designate early in the game and go blow it off the face of the board when the time is right. Link to comment https://bolterandchainsword.com/topic/227532-more-plasma/#findComment-2726781 Share on other sites More sharing options...
Valerian Posted April 16, 2011 Share Posted April 16, 2011 A little more Plasma in an army list never hurt anyone (well, except for sometimes the Marine shooting the Plasma weapon). Especially against a MEQ-dominated metagame, having more Plasma always helps. So what if most Grey Knights players aren't going to be spamming Terminators? Plasma Guns are still Strength 7, and take away a Power Armored save. I've always had 2 each Plasma Cannons in each of my 2 Long Fangs packs, one of my Grey Hunters packs runs double Plasma Guns, and I've got 2x Combi-Plasma guns on a couple of Wolf Guard in TDA. Other than Gets Hot!, which is just a stupid risk we have had to take for the last several editions, there is no reason not to take some Plasma in your list. It even works well against most transports. Valerian Link to comment https://bolterandchainsword.com/topic/227532-more-plasma/#findComment-2726795 Share on other sites More sharing options...
Marshal Wilhelm Posted April 18, 2011 Share Posted April 18, 2011 I don't think GK have 3++ saves, meaning plasma and even melta is a good thing at going through their Terminators.... I'd never mix plasma and melta because one is a rapid fire weapon which deny's you the assault. What I do do though is I have a 6 man Wolfguard unit with combi Plasmas... Never was one to use this unit until my last tournament where I figured I'd give them a try and they did quite well. Over the course of the tournament they killed (Single handedly) a Mepheston, 4/5 Paladins, a Chimera (I know easy target but it had a high value target inside) and a Rune priest with 4 man terminator retinue. I always save them for a specific target I designate early in the game and go blow it off the face of the board when the time is right. I was quite surprised to see Darkseer use this combo in a recent tourney: WG Termies, with combi-goodness, in a classic Land Raider. He pewpewed with the Raider for a turn or two, then dumped the WG onto anything that was especially ugly. It is actually the LR that gets my attention as I'd dismissed them as a confused transport. But if your list isn't a Rush one *with massed TWC, etc* then hanging out for a bit, getting shots off, then hitting something that comes into range. I think GK are not very shooty at >24". Which makes more las cannons a good thing.... That you can then dump your plasma and powered weaponed WG onto those who made it through. A little more Plasma in an army list never hurt anyone (well, except for sometimes the Marine shooting the Plasma weapon). Especially against a MEQ-dominated metagame, having more Plasma always helps. So what if most Grey Knights players aren't going to be spamming Terminators? Plasma Guns are still Strength 7, and take away a Power Armored save. I've always had 2 each Plasma Cannons in each of my 2 Long Fangs packs, one of my Grey Hunters packs runs double Plasma Guns, and I've got 2x Combi-Plasma guns on a couple of Wolf Guard in TDA. Other than Gets Hot!, which is just a stupid risk we have had to take for the last several editions, there is no reason not to take some Plasma in your list. It even works well against most transports. Valerian How about a Fang pack with 2 Multi meltas and 2 Plasma cannons, in a Rhino? They follow the Greys into midfield *smoke and 12" on T1* and then scare AV away with the MM. In the meanwhile, the fling plasma at demeched infantry. MM Bunkers are popular with both Templars and Marines, for the midfield control it gives. That is just with one MM in the Rhino. Whilst Greys are excellent with Mg, they often have to chase after a foe to get within the 6" MELTA range. Being able to control the midfield, rather than having to chase the baddies, is perhaps a good deal? It is my new latest idea. Please buy try it :) Link to comment https://bolterandchainsword.com/topic/227532-more-plasma/#findComment-2728113 Share on other sites More sharing options...
Skirnir Ragefang Posted April 18, 2011 Share Posted April 18, 2011 It isn't. We just like the models and need an excuse no matter how flimsy. :D Also some of us love painting glowy Plasma weapons. Main reason for me to have some, because i am remarkably good at blowing myself up. Only my guard seem to pass their overheat saves. :) Link to comment https://bolterandchainsword.com/topic/227532-more-plasma/#findComment-2728724 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.