imperious Posted April 17, 2011 Share Posted April 17, 2011 For me, it's psybolt riflemen and scoring paladins. The riflemen, like everyone else has already said, throws some amazing transport killing fire power down field and the paladins can soak up massive amounts of fire. Make them scoring with the grand strategy and sit them on an objective and they have to be dealt with. With two psycannons, they also have an impressive amount of fire power. Some others that have impressed me is an eversor with scout from the grand strategy and a dreadknight with a personal teleporter and a great sword. Link to comment https://bolterandchainsword.com/topic/227583-your-must-take-units-of-the-new-codex/page/2/#findComment-2727772 Share on other sites More sharing options...
Zagman Posted April 18, 2011 Share Posted April 18, 2011 Driago Paladins Dreadknights But I play Driagowings.... Link to comment https://bolterandchainsword.com/topic/227583-your-must-take-units-of-the-new-codex/page/2/#findComment-2727957 Share on other sites More sharing options...
lordsloth Posted April 18, 2011 Share Posted April 18, 2011 I find it disturbing that nobody has mentioned the librarian yet. What a force multiplier! Link to comment https://bolterandchainsword.com/topic/227583-your-must-take-units-of-the-new-codex/page/2/#findComment-2728097 Share on other sites More sharing options...
Eorek Posted April 18, 2011 Share Posted April 18, 2011 vindicare assassin... Kinda fragile... but he can get rid of just about any tank/power weapon guys in squads, remove inv save on those irritating independat characters Also Rifleman dreads are fantastic (know alot of people mentioned them already) Crowe (Purifiers... They are so much better than normal squads... cleansing flame... 2 points for a halbeard... one extra attack... I also like the fact that they are fearless) Crowe himself ain't that good...useable... but way to easy to kill Link to comment https://bolterandchainsword.com/topic/227583-your-must-take-units-of-the-new-codex/page/2/#findComment-2728335 Share on other sites More sharing options...
Prathios Posted April 18, 2011 Share Posted April 18, 2011 A librarian with Quicksilver would make the top of my list. The ability to make my guys go first without having to take Halberds is amazing. I will be hard pressed to leave him in the army kit. Link to comment https://bolterandchainsword.com/topic/227583-your-must-take-units-of-the-new-codex/page/2/#findComment-2728490 Share on other sites More sharing options...
imperious Posted April 18, 2011 Share Posted April 18, 2011 I like the Librarian quite a bit, most of my games have been with him instead of the grand master. Quicksilver with falchions and might of titan means whatever you're fighting in assault is dead, no questions. I've also found vortex of doom to be quite handy. Put him with paladins and that unit can throw done two large blasts and two psycannons, plus some storm bolters :blink:: . And we haven't mentioned summoning redeployment shenanigans and his other must take power, shrouding. But he doesn't make the must take because the HQ section is one of the best balanced that any codex has seen in a long while. The grand master has one of the coolest special rules in the game, inquisitors unlock some pretty fun and deadly henchman squads and, with really one exception, the special characters are all unique and fit perfectly into any army and all change the style of the rest of the army. There aren't any Vulcans in this list, or Blood Angle Captains. Thats why no one has probably mentioned the Librarian yet, because there isn't really a must take HQ in this codex. Link to comment https://bolterandchainsword.com/topic/227583-your-must-take-units-of-the-new-codex/page/2/#findComment-2729036 Share on other sites More sharing options...
spec.ops Posted April 19, 2011 Share Posted April 19, 2011 Crowe RB w/ Psybolt AC's and Purifiers/ Purgation Vindicare Link to comment https://bolterandchainsword.com/topic/227583-your-must-take-units-of-the-new-codex/page/2/#findComment-2729215 Share on other sites More sharing options...
Dilgar Posted April 19, 2011 Share Posted April 19, 2011 GM &/or Librarian is a must. But my lists never go without Interceptors + 2 psycannons, they pop vehicles like I pop popcorn...plus they seem to be very distracting to play against :lol: Link to comment https://bolterandchainsword.com/topic/227583-your-must-take-units-of-the-new-codex/page/2/#findComment-2729434 Share on other sites More sharing options...
Brother Captain Kezef Posted April 19, 2011 Share Posted April 19, 2011 Am i the only person who doesn't use Rifleman dreads? Link to comment https://bolterandchainsword.com/topic/227583-your-must-take-units-of-the-new-codex/page/2/#findComment-2729457 Share on other sites More sharing options...
the jeske Posted April 19, 2011 Share Posted April 19, 2011 vindi , rifle man , grand master . rest is either taste/fluff [like someone wanting to play a terminator army] or a special build[like puris one . which still will run a vindi and rifle man] . GK are one of those dex that dont realy have unplayable options [ok. they do but they still have more then one option per each slot which is huge . and grand strategy is a rule second only to ATSKNF in the whole game]. Link to comment https://bolterandchainsword.com/topic/227583-your-must-take-units-of-the-new-codex/page/2/#findComment-2729487 Share on other sites More sharing options...
Dilgar Posted April 19, 2011 Share Posted April 19, 2011 Am i the only person who doesn't use Rifleman dreads? Noup, I´m at least for now using Hellfire ones (missiles/TLLC) B) Link to comment https://bolterandchainsword.com/topic/227583-your-must-take-units-of-the-new-codex/page/2/#findComment-2729565 Share on other sites More sharing options...
XaClocKWorKoX Posted April 19, 2011 Share Posted April 19, 2011 where does it say you cant give your stormraven scout. its a unit isnt it? but for me its always a vindicare 145pt 8 8 unlimited ammo is just worth the points in any list i build right now he makes his worth just chilling in a renforced building. Link to comment https://bolterandchainsword.com/topic/227583-your-must-take-units-of-the-new-codex/page/2/#findComment-2729587 Share on other sites More sharing options...
Brother Valerius Posted April 19, 2011 Share Posted April 19, 2011 where does it say you cant give your stormraven scout. its a unit isnt it? Ah, but Grand Strategy doesn't say you can nominate any unit. It says "Roll a D3 and choose that many infantry, jump infantry, monstrous creature, or walker units in your army". So, no Stormraven. Link to comment https://bolterandchainsword.com/topic/227583-your-must-take-units-of-the-new-codex/page/2/#findComment-2729598 Share on other sites More sharing options...
XaClocKWorKoX Posted April 19, 2011 Share Posted April 19, 2011 where does it say you cant give your stormraven scout. its a unit isnt it? Ah, but Grand Strategy doesn't say you can nominate any unit. It says "Roll a D3 and choose that many infantry, jump infantry, monstrous creature, or walker units in your army". So, no Stormraven. thx for clearing that up. Link to comment https://bolterandchainsword.com/topic/227583-your-must-take-units-of-the-new-codex/page/2/#findComment-2729679 Share on other sites More sharing options...
Abaddonshand Posted April 19, 2011 Share Posted April 19, 2011 Am i the only person who doesn't use Rifleman dreads? Me too! Can't stand them being over used in an army whose warriors don't like being put in them. I plan on 2 dreadnights, ten terminators, twenty strikes, ten interceptors and a librarian at 2000pts Link to comment https://bolterandchainsword.com/topic/227583-your-must-take-units-of-the-new-codex/page/2/#findComment-2729759 Share on other sites More sharing options...
DarKHaZZ13 Posted April 19, 2011 Share Posted April 19, 2011 Am i the only person who doesn't use Rifleman dreads? I don't either...ever...I l0ove assault cannons too much!! Link to comment https://bolterandchainsword.com/topic/227583-your-must-take-units-of-the-new-codex/page/2/#findComment-2729767 Share on other sites More sharing options...
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