Borinar Posted August 22, 2011 Share Posted August 22, 2011 What about a Techmarine attached to Mordy? Give him a warding stave, some blind/rad grenades and a servo skull. Compared to a Librarian: +1 cover save, check you just have to bolster where your deepstriking and/or use it to throw off your opponent. +1 str, check techy has hammerhand. 1D6 scatter, check sure its no teleport homer but it has twice the range and some extra abilities like denying infiltrators and scouts to take advantage of your fotified cover you plan to DS into. 2+ invulnerable save in CC, check he can eat some damage. Magic Grenades, check so Mordrak cannot bring grenades so this guy can do all the above for about 150 points. The base cost of a Libby. You get all this and can still bring a Termaquiz with that much needed Psycannon to DS and get a side shot of armor. Then you swell your 6 man unit to 8+. Sure if your at 1500 points you spent 1/3 of your list on this setup but these are Grey Knights, awesome is not cheap. Link to comment https://bolterandchainsword.com/topic/227593-grand-master-mordrak/page/4/#findComment-2854301 Share on other sites More sharing options...
number6 Posted August 22, 2011 Share Posted August 22, 2011 Techmarines wear artificer armour, not terminator armour. :D I always catch myself wanting to do this exact thing with the Techmarine :D ... only to always come to the conclusion that the best thing to attach to Mordrak is the OM Inquisitor in TDA with a psycannon. That's about the best option ... at least it's a good one. B) Link to comment https://bolterandchainsword.com/topic/227593-grand-master-mordrak/page/4/#findComment-2854311 Share on other sites More sharing options...
dizzy-xc Posted August 22, 2011 Share Posted August 22, 2011 I will never ceased to be amazed at the negativity and the number of "corrections" people feel compelled to provide in threads like these. The original poster had a really great game with Mordrak and wanted to express that here... yet folks feel compelled to tear down his analysis. I would really like to see this community better support its members and not engage in a point by point tear down of each others posts. I rather enjoy the discussions of the pros and cons of fielding units. Without someone tearing apart an idea, you never truly know how good an idea is until it has weathered the scrutiny of your peers. It is through this process that I find inciteful and illuminating tidbits of strategy and tactics to smite my enemy with. So please, take the gloves off. I dont think the Inquisition would have it any other way. Link to comment https://bolterandchainsword.com/topic/227593-grand-master-mordrak/page/4/#findComment-2854504 Share on other sites More sharing options...
monopeludo Posted August 23, 2011 Share Posted August 23, 2011 +1 cover save, check you just have to bolster where your deepstriking and/or use it to throw off your opponent. I don't have my codex at hand but I'm pretty sure that you can only bolster your own deploiment zone ruins/bunkers/etc... Lady luck (or the dice gods) favour you and you now have 520 points worth of units facing your opponents 400 points. It's simple maths. Every time I read things like this I think about Gauss (Johann Carl Friedrich) teleporting beside the writer and slaping his face with a Gauss cilinder. :cuss Just kidding. Maths are tools and as such they can be used wrong. Your asumption, "That a 400 point unit Vs 400 point unit battle, reflects the performance of a 400 unit in a 1500+ point battle"; is false and therefore all the maths applied later on are useless. I have used them twice and they performed nice but both times I wished they were a 10xGKT unit. Those 2 PsiCannons are great. There is one good thing about ghostknights I've not read about yet: They are really easy to paint. Paint them green and dry brush to light Green/white. They helped me to get up to 3000 points of painted models for a battle at my local store. Link to comment https://bolterandchainsword.com/topic/227593-grand-master-mordrak/page/4/#findComment-2855274 Share on other sites More sharing options...
Gentlemanloser Posted August 23, 2011 Share Posted August 23, 2011 I fear people have misunderstood. The 400 points point was never about performance. It was *just* an explanation on how Mordrak gives you (potentially) 120 points worth of extra units in your list. And for his 200 point cost, you can (potentially) get 320 points worth of unit out of him. In essence making him (in that lucky instance. /sigh can I stop with the overt 'lucky' game base covering now? Yes, it's lady luck that gets you 3 free, on average you'll only get 2...) 'cost' 80 points. Mordrak + 3 Terminators == 200 points. 3 Terminators == 120 points. 200 - 120 == Mordrak == 80 points. :blink: Link to comment https://bolterandchainsword.com/topic/227593-grand-master-mordrak/page/4/#findComment-2855485 Share on other sites More sharing options...
Valerian Posted August 23, 2011 Share Posted August 23, 2011 I fear people have misunderstood. The 400 points point was never about performance. It was *just* an explanation on how Mordrak gives you (potentially) 120 points worth of extra units in your list. And for his 200 point cost, you can (potentially) get 320 points worth of unit out of him. In essence making him (in that lucky instance. /sigh can I stop with the overt 'lucky' game base covering now? Yes, it's lady luck that gets you 3 free, on average you'll only get 2...) 'cost' 80 points. Mordrak + 3 Terminators == 200 points. 3 Terminators == 120 points. 200 - 120 == Mordrak == 80 points. ;) The important take-away here, putting numbers/points aside for a moment, is that Mordrak has the potential to spawn a few extra Grey Knight Terminators, depending on how the game goes. Like many unit abilities in this game, the effect is not gauranteed. However, there is intrinsic value to this ability for a Grey Knights player. We should all understand, and even agree, that if a player selects Mordrak over some other Headquarters choice option, that the potential to spawn additional Ghost Knights is benefit, in the overall cost-benefit analysis that we make when comparing options. Certainly there are opportunity costs when taking Mordrak (just as there are with any selection); you can't attach him to any other unit, he can't take any special grenades, and his Ghost Knights can't select Psycannons. These three appear to be the most significant costs, as provided by many Mordrak detractors. However, if you happen to think that his many benefits outweigh those costs, especially considering how you intend to play with your particular force, then he can be very much worthwhile. Valerian Link to comment https://bolterandchainsword.com/topic/227593-grand-master-mordrak/page/4/#findComment-2855533 Share on other sites More sharing options...
nurglez Posted August 24, 2011 Share Posted August 24, 2011 The thing about mordrak is, he is a special non customisable grand master. By taking him its balanced with losing the grenade options, and the ability to deep strike a unit on the first turn without scatter is tempered by no psycannons. The real question is, is it worth it. The fact that not everyone thinks so means its balanced, unlike for example the chaos marine codex where if you take a lord or sorcerer over a daemon prince it's considered a very sub par unit. I can see uses for Mordrak, but the main thing is he gives options, and makes your opponent react to it. Sure a wiley opponent may castle up, or it may be dawn of war, or the deployment area might not make it possible, or what ever. I still haven't used any grey knight force other then my dragiowing, but I would like to give mr Mordrak a try, with either a libby or a inq attached, interceptors and deepstriking termies/pallies/strikes. similar to a list number 6 posted. Link to comment https://bolterandchainsword.com/topic/227593-grand-master-mordrak/page/4/#findComment-2855660 Share on other sites More sharing options...
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