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Vindicare "shield killer" still does a wound right?


mycnh

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Seems pretty clearly worded that it does indeed cause a wound/save to me.

 

You locate the wound (which will indeed be the 4+ for sniper), then remove the invun, then they take a save as normal (cover or none equipment based invun). So they lose the invunerable no matter what provided you wound them in the first place, and with ap1 may well take a wound with no saves anyway!

It currently does damage, but if I'm not wrong in the *OLD* Daemonhunter codex it didn't, so thats probably the source of the confusion if any of your friends told you it doesn't deal a wound. I could be wrong though, I used the Eversor exclusively in 3rd ed :X
Aye, it still does damage. Do keep in mind that you need to wound first (indeed 4+ with the Sniper rule), to be able to remove an invulnerable save granted by items or wargear.

oh - so no wound, no lost save, huh?

guess that makes sense, but makes the tactic more dodgy - I see why people primarily use them to kill Land Raiders ...

Aye, it still does damage. Do keep in mind that you need to wound first (indeed 4+ with the Sniper rule), to be able to remove an invulnerable save granted by items or wargear.

oh - so no wound, no lost save, huh?

guess that makes sense, but makes the tactic more dodgy - I see why people primarily use them to kill Land Raiders ...

I have yet to wound with the ammo that needs a 4+ to wound. Sure when I use the 2+ I roll 4+s all the time, but when I wanna use the shield breaker or turbo for 2Ws I roll a 2. GRRRAAAAGHHHH!!!!

Aye, it still does damage. Do keep in mind that you need to wound first (indeed 4+ with the Sniper rule), to be able to remove an invulnerable save granted by items or wargear.

oh - so no wound, no lost save, huh?

guess that makes sense, but makes the tactic more dodgy - I see why people primarily use them to kill Land Raiders ...

I have yet to wound with the ammo that needs a 4+ to wound. Sure when I use the 2+ I roll 4+s all the time, but when I wanna use the shield breaker or turbo for 2Ws I roll a 2. GRRRAAAAGHHHH!!!!

 

I guess its for balance purposes more than anything.

Aye, it still does damage. Do keep in mind that you need to wound first (indeed 4+ with the Sniper rule), to be able to remove an invulnerable save granted by items or wargear.

oh - so no wound, no lost save, huh?

guess that makes sense, but makes the tactic more dodgy - I see why people primarily use them to kill Land Raiders ...

don't have the codex in front of me, but I believe it says a model hit by the round loses the invul, which would mean if you hit them they lose it, then you wound on a 4+

Aye, it still does damage. Do keep in mind that you need to wound first (indeed 4+ with the Sniper rule), to be able to remove an invulnerable save granted by items or wargear.

oh - so no wound, no lost save, huh?

guess that makes sense, but makes the tactic more dodgy - I see why people primarily use them to kill Land Raiders ...

don't have the codex in front of me, but I believe it says a model hit by the round loses the invul, which would mean if you hit them they lose it, then you wound on a 4+

Yeah as far as I remember the invun goes as soon as the wound is placed on them, and then it being AP1 they have no save.

 

So roll to hit, roll to wound, place it on the target, they lose a wound and their wargear granted invun saves.

 

I guess its for balance purposes more than anything.

Yeah, I just thought that by now I would have made one 4+ wound :) On the upside people rarely pass saves when it comes to the 2+.

Aye, it still does damage. Do keep in mind that you need to wound first (indeed 4+ with the Sniper rule), to be able to remove an invulnerable save granted by items or wargear.

oh - so no wound, no lost save, huh?

guess that makes sense, but makes the tactic more dodgy - I see why people primarily use them to kill Land Raiders ...

don't have the codex in front of me, but I believe it says a model hit by the round loses the invul, which would mean if you hit them they lose it, then you wound on a 4+

 

No it says: 'When a wound is allocated to a model, that model loses any invulnerable saves granted by items or wargear immediately, and for the rest of the battle. Remaining saves (if any) can then be taken.'

 

You can't allocate a wound if you don't roll a successful To Wound first.

It currently does damage, but if I'm not wrong in the *OLD* Daemonhunter codex it didn't, so thats probably the source of the confusion if any of your friends told you it doesn't deal a wound. I could be wrong though, I used the Eversor exclusively in 3rd ed :X

It did cause a wound in the old codex. I think the confusion comes from the fact that in the beta version of the rules that leaked out a month or so before the official release, it did not cause a wound.

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