lostandconfused Posted April 17, 2011 Share Posted April 17, 2011 so as the topic says i need some help with my new wolves army. i used to play them a while back but had to sell them off. i used to play all grey hunters and drop pods but want to go with something a bit faster and hard hitting. i really like some of the thunder wolf mounts you guys have found and want to incorporate them into the list. thanks in advance lostandconfused Link to comment https://bolterandchainsword.com/topic/227697-need-advice-for-my-new-wolves-army/ Share on other sites More sharing options...
DasWolfei Posted April 18, 2011 Share Posted April 18, 2011 Well as you said. grey hunters.. I think the norm around here is for 1 grey hunter unit for every 500 points of an army. so 2k you would have 4. I would put them in rhinos... but i like drop poding my 3. Thunder wolfs rock. but there going to take lots of fire. use the rhinos for cover. or wolves. but they do soak some fire, toss a storm shield on em and you got even better unit, make sure you equip them differnt so you can play wound aloucation games :) Link to comment https://bolterandchainsword.com/topic/227697-need-advice-for-my-new-wolves-army/#findComment-2727906 Share on other sites More sharing options...
lostandconfused Posted April 18, 2011 Author Share Posted April 18, 2011 im thinking about doing a mech list, seeing as how i have 4 rhinos and 3 razors, and then filling out the rest with thunderwolves. not sure if i want to use long fangs or tanks though. i used to swear up and down that long fangs were for the win but after using vehicles for so long with my raven guard i have come to love the mobile firepower tanks can provided, especially vindicators. would you suggest a mix of mechand foot slogging or if im going mech just stick with it the whole way? also would you put the characters for the army within the grey hunter squads or with the wolves? Link to comment https://bolterandchainsword.com/topic/227697-need-advice-for-my-new-wolves-army/#findComment-2727943 Share on other sites More sharing options...
Wulfebane Posted April 18, 2011 Share Posted April 18, 2011 You can't get much better than Long Fang split fire... plus, you could simply toss them in a razorback. Mech armies aren't my sort of thing, but for suggestions, you could always go with Swiftclaw bikers and stay mech. Every single non-special HQ and Elite choice (sans scouts, loners and dreads) can hop on a bike and join them. I personally prefer the 5-6 man GH squads versus the full 10. The smaller packs makes it feel more of a hit&run skirmish, where I can toy with my enemies. Doesn't hurt that I prefer razorbacks over rhinos either. Depends on the characters. Wolf and Rune priests, most always put in GH squads. Wolf Lords, Iron priests, and WG Battle leaders are the only solos that can take Thunderwolves, and aside from not having a clue regarding the Iron priest (they're seemingly not really in favor these days), I would prefer putting the Lord on a TW before putting him in a GH squad. Again, preference. PS: Since this thread will likely get heavy with suggestions, here's a legend. This isn't to insult your intelligence, it's just when I first joined this forum, it took me a while to acclimate. WL - wolf lord WP - wolf priest RP - rune priest IP - iron priest GH - grey hunters LF - long fangs TW - thunderwolves WG - wolf guard WGPL - pack leader etc.... Link to comment https://bolterandchainsword.com/topic/227697-need-advice-for-my-new-wolves-army/#findComment-2728010 Share on other sites More sharing options...
lostandconfused Posted April 18, 2011 Author Share Posted April 18, 2011 i can understand where your coming from and thank you for your input. ive actually been lurking for a while now so have gotten used to the names being shortened but thank you for the legend anyways. its nice to see that i was correct in my guesses! well if you wouldnt go mech then what would you go with? not meaning the obvious foot slogging cause i get that, but what specifically would you put in an army. i have ran foot slogging in the past but with now people play these days, is it really worth it? i should have put this in my first post but i will frequently bre playing against marines, specifically grey knights, blood angels, tzeentch chaos, and salamanders. as well as suit heavy tau. Link to comment https://bolterandchainsword.com/topic/227697-need-advice-for-my-new-wolves-army/#findComment-2728423 Share on other sites More sharing options...
Levitas Posted April 18, 2011 Share Posted April 18, 2011 I run 4 thunder wolves and a Thunderlord, backed up by lots of grey hunters in rhinos/razorbacks and a couple of packs of long fangs with missiles. A build thats pretty common. I always reserve my Thunder wolves as they have a huge threat range, so when they come on most things are within range. This means I dont take a screen unit, like fen wolves. With Grey Knights emerging you would be wise to pack a Rune Priest and throw in in a rhino so he can pop the hatch and lightning. The wolf dex is awesome and every wolf player is fiercely unique, with that in mind the best advice is to play to your style. Everyone here at the fang will use a unit that another may think is unsuitable, so do play around with every unit, even if you just proxy. The heart and soul is Grey Hunters though, I actually run 5 packs in a 2k list as they are just so good. On Thunder wolves they can price up quickly and become a point sink. Their basic stats means they will hit hard and can withstand some fire. The Thunderlord is a beast, no doubt. Less is more, specially with the segas. My 2p B) Link to comment https://bolterandchainsword.com/topic/227697-need-advice-for-my-new-wolves-army/#findComment-2728660 Share on other sites More sharing options...
Wulfebane Posted April 18, 2011 Share Posted April 18, 2011 well if you wouldnt go mech then what would you go with? not meaning the obvious foot slogging cause i get that, but what specifically would you put in an army. I'm an old soul from 2nd and 3rd edition era, so I prefer my scouts and smaller packs of GH to perform hit and run tactics while my LF squads pick off those chasing them down. Lately I've been trying razorbacks, but mostly as a defensive barrier after I've deployed my GH as a gun line. I also toss in WG termies (sometimes in a land raider) and dreads to soak up fire and have them take out any monstrous. So mostly it's footslogging, but since I prefer defensive and/or reactive play, it suits me. HQ of choice is rune priest, hands down. I don't think I'll ever field Blood Claws as they are currently, instead opting for Skyclaws and Swiftclaw bikers when suitable. And as for TW packs, I'm holding off until either I sculpt my own, or GW rewards my patiences with their own sculpt. These 3rd party sculpts just aren't up to the quality I prefer. I'm in the process of sculpting my own FWs, so once those are done, I'll likely use them often. Link to comment https://bolterandchainsword.com/topic/227697-need-advice-for-my-new-wolves-army/#findComment-2728754 Share on other sites More sharing options...
lostandconfused Posted April 19, 2011 Author Share Posted April 19, 2011 thanks for all the advice guys. you guys are great and a whole lot more constructive and open to all options. my old list was 60 grey hunters in drop pods and a wolf lord and wolfguard in another. the first four hit and seperated my opponnents army and then the others would drop where needed. i loved the way it worked and most of my opponents hated playing against it because unfortunetly most of them didnt know how to play against it. including daemon players. but unfortunetly i dont have the army anymore and really dont want to go through the hastle of building all those pods and models again. has anyone ever tried for an all cav list? i thought about it and could make it work if i take canis and use fenrisians as troops. would it even be effective? if i do this it would mainly be for fun and not tourney play. Link to comment https://bolterandchainsword.com/topic/227697-need-advice-for-my-new-wolves-army/#findComment-2729148 Share on other sites More sharing options...
Marshal Wilhelm Posted April 19, 2011 Share Posted April 19, 2011 I run 4 thunder wolves and a Thunderlord, backed up by lots of grey hunters in rhinos/razorbacks and a couple of packs of long fangs with missiles. A build thats pretty common. I always reserve my Thunder wolves as they have a huge threat range, so when they come on most things are within range. This means I dont take a screen unit, like fen wolves. With Grey Knights emerging you would be wise to pack a Rune Priest and throw in in a rhino so he can pop the hatch and lightning. The wolf dex is awesome and every wolf player is fiercely unique, with that in mind the best advice is to play to your style. Everyone here at the fang will use a unit that another may think is unsuitable, so do play around with every unit, even if you just proxy. The heart and soul is Grey Hunters though, I actually run 5 packs in a 2k list as they are just so good. On Thunder wolves they can price up quickly and become a point sink. Their basic stats means they will hit hard and can withstand some fire. The Thunderlord is a beast, no doubt. Less is more, specially with the segas. My 2p :) You reserve your TWC? So why would anyone venture across the halfway line? Seems like that would suit Tau and Guard nicely.... Thoughts? And why do your Wolves have segas? Have they been trading with the Tau? :P thanks for all the advice guys. you guys are great and a whole lot more constructive and open to all options. my old list was 60 grey hunters in drop pods and a wolf lord and wolfguard in another. the first four hit and seperated my opponnents army and then the others would drop where needed. i loved the way it worked and most of my opponents hated playing against it because unfortunetly most of them didnt know how to play against it. including daemon players. but unfortunetly i dont have the army anymore and really dont want to go through the hastle of building all those pods and models again. has anyone ever tried for an all cav list? i thought about it and could make it work if i take canis and use fenrisians as troops. would it even be effective? if i do this it would mainly be for fun and not tourney play. I was thinking of how cool a Pod list would be, actually. Link: Templars MAX BODY tactica : Templar Hybrid pod tactica Now I know we have different Pod rules, but including Scouts and Speeders makes the disparity smaller. I am surprised people don't really use it, as Greys seem to be the perfect TROOP to Pod in. They shoot well, but are not likely to get duffed over in combat. Tacs and Crusaders are one or the other .... Ah well :P Link to comment https://bolterandchainsword.com/topic/227697-need-advice-for-my-new-wolves-army/#findComment-2729189 Share on other sites More sharing options...
Levitas Posted April 19, 2011 Share Posted April 19, 2011 @ Marshal Wilhelm LOL! I reserve my TWcav because people easily forget what you have in reserve. You keep them under the table see... B) If they deploy then every big gun and template gets targeted at them, which can be a handy distraction for the rest of the army. But then you have a dead and expensive unit. Plus if you are smart with placing objectives then you can make the most stubborn gun line come out to play. It's not perfect but it suits my play style and list. Plus combine with wolf scouts and your opponent can really get jittery. Yes I have segas. Much better than Sagas. 'Traded' (took their heads too) with the tau and my wolves play Altered Beast in their spare time now. Hrungar Boltbringer currently holds the top score. Link to comment https://bolterandchainsword.com/topic/227697-need-advice-for-my-new-wolves-army/#findComment-2729690 Share on other sites More sharing options...
lostandconfused Posted April 19, 2011 Author Share Posted April 19, 2011 the drop pod army worked wonders and no one else around where i play plays them. maybe one or 2 here and there but no one ever went balls out and took only pods. i worked on what i want the core of my army to be and im opting for 4 GHS led by WGPL. im planning on foot slogging them though rather than putting them in rhinos but it just doesnt seem right not to take a rhino. i have enough marine models to proxie them so i can try out a couple of different lists before settling down to slogging or not. Link to comment https://bolterandchainsword.com/topic/227697-need-advice-for-my-new-wolves-army/#findComment-2729746 Share on other sites More sharing options...
Scyld Fireblade Posted April 19, 2011 Share Posted April 19, 2011 My usual list is almost all foot-sloggers. 2 GH, 2 BC, 1 LF, 10 WG termies, 1 scout pack, and WGPL for every pack. My Lord rides a TW and leads TWs and FWs. I typically fight all kinds of SMs, chaos marines and daemons, orks, nids, and dark eldar. So far I have 24 game win streak so it appears to work well. I do like the idea though of an all TW and FW army. It should be fantastic against nids, but you might need swiftclaws for tank hunting against other armies. Link to comment https://bolterandchainsword.com/topic/227697-need-advice-for-my-new-wolves-army/#findComment-2729797 Share on other sites More sharing options...
lostandconfused Posted April 20, 2011 Author Share Posted April 20, 2011 i thought about doing that but then i have less fast slots. ill have to give a bit of thought to how this is all gonna work. Link to comment https://bolterandchainsword.com/topic/227697-need-advice-for-my-new-wolves-army/#findComment-2730960 Share on other sites More sharing options...
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