Judaz Posted April 18, 2011 Share Posted April 18, 2011 Can a Sang priest on a bike join a RAS with JP's? They move the same (kinda) and the bike gives him T(5) for just 10 pts extra. Is it worth it? Link to comment https://bolterandchainsword.com/topic/227730-sang-priest-on-bike-joining-ras/ Share on other sites More sharing options...
Chaplain Gunzhard Posted April 18, 2011 Share Posted April 18, 2011 I ran a SP on a bike for a while and loved it... he is an IC so he join any unit by ending his move phase within 2". I don't see much point to keeping him permanently attached to that squad though. The best part of having a biker priest is that you can turbo-boost to wherever he is needed (fc + fnp)! He is a KP but there are ways to keep him safe - like joining units as needed etc. :) Link to comment https://bolterandchainsword.com/topic/227730-sang-priest-on-bike-joining-ras/#findComment-2727897 Share on other sites More sharing options...
Brother Nathan Posted April 18, 2011 Share Posted April 18, 2011 yup, just rember when hes in the unit it cant run and he cant go over terrain and units etc he must go through. otherwise it seems a good deal... Link to comment https://bolterandchainsword.com/topic/227730-sang-priest-on-bike-joining-ras/#findComment-2728672 Share on other sites More sharing options...
Judaz Posted April 18, 2011 Author Share Posted April 18, 2011 Yeah, it's the part about not being able to jump over houses and other big obstacles that worries me. I usually hide behind something nice and then jump over it to assault. But it shouldn't be so hard to adapt the play to fit with a biker. Link to comment https://bolterandchainsword.com/topic/227730-sang-priest-on-bike-joining-ras/#findComment-2728857 Share on other sites More sharing options...
Thornoo1 Posted April 18, 2011 Share Posted April 18, 2011 Yeah, it's the part about not being able to jump over houses and other big obstacles that worries me. I usually hide behind something nice and then jump over it to assault. But it shouldn't be so hard to adapt the play to fit with a biker. Interesting point, so say your JP squads goes over the building abd biker SP has to turbo boost to get around but gets to within 2" at the end of the movement phase can the JP squad still assault? If yes then I'd try to turbo boost between the JP squad and the enemy but within 2" of the JP squad so that after the assaut the biker SP is till within 6". Interestingly this also raises another point, say the biker SP only just gets to within 2" after the movement phase and after the assault he's out of squad coherency, is he still part of the squad as he couldn't move in the assault phase due to turbo move? Link to comment https://bolterandchainsword.com/topic/227730-sang-priest-on-bike-joining-ras/#findComment-2729011 Share on other sites More sharing options...
Judaz Posted April 19, 2011 Author Share Posted April 19, 2011 I'd have to say that the unit can't assault if they are joined by an IC that can't assault. And I don't think he can turbo boost if he starts his movement in a unit that can't turbo boost. They leave the squad at the end of the movement phase don't they (if they are out of 2")? Link to comment https://bolterandchainsword.com/topic/227730-sang-priest-on-bike-joining-ras/#findComment-2729103 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.