henrywalker Posted April 18, 2011 Share Posted April 18, 2011 i'm sure this must have been asked before but i can't find it. are servo skulls cumulative? ie i deepstrike within 12 inches of 1 i roll 1 d6, i deepstrike within 12 inches of 2, i roll 0d6 i'd imagine not but... Link to comment https://bolterandchainsword.com/topic/227748-servo-skulls/ Share on other sites More sharing options...
DeathKorpsman Posted April 18, 2011 Share Posted April 18, 2011 I thought that was in the consolidated FAQ that Gentlemanloser has running. If not, I think it's currently up in the air. I'm personally going to play it as not cumulative, because they are already a solid investment for their points cost. It's also something they aren't specifically referenced as being able to do (like Hammerhand/MoT), which usually makes me shy away from some rules interpretations. One of those situations where a rules interpretation might add something that isn't in the text. The C:GK says "...of a Servo Skull..." you roll 1 less die for whatever. If you are next to 3 of them, you are still next to "a Servo Skull". The fact that you are next to more than one is irrelevant, since it isn't covered in the text. Link to comment https://bolterandchainsword.com/topic/227748-servo-skulls/#findComment-2728118 Share on other sites More sharing options...
Chairman_woo Posted April 18, 2011 Share Posted April 18, 2011 The rule dosent explicitly state either way, so most likely only 1d6 scatter, as GW rules are generally based on a princaple of what telling you what you can do, and prohibiting anything else. If nothing else effects that are cumulative almost always state as such in their rule e.g. Might of titan is explicitly stated to stack with Hammer Hand. Ambuguous rule to some extent, but seems very likely that 1d6 is the best you are getting outside of a homer or mystic. Link to comment https://bolterandchainsword.com/topic/227748-servo-skulls/#findComment-2728124 Share on other sites More sharing options...
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