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A heresy?


FenrisWolf

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Hegl brethren Wolves!

 

So having thought of lists back and forth and then back again, I am considering a composition that may be considered heresy: no rune priest in the list. Wolf tail talismans in as many squads as I can get? Yes. RP? No.

 

Why, you ask? Well, I am thinking that so many players put points into their units to specifically counter psykers, and these points would be wasted against a no psyker list. Our WTTs are really cheap and work 1/3 of the time.

 

What are the opinions? As far as both competitiveness and fun-to-play (which are sometimes at odds with each other...), what are the pros and cons?

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Hegl brethren Wolves!

 

So having thought of lists back and forth and then back again, I am considering a composition that may be considered heresy: no rune priest in the list. Wolf tail talismans in as many squads as I can get? Yes. RP? No.

 

Why, you ask? Well, I am thinking that so many players put points into their units to specifically counter psykers, and these points would be wasted against a no psyker list. Our WTTs are really cheap and work 1/3 of the time.

 

What are the opinions? As far as both competitiveness and fun-to-play (which are sometimes at odds with each other...), what are the pros and cons?

 

What points are players really spending in their lists to counter psykers? Will any of that really go to waste for them if you show up sans Rune Priest?

 

I've played a few games without them, sure; sometimes I wanted a Wolf Priest instead. Still won the games, so it didn't hurt the army, but a Rune Priest is a HQ choice that gives you a lot of capability for the investment. That's why they are popular.

 

Give it a try, and see what happens.

 

Valerian

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I've stopped taking them altogether. The runic weapon looked pretty good to me, but because most of my list is very fast, and my rune priest likes to stay out of trouble, the runic weapon is never around when I need it.

Jaws is very nice, as is living lightning but living lightning was too random for my taste (one day I shoot down a valkyrie a turn, the next I don't put a single dent into a rhino all game). And I always felt sort of mean using jaws because when it works it always kills my opponent's favourite model. That is fine as long as your opponent brought a min-max sort of army where he obviously didn't intend for you to have fun, but in down under, most games aren't like that.

And when I kill two bodyguards and a shas'o, sprinkled with the odd fire warrior or fifty, I just feel like I'm cheating. Same goes for downing that 400-point waaghboss on bike with little to no effort. Just don't seem right, so I don't take Rune Priests any more. Gives me extra points to spend on bikers, too...

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I've gone even further - not only neglecting to take a rune priest in an army, but replacing him with the much-maligned wolf guard battle leader. I know. Double heresy.

 

Seriously though, in smaller games, I often like to take as my only HQ a wolf guard battle leader on a thunderwolf with saga of the wolfkin and a maxed out squad of fenrisian wolves. It's a nice (relatively) cheap hammer unit and in small games I find the rune priest is sometimes less desirable since he has less of an army to play a support role to.

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My suggestion for his wargear would be a wolf claw, storm shield, runic armor, thunderwolf mount, wolf tail talisman, and saga of the wolfkin. This is what I use and it works well most of the time. You have to keep him away from certain things (particularly strength 10 close combat attacks) but you can usually split off the wolves to deal with them.
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Oh, and I forgot to mention. I also give him a brace of wolves as wargear. It adds a couple more bodies, but most importantly, it increases his survivability when he splits off from the rest of the pack. Not only can they take the odd anti-tank round for him, they can also pin power fists and the like in place on the charge, and if you do it right, you can keep the most dangerous enemies out of the 2" necessary to attack the battle leader and unable to pile in. This can be tricky, but you should usually be able to get the charge with this squad, so watch for those special close combat weapons in the enemy's front ranks.
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Why would a small scouting/ recon force be led by someone 'on loan' from the Great Wolfs company?

Wolf Priests are also on loan from the Great Wolfs company.

 

And the reason is simple- because the wolf lord said so. If they need a Rune Priest in sector 14 because of warp-related activities or possible psyckers on the warpath, then they do. If a Wolf Priest should be there to shepard the youngins, then thats how it should be. WGBLs are on loan from the Wolf Lords personal bodygaurd after all....

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Why would a small scouting/ recon force be led by someone 'on loan' from the Great Wolfs company?

Wolf Priests are also on loan from the Great Wolfs company.

 

And the reason is simple- because the wolf lord said so. If they need a Rune Priest in sector 14 because of warp-related activities or possible psyckers on the warpath, then they do. If a Wolf Priest should be there to shepard the youngins, then thats how it should be. WGBLs are on loan from the Wolf Lords personal bodygaurd after all....

Valid points. Why do you lot have to talk sense so often :D

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