Losfer Werds Posted April 20, 2011 Share Posted April 20, 2011 I picked up the Blood Angels Battle Force during spring break (not so much a break and more of a "catch-up") and slowly been putting it together. Finally I started on the DC and decided that I didn't want to make them in the standard "shooty" pose, these guys are supposed to be afflicted with the curse after all why would they be standing and shooting. I wanted it to seem like they were running headlong at the enemy, shortening the gap so they could tear them apart with their teeth and combat blades. http://i82.photobucket.com/albums/j260/LosferWerds/2011-04-17_22-53-47_248.jpg http://i82.photobucket.com/albums/j260/LosferWerds/2011-04-19_15-11-20_292.jpg http://i82.photobucket.com/albums/j260/LosferWerds/2011-04-19_22-48-19_252.jpg http://i82.photobucket.com/albums/j260/LosferWerds/2011-04-20_00-30-01_173.jpg This is the first idea that I came up with, and I plan to add more as the ideas continue. Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/ Share on other sites More sharing options...
knife&fork Posted April 20, 2011 Share Posted April 20, 2011 Dynamic poses are all about giving the impression of motion. There's a few common tricks to do this. Posture: When humans move the head is usually turned in that direction, the same goes for shooting. If you are moving quickly and aggressively forward the torso will be tilted forwards, you don't run with your back perfectly straight. The usual space marine arms don't do dynamic poses very well, try to imagine striking out against something and then replicate that pose on your model. Cutting off the hands just below the wrist and rotating them slightly can do wonders. Props: Let's start with a really bad example, Vulcan He´stan. http://www.games-workshop.com/gws/catalog/...dId=prod2080007 This model is a mess. The cape is going one way, the fire another and then the spear is doing it's own thing as well. It looks off because the sense of motion is not consistent. You want everything to look as if it's being affected by the same force as well as making sense with the models pose. If a marine is clearly posed as if he was running forward then you want to make sure that his purity seals, pelts, chalice, sling, etc isn't going in the opposite direction. I'll post some example pics of my own later. Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2730795 Share on other sites More sharing options...
SamaNagol Posted April 20, 2011 Share Posted April 20, 2011 I tend to use exaggerated poses stolen directly from old Jack Kirby and Steve Ditko Marvel comics from the 60s and 70s. I exaggerate the lean forwards to run and the 'backswing' of a killing blow. It works well with heroically proportioned miniatures like Space Marines. But it is all about the lines of motion. Knife&Fork made an excellent post. Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2730953 Share on other sites More sharing options...
knife&fork Posted April 21, 2011 Share Posted April 21, 2011 Well, looks like my real camera didn't survive the cross country trip. I took a picture with my crappy cellphone cam though. This is from my current batch of assault marines. It's been superglued for demonstration. http://i.imgur.com/zdRaS.jpg Torso is tilted slightly forward, head slightly up to avoid him looking at the ground. The head is looking down the pistol and the arm swung back, the wrist is cut and the hand holding the chainsword rotated a few degrees. Something to keep in mind, keep it simple. Don't try to think up this advanced scenario or scene, just get those basic poses right. I'm a bit guilty of this myself, I come up with this "really cool pose" but when you look at it the day after it doesn't really make sense. Marine running, shooting, striking, a combination or preparation to do one of them. Limit yourself to these unless you're making a diorama. Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2731554 Share on other sites More sharing options...
Losfer Werds Posted April 21, 2011 Author Share Posted April 21, 2011 A lot of good stuff already, thanks for the advice brothers I'll take it in to account for my next model. Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2732614 Share on other sites More sharing options...
1Drop Posted April 21, 2011 Share Posted April 21, 2011 I've always had the motion on models with their feet rooted and with firing weapons and chopping etc but I never really had the running down but now I've tried with the body tilted forwards and it really works, thanks brothers. Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2732647 Share on other sites More sharing options...
Losfer Werds Posted April 26, 2011 Author Share Posted April 26, 2011 Upgraded the original 1st DC model a little bit... http://i82.photobucket.com/albums/j260/LosferWerds/2011-04-23_16-58-43_51.jpg Working on the second I unintentionally made almost the same exact pose. Didn't really realize that until I had started painting and by that point I was too happy with the way it looked to start over. Do kind of dislike the empty hand though. http://i82.photobucket.com/albums/j260/LosferWerds/2011-04-23_16-57-57_601.jpg Working on the third I read through the C:BA, totally upset by the fact that the DC can't get a flamer upgrade I said "Well hell with this, rule of cool." I wanted a flamer, so I went with the hand flamer and a bolt pistol. http://i82.photobucket.com/albums/j260/LosferWerds/2011-04-25_17-02-51_125.jpg I've got 2 more left and a few ideas still so we'll see how they turn out. Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2737123 Share on other sites More sharing options...
Lunargent Posted April 26, 2011 Share Posted April 26, 2011 Very nice. I like the vivid colors and "used" weapons. Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2737160 Share on other sites More sharing options...
knife&fork Posted April 26, 2011 Share Posted April 26, 2011 Dude with dual pistols looks best so far, I think you're starting to get the hang of it. :D Why not add a chainsword or grenade arm to the guy with the bolter? You can always try to assemble a few models in different poses (try striking a dramatic pose yourself) using a minimal amount of super glue. Leave them overnight and see which one still look cool in the morning. It's easy enough to just snap the arms or torso off, specially if you freeze them first. Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2737161 Share on other sites More sharing options...
9K Painting Posted April 26, 2011 Share Posted April 26, 2011 After putting guys together, try watching them in a mirror to get another view of them, works for me :lol: Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2737274 Share on other sites More sharing options...
Losfer Werds Posted April 26, 2011 Author Share Posted April 26, 2011 Thanks @ Lunargent and knife&fork, and 9K I'll definitely try the mirror idea. I'm working on the 4th one right now and using a long haired Space Wolf head for it, I really think this one is going to look great. Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2738080 Share on other sites More sharing options...
Losfer Werds Posted April 27, 2011 Author Share Posted April 27, 2011 4th one is just about done. It needs a little something extra to really make it stand out. http://i82.photobucket.com/albums/j260/LosferWerds/2011-04-26_22-15-42_152.jpg Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2738272 Share on other sites More sharing options...
Deschenus Maximus Posted April 27, 2011 Share Posted April 27, 2011 How do you get that nice shiny black? Gloss varnish? Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2738284 Share on other sites More sharing options...
Seva Posted April 27, 2011 Share Posted April 27, 2011 What if you tried leaning the models forward a bit more? Adjust the head and arm positions so they are forward a bit with the face facing forward. Keep the up arm opposite of the up knee if that makes any sense. Twist the torso to face the up knee and see what you think. Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2738310 Share on other sites More sharing options...
Losfer Werds Posted April 27, 2011 Author Share Posted April 27, 2011 How do you get that nice shiny black? Gloss varnish? I use a flat black spray paint (really cheap spray paint, but it dries very quickly) as the original base coat, then use a coat of Chaos Black. It seems to make it shine a bit more then a straight base coat of Chaos Black. Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2738387 Share on other sites More sharing options...
Deschenus Maximus Posted April 27, 2011 Share Posted April 27, 2011 Thanks! Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2738576 Share on other sites More sharing options...
Losfer Werds Posted April 28, 2011 Author Share Posted April 28, 2011 Made some changes to the second marine with the empty hand. Checked the Codex and the DC does get frag and krak grenades so I switched the empty hand out for one with a grenade. http://i82.photobucket.com/albums/j260/LosferWerds/2011-04-28_18-48-02_432.jpg Finished the 5th and final Death Company marine. I really wanted to get the "lean" right on this one. http://i82.photobucket.com/albums/j260/LosferWerds/2011-04-28_18-48-19_453.jpg different angle http://i82.photobucket.com/albums/j260/LosferWerds/2011-04-28_18-48-26_844.jpg Complete project. This is what was going to be my LPC vow this year, but I had way to much to do for school. http://i82.photobucket.com/albums/j260/LosferWerds/2011-04-28_19-29-28_262.jpg edit: At this point I am officially out of room on my workbench shelf...and I still have half an Assault Squad and a Tactical squad to paint. Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2740610 Share on other sites More sharing options...
knife&fork Posted April 29, 2011 Share Posted April 29, 2011 Looking good. Works even better with the whole squad together. Are you going to apply some wash to the bare headed marines? Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2740964 Share on other sites More sharing options...
1Drop Posted April 29, 2011 Share Posted April 29, 2011 I just got some really good poses.. Experimented with how I would move and then translated it to the DC marine! I got one running bent right over with two chainswords with the opposite arm raised to the knee that is bent and vice versa and one leaning right back bringing his chainsword up across his neck about to strike out! They all look so dynamic I'm very pleased with them so I'll post some pics when I get home and assemble the rest of them. Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2741414 Share on other sites More sharing options...
Lunargent Posted April 29, 2011 Share Posted April 29, 2011 The full effect is really intimidating. I think I would love to see this on the field. Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2741750 Share on other sites More sharing options...
TheHarrower Posted April 29, 2011 Share Posted April 29, 2011 Models look good, but I really don't like Death Company with bolters. I only give bolters to the Power Fist and Thunderhammer guys. Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2741767 Share on other sites More sharing options...
Losfer Werds Posted April 30, 2011 Author Share Posted April 30, 2011 Looking good. Works even better with the whole squad together. Are you going to apply some wash to the bare headed marines? I've never tried using washes on un-helmeted heads, what do most people use? Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2741918 Share on other sites More sharing options...
Artex Posted April 30, 2011 Share Posted April 30, 2011 Looking good. Works even better with the whole squad together. Are you going to apply some wash to the bare headed marines? I've never tried using washes on un-helmeted heads, what do most people use? I think people use Gryphonne Sepia or Ogryn Flesh, then highlight with your normal skin color (cant remember the name of it). Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2741925 Share on other sites More sharing options...
Losfer Werds Posted April 30, 2011 Author Share Posted April 30, 2011 Looking good. Works even better with the whole squad together. Are you going to apply some wash to the bare headed marines? I've never tried using washes on un-helmeted heads, what do most people use? I think people use Gryphonne Sepia or Ogryn Flesh, then highlight with your normal skin color (cant remember the name of it). I use Elf Flesh for all of my Blood Angel's faces, since they're supposed to be somewhat "fair skinned". Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2742172 Share on other sites More sharing options...
1Drop Posted April 30, 2011 Share Posted April 30, 2011 Looking good. Works even better with the whole squad together. Are you going to apply some wash to the bare headed marines? I've never tried using washes on un-helmeted heads, what do most people use? I think people use Gryphonne Sepia or Ogryn Flesh, then highlight with your normal skin color (cant remember the name of it). I use Elf Flesh for all of my Blood Angel's faces, since they're supposed to be somewhat "fair skinned". I got so used to painting chaos I forgot what my recipe for normal humans flesh is but now I'm using a tallarn flesh base then a wash with ogryn flesh then go over with elf flesh leaving the wash in the lines in the face and eyes etc. I feel that elf flesh is the best colour for caucasian skin tones! What about BA hair, we are ment to be blonde yeah? What's your recipe for that? Link to comment https://bolterandchainsword.com/topic/227912-making-a-death-company-as-dynamic-as-possible/#findComment-2742378 Share on other sites More sharing options...
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