bl00d bath76 Posted April 20, 2011 Share Posted April 20, 2011 Something to take to torunaments. Doesn't need to be good or to win but the most anoying build we can think of... Any ideas? For a tournament the most anoying thing, i can think of, doing is building a list which is designed to draw. Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/ Share on other sites More sharing options...
pingo Posted April 20, 2011 Share Posted April 20, 2011 Is this just an excerise or do you actually want to do this? Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2730761 Share on other sites More sharing options...
Ashe Darke Posted April 20, 2011 Share Posted April 20, 2011 2 GMs or Brother Captains. You put everything else in reserve (I'm thinking some Storm Ravens for speed) and put the 2 chaps at the back of the board hidden. Keep casting Psychic Communion and keep everything in held back until turn 5 where you then last minute contest. Very annoying if not very boring. Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2730763 Share on other sites More sharing options...
imzra Posted April 20, 2011 Share Posted April 20, 2011 Keep casting Psychic Communion and keep everything in held back until turn 5 where you then last minute contest. Very annoying if not very boring. Good God man, that is just pure evil lol !! i actually did had something to add but after reading that i dont reckon anything could top that. seriously. you sir are pure inquisition Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2730774 Share on other sites More sharing options...
DinoDoc Posted April 20, 2011 Share Posted April 20, 2011 MSU lists akin to this. Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2730775 Share on other sites More sharing options...
bl00d bath76 Posted April 20, 2011 Author Share Posted April 20, 2011 Just want to see whats out there. Anything anoying enough and i might just play it for lol's xD reserving storm ravens look like a good idea just holding back till last turn. Bring inquisitors instead tho ;) much cheeper Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2730848 Share on other sites More sharing options...
antique_nova Posted April 20, 2011 Share Posted April 20, 2011 2 GMs or Brother Captains. You put everything else in reserve (I'm thinking some Storm Ravens for speed) and put the 2 chaps at the back of the board hidden. Keep casting Psychic Communion and keep everything in held back until turn 5 where you then last minute contest. Very annoying if not very boring. Go second as well. Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2730853 Share on other sites More sharing options...
Brother Valerius Posted April 20, 2011 Share Posted April 20, 2011 Warp Quake + Coteaz games would probably really irk opponents (as mentioned in the thread where the idea was proposed). Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2730867 Share on other sites More sharing options...
bl00d bath76 Posted April 20, 2011 Author Share Posted April 20, 2011 Now this is a list i might do! Get 2 inquisitors with psychic communion at 55 points each. Hide these as close to your board as possible and in the centre to avoid outflankers. Both will hide from shooting. These will probably die but to do so you need to get close and then stormravens might role on early xD add 3 stormravens and some dreads and you've got a list. Should work out something like this: Inquisitor w pychic communion x2 (110) Stormraven =205 multi-melta lasacannon Stormraven =205 multi-melta lasacannon Stormraven =205 multi-melta lasacannon Dreadnought =130 multi-melta heavy flamer w psyflame ammo Dreadnought =130 multi-melta heavy flamer w psyflame ammo Dreadnought =130 multi-melta heavy flamer w psyflame ammo Grey knights x5 master crafted nemesis deamonhammer incinerator Grey knights x5 master crafted nemesis deamonhammer incinerator Grey knights x6 master crafted nemesis deamonhammer total =1,500 Would work better at 1,750 but most games are 1,500. Objective placement: get as many objectives within 24 inchs of your board edge as you can then contest. Also put them in a line so you can go 24 to contest with a storm raven and then drop your troops on another. Kill points: wait untill your inquisitors might die and then roll on your stormravens and eliminate the threat. Overall won't get me any friends but turning up at a tournament, throne of skulls.....with this would be fun. This list is also very easy to draw with anoying even more people xD Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2730877 Share on other sites More sharing options...
lordsloth Posted April 20, 2011 Share Posted April 20, 2011 Keep casting Psychic Communion and keep everything in held back until turn 5 where you then last minute contest. Very annoying if not very boring. Good God man, that is just pure evil lol !! i actually did had something to add but after reading that i dont reckon anything could top that. seriously. you sir are pure inquisition I dunno. Dont you lose when your two models get killed with your entire army off the board? Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2730899 Share on other sites More sharing options...
bl00d bath76 Posted April 20, 2011 Author Share Posted April 20, 2011 no why would you? I think your confused with old editions. Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2730905 Share on other sites More sharing options...
lordsloth Posted April 20, 2011 Share Posted April 20, 2011 no why would you? I think your confused with old editions. I guess. When did that change exaclty? :) Coz I remember that being a rule I think. Or otherwise ive always played it wrong (not that its ever actually come up in one of my games) Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2730911 Share on other sites More sharing options...
number6 Posted April 20, 2011 Share Posted April 20, 2011 MSU lists akin to this. This one, definitely. I suggested pretty much the same thing myself in another topic. Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2730963 Share on other sites More sharing options...
breng77 Posted April 20, 2011 Share Posted April 20, 2011 I'd go with this until There is an FAQ stating that Cotaez forces hechmen to take up FOrce org slots. 2k points Cotaez 10 man Strike Squad (deep strike defense) 5 man strike Squad (deep strike defense) 37 x 1 Jokero and 2 Henchman. 37 Lascannon/ Multi-melta/heavy flamer shots per turn :sweat: Counted wrong I only had 37 Jokero Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2731101 Share on other sites More sharing options...
Lord Clinto Posted April 20, 2011 Share Posted April 20, 2011 I'd go with this until There is an FAQ stating that Cotaez forces hechmen to take up FOrce org slots. 2k points Cotaez 10 man Strike Squad (deep strike defense) 5 man strike Squad (deep strike defense) 38 x 1 Jokero and 2 Henchman. 38 Lascannon/ Multi-melta/heavy flamer shots per turn :D You sir should be barred from posting from now on! Just no! lol Other then being extremely costly $-wise (US$12.25/space monkey!!!!) this list is just mean. Maybe add an Inquisitor with Psyocculum also for extra s&g against psyker/daemon lists. =) Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2731127 Share on other sites More sharing options...
breng77 Posted April 20, 2011 Share Posted April 20, 2011 If you wanted to drop down to 29 Lascannon shots, you could add 2 Techmarines with orbital strikes and a squad of 7 Psykers to throw out a S9 ap1 blast. That way the Techmarines can bolster defenses to put your squads into. This type of list is also annoying because when you show it to your opponent it will cause a rules argument, that will likely end the game before it begins. Also note that in the original list on average ~6 squads will get each of the Jokero upgrades. (so 6 rending lascannons, 6 36" range Multimeltas/60" range lascannons.) Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2731155 Share on other sites More sharing options...
KnowThyEnemy Posted April 20, 2011 Share Posted April 20, 2011 Grandmaster - Orbital Relay Inquisitor Karamrazov Techmarine - Orbital Relay Techmarine - Orbital Relay Techmarine - Orbital Relay 10 Terminators - 2 x Psycannons 10 Strike Knights - 2 x Psycannons, Rhino, Psybolts Dreadnought - 2 x twin autocannons, Psybolts Dreadnought - 2 x twin autocannons, Psybolts Dreadnought - 2 x twin autocannons, Psybolts 2k list Orbital bombardment goodness? Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2731311 Share on other sites More sharing options...
Angelis Mortis Posted April 20, 2011 Share Posted April 20, 2011 2k of pie plate death. Brother Captain w/Orbital Strike Relay -200 pts Inquisitor Coteaz -100 pts 3x Techmarines w/OBR (1 has 1 servo skull) -423 pts 6x Inq. Warbands of 7xPsykers - 420pts 3xDreadknight w/DH, HIcin, HPsyCan, Teleport -855 pts Total- -1998 pts. Allows for 4x Orbital Strikes, 6x S10 AP1 36" range assault pie plates, 3x S7 AP4 rending pie plates, and a servo skull skillfully placed to allow for less scatter. This would be a true shock and awe list and I'm thinking of taking it to a tournament. (May need tweaking to 1850 for tourny but thats doable). Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2731316 Share on other sites More sharing options...
biglou666 Posted April 20, 2011 Share Posted April 20, 2011 hehe, knowthyenemy, that reminds me of the apocolypse 'nothing but orbital' sisters list. veyr evil, but only good against armies with lots of bodies, beacuse it always scatters :/ still, if you against MEQ, then coteaz with hotshot henchmen spam will tear stuff to shreds, in fact, it is just esntially an uber guardsmen list, all ap3, and mabye a few with power armoured men in there. mabye instead of filling up all 12 slots in each squad with a warrior, you could have an assasin or two to give each squad that bit of cc power. all in a chimera each of course! dont forget to give the warriors melta/plasma as required. i think im onto somthing here...? Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2731346 Share on other sites More sharing options...
Raus Posted April 20, 2011 Share Posted April 20, 2011 If you wanted to drop down to 29 Lascannon shots, you could add 2 Techmarines with orbital strikes and a squad of 7 Psykers to throw out a S9 ap1 blast. That way the Techmarines can bolster defenses to put your squads into. This type of list is also annoying because when you show it to your opponent it will cause a rules argument, that will likely end the game before it begins. Also note that in the original list on average ~6 squads will get each of the Jokero upgrades. (so 6 rending lascannons, 6 36" range Multimeltas/60" range lascannons.) Tell me, what would be the point of rending on a lascannon? :)http://www.bolterandchainsword.com/index.php?act=Post&CODE=02&f=19&t=227932&qpid=2731155# Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2731402 Share on other sites More sharing options...
veidin Posted April 20, 2011 Share Posted April 20, 2011 Rending adds an extra D3 to armor pen. Str 9 Las becomes Str 10. Easier to pierce AV14 :) It has its uses albeit nothing amazing. Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2731419 Share on other sites More sharing options...
Ashe Darke Posted April 20, 2011 Share Posted April 20, 2011 Rending adds an extra D3 to armor pen. Str 9 Las becomes Str 10. Easier to pierce AV14 :) It has its uses albeit nothing amazing. But 9 + 6 = 15 so you're through AV14 anyway. Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2731423 Share on other sites More sharing options...
Grimtooth Posted April 21, 2011 Share Posted April 21, 2011 Rending adds an extra D3 to armor pen. Str 9 Las becomes Str 10. Easier to pierce AV14 ^_^ It has its uses albeit nothing amazing. But 9 + 6 = 15 so you're through AV14 anyway. This. Rending only happens on a to wound or to penetrate roll of a 6. Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2731519 Share on other sites More sharing options...
breng77 Posted April 21, 2011 Share Posted April 21, 2011 Yeah, it does not really help all that much in general, but it is fun :) just like a rending multi-melta (at least when it is in melta range), rending heavy flamers are fun though. Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2731577 Share on other sites More sharing options...
Wildfire Posted April 21, 2011 Share Posted April 21, 2011 Coteaz, 2 minimum-sized strike squads, and as many squads consisting of 3 naked acolytes as your points will allow. Why is it annoying, you ask? Think how much time it will take to move all those squads! You'll have almost no hope of winning, but that'll just make even more annoying to wait for a turn. Link to comment https://bolterandchainsword.com/topic/227932-the-most-anoying-build/#findComment-2731675 Share on other sites More sharing options...
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