1Drop Posted April 20, 2011 Share Posted April 20, 2011 Ok so I'm wondering if devs work in a mech list (razorbacks, baals, stormraven, attack bikes, vindis) or are they best used for more troop based lists such as DoA? Link to comment https://bolterandchainsword.com/topic/227975-devs-in-a-mech-list/ Share on other sites More sharing options...
AGPO Posted April 20, 2011 Share Posted April 20, 2011 My other army is Imperial Fists 9th Company, so I should be able to help here. TBH the answer depends on a) how you load out your devs and :) how they fit in your army. Combat Squading Devs gives you a really nice option - you can Rhino bunker half the squad to contest the objectives and get up close with your multi-meltas, whilst your long range half sit back and take pot shots at anything that can threaten your tanks. I always take 10 man squads both for ablative wounds and flexibility. Things to consider are: - Do you need their firepower? In some mech lists, your tanks alone will be able to handle most things. If you're going for a transport focussed army on the other hand, the firepower of your devs gives you plenty of options - What do you want them to do? A tankbusting dev squad is expensive, anti-infantry units are effective but you should have other options for that. My preferred loadouts are either four missile launchers, a plasma cannon and three lascannons (combat squadded) or two lascannons and two multi-meltas. TBH, Devs aren't anywhere near as good as they used to be due to scattering blast markers and more manouvreable tanks. I use them because I like them and spent a lot of time painting mine up. They'll work certainly, but another vindicator or storm raven is probably a better bet. Link to comment https://bolterandchainsword.com/topic/227975-devs-in-a-mech-list/#findComment-2731406 Share on other sites More sharing options...
1Drop Posted April 20, 2011 Author Share Posted April 20, 2011 Well I got two boxes of devs just cos I like the models and know I will use them when I try my hand at DoA but I was also thinking of using a squad of 4 missile launcher devs instead of a vindi in my current list I am building! I am making a second dev squad too which will probably be 4 plasma cannon but as I have 4 lascannons too I'll probably be building 4 lascannon devs too at some point (would it work to just use the lascannons from the devs box and use other marine bits for the body's?) Link to comment https://bolterandchainsword.com/topic/227975-devs-in-a-mech-list/#findComment-2731413 Share on other sites More sharing options...
1Drop Posted April 20, 2011 Author Share Posted April 20, 2011 Also.. Would making a squad of multimelta devs and actually going tank hunting around the board work? This sounds to me like it would be deadly to use them up close and personal instead of the usual long range support method. Link to comment https://bolterandchainsword.com/topic/227975-devs-in-a-mech-list/#findComment-2731424 Share on other sites More sharing options...
AGPO Posted April 20, 2011 Share Posted April 20, 2011 Well I've responded to the effectiveness of each squad in your other thread, but yes all the weapons are compatable with standard tactical marines. That means you get enough weapons in the box for eight devastators, so if you add a couple of tactical squads you'll have everything you need to build several loadouts and bulk your squads to ten men, which is essential. Personally, I'd field the four missile launchers and four plasma cannons and leave the lascannons at home in a mech list. If you're going for footsloggers devs can be really fun to play, so go for it. Don't forget you can use the left over heavy weapons on your tactical squads too. Link to comment https://bolterandchainsword.com/topic/227975-devs-in-a-mech-list/#findComment-2731427 Share on other sites More sharing options...
1Drop Posted April 20, 2011 Author Share Posted April 20, 2011 Well I've responded to the effectiveness of each squad in your other thread, but yes all the weapons are compatable with standard tactical marines. That means you get enough weapons in the box for eight devastators, so if you add a couple of tactical squads you'll have everything you need to build several loadouts and bulk your squads to ten men, which is essential. Personally, I'd field the four missile launchers and four plasma cannons and leave the lascannons at home in a mech list. If you're going for footsloggers devs can be really fun to play, so go for it. Don't forget you can use the left over heavy weapons on your tactical squads too. Sorry, when you say you would field the missile launchers and plasma and leave the LC's at home in a mech list what do you mean exactly? I mainly run mech lists and was hoping to use the ML's and PC's in a mech orientated list, do you think that won't work? Link to comment https://bolterandchainsword.com/topic/227975-devs-in-a-mech-list/#findComment-2731431 Share on other sites More sharing options...
AGPO Posted April 20, 2011 Share Posted April 20, 2011 I mean the missile launcher and plasma cannon squads would both work quite well, but I wouldn't take a 4xLC squad in a mech list, as it's expensive and you'll have enough heavy tank killers as is. The 4x multi-melta squad suffers from being short range and being heavy rather than assault. More or less the only way to make them work is drop podding them against an army that is shocking in assault, but there are better options. Your multi-meltas need to get to within 12" to be any use so I'd take speeders or attack bikes for them instead. Link to comment https://bolterandchainsword.com/topic/227975-devs-in-a-mech-list/#findComment-2731482 Share on other sites More sharing options...
sp4rky Posted April 21, 2011 Share Posted April 21, 2011 I used to run 4x Missile Launchers in a Dev squad in my mech list, just keep them in cover somewhere and shoot anything that wanders in to LOS. I tried Plasma Cannons a few times but the scatter dice don't like me. Link to comment https://bolterandchainsword.com/topic/227975-devs-in-a-mech-list/#findComment-2731871 Share on other sites More sharing options...
1Drop Posted April 21, 2011 Author Share Posted April 21, 2011 Yeah I already have mm attack bikes so I'm covered, I have loads of melta actually which is why I was thinking of taking plasma devs for crowd control if it's a troop heavy list and ML if it's mech heavy! I have two more questions regarding devs.. How do I paint up the blue colour helmets and the cervo skulls in the kit, are they just for decoration or are they a war gear option (I don't have my BA codex with me) Link to comment https://bolterandchainsword.com/topic/227975-devs-in-a-mech-list/#findComment-2731920 Share on other sites More sharing options...
1Drop Posted April 21, 2011 Author Share Posted April 21, 2011 YO... Can anyone tell me what blues you use to paint devs helmets please? Link to comment https://bolterandchainsword.com/topic/227975-devs-in-a-mech-list/#findComment-2732578 Share on other sites More sharing options...
Feuermann Posted April 21, 2011 Share Posted April 21, 2011 base:cygnar base+ black 1st light: cygnar base 2nd light: cygnar highlight 3rd light: cygnar highlight+ space wolves grey note: I use airbrush for painting and blend the colours is easier note 2: I build my devs with 4 plasmas(they look totally badass) and 4 lasscannons, but I use a "codex astartes" list Link to comment https://bolterandchainsword.com/topic/227975-devs-in-a-mech-list/#findComment-2732593 Share on other sites More sharing options...
1Drop Posted April 21, 2011 Author Share Posted April 21, 2011 Cygnar? I've never heard of this colour! I was assuming it would be ultrasmurf blue or enchanted blue or something! Also can anyone tell me if putting a stormbolter on my dev sarg would be beneficial? It's only 5 points and I have one in my da vets box! Link to comment https://bolterandchainsword.com/topic/227975-devs-in-a-mech-list/#findComment-2732628 Share on other sites More sharing options...
JamesI Posted April 21, 2011 Share Posted April 21, 2011 Cygnar? I've never heard of this colour! I was assuming it would be ultrasmurf blue or enchanted blue or something! Also can anyone tell me if putting a stormbolter on my dev sarg would be beneficial? It's only 5 points and I have one in my da vets box! I generally would not put a stormbolter on a dev sergeant since you don't want him to shoot so you can use the Signum. Link to comment https://bolterandchainsword.com/topic/227975-devs-in-a-mech-list/#findComment-2732630 Share on other sites More sharing options...
1Drop Posted April 21, 2011 Author Share Posted April 21, 2011 Cygnar? I've never heard of this colour! I was assuming it would be ultrasmurf blue or enchanted blue or something! Also can anyone tell me if putting a stormbolter on my dev sarg would be beneficial? It's only 5 points and I have one in my da vets box! I generally would not put a stormbolter on a dev sergeant since you don't want him to shoot so you can use the Signum. Thanks James.. Is there another model in our dex that can use a stormbolter as I really wanna use this terminator upgrade arm!? Also James can you tell me what blues to use for devs helmets as I don't quite understand what that guy before has said. Thanks. Link to comment https://bolterandchainsword.com/topic/227975-devs-in-a-mech-list/#findComment-2732634 Share on other sites More sharing options...
Feuermann Posted April 21, 2011 Share Posted April 21, 2011 cygnar base and cygnar highlights are formula P3 paints http://privateerpress.com/formula-p3 Link to comment https://bolterandchainsword.com/topic/227975-devs-in-a-mech-list/#findComment-2732673 Share on other sites More sharing options...
1Drop Posted April 21, 2011 Author Share Posted April 21, 2011 cygnar base and cygnar highlights are formula P3 paints http://privateerpress.com/formula-p3 Oh right, haha. Do you not have a recipe for citadel paints? They're all I use bro! Link to comment https://bolterandchainsword.com/topic/227975-devs-in-a-mech-list/#findComment-2732681 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.