Jump to content

Grand Strat and Scout


Grimtooth

Recommended Posts

I am having a brain fart right now.

 

If I were to have a Grand Master give Scout to a Strike Squad, does it also apply to their dedicated transport (rhino for example)? For some reason I think I am confusing things up a bit with some other issues regarding Stormravens and what is or isn't allowed to scout in them.

Link to comment
Share on other sites

Stormravens arent dedicated transports... wich is why that doesnt work.

 

Rhinos etc however do have the scout rule transferred from their squad- wich also allows outflanking in the transport.

Link to comment
Share on other sites

if its ok to piggyback this thread with another related query....

 

say you give scout to a unit with a personal teleporter and they use the shunt move how exactly is it worked out..

isnt shunt a form of deepstrike? molve 30" with no scatter?

 

do normal scout move restrictions apply.. i.e no movement within 12" of a opposing unit?

Link to comment
Share on other sites

That's not really clear to me either way. As you ignore all intervening terrain, units, etc, the unit is clearly disappearing in one spot and reappearing in another (essentially, deep strike with no scatter). Why should it care that a line traced between the start and end point is within 12" of a unit, since the shunting unit does not travel along the line?

 

Hopefully the question would be FAQ'ed at the same time, but we know what the odds of that are.

Link to comment
Share on other sites

That's not really clear to me either way. As you ignore all intervening terrain, units, etc, the unit is clearly disappearing in one spot and reappearing in another (essentially, deep strike with no scatter). Why should it care that a line traced between the start and end point is within 12" of a unit, since the shunting unit does not travel along the line?

 

Hopefully the question would be FAQ'ed at the same time, but we know what the odds of that are.

 

to play devils advocate to this argument id say that the whole dissapearing and reappearing is 'fluff'.. the rules state its a move, and moves are clearly defined in the BRB.. the dreadknight would have to stay outside of 12" at all times during his shunt move

Link to comment
Share on other sites

Indeed- the wording for the shunt is almost exactly like that for the standard movement for jump infantry.

 

Exactly!

 

Notice that it is not like Gate that has you remove the models from the table and then place them someplace else. You move them 30" so all movement restrictions applied by the scout move would apply.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.