Jump to content

Perils


Liberame

Recommended Posts

Roll a die, depending on what you have in the squad, I.e. 5 man, 3 swords, psycannon, dead justicar. On 1-4 normal guy dies, on a 5-6 psycannon dies.

 

Ten man unit with 9 remaining guys, 7 swords 2 psycannons, same again, just scale it up, so 1-5 normal guy dies, on a 6 a psycannon dies.

Link to comment
https://bolterandchainsword.com/topic/228133-perils/#findComment-2733423
Share on other sites

While Abaddonshand's suggestions are sensible, some players might argue its not accurate enough. In the second situation you're actually protecting the psycannons by using this method and in the first you are more likely to lose a psycannon than you should be.

 

The best way in my book would be to buy some different dice. A single D10 would probably do the trick since most of your units are going to be 10 men max. That way, your (say) 9 men, 7 normal and 2 psycannons would give 1-7 normal guy, 8-9 psycannon and then 0/10 roll again. If you only had 7 men left, you can still use 1-7 and just roll again for 8-10. It does potentially make for a fair bit of re-rolling when that happens, but when you have 6 models or less you just use a D6.

 

An alternative if you have an even number of models remaining would be to split the unit in half and say 1-3 it's someone from this half 4-6 someone from the other half. Then you can roll a die to determine wich model from that half. With an odd number, you can split it into 3 if you have 9 models and roll a D3 to determine which 1/3 have to take a roll. If you have 7 then there isn't really an easy way of breaking that down into D6 rolls because its a prime number and it's over 6.

 

D10 is the best way for sure. Very easy, and it should only cost you like 50p to buy one. Probably less. Buy a pack and split it with your other GK playing friends. Odd shaped dice for everyone!

Link to comment
https://bolterandchainsword.com/topic/228133-perils/#findComment-2733454
Share on other sites

Begone weak blooded scum!

 

*Calls a Bloodhunt*

 

Er, this is getting a little off topic. I suppose an on topic answer would have ot be that the randomness would have to be based at the time, on the Squad size.

 

If it's just two dudes left, you could flip a coin. For example.

Link to comment
https://bolterandchainsword.com/topic/228133-perils/#findComment-2733560
Share on other sites

Has anyone wondered why grey knights roll a normal psychic test for perils when they are meant to be incorruptible? I would have thought they would get a reroll at the least.

 

In Fantasy Flight Games Dark Heresy, Perils doesn't always involve the psyker being warped by daemonic power- it may simply involve warp energy manifesting around the area.

 

Grey Knights might be incorruptible- but that simply means no Grey Knight has ever rejected his vows and turned to serve the Chaos powers (and, in the new codex, that their souls are extremely unpalatable to daemons and so almost impossible for daemons to corrupt- since they're repelled).

 

It doesn't mean that have perfect, infallible control over their own psychic powers- things can always go wrong.

Link to comment
https://bolterandchainsword.com/topic/228133-perils/#findComment-2734123
Share on other sites

Begone weak blooded scum!

 

*Calls a Bloodhunt*

And thats why its so fun. Make your own rules. BTW, Catiff aren't weak when they were made by a Methulsela.

 

your confusing the warp itself for deamons. The warp itself isn't a corrupting force and my understanding is that perils is meant to represent a bleeding of warp energy into the material realms rather than anything to do with daemons

Link to comment
https://bolterandchainsword.com/topic/228133-perils/#findComment-2734148
Share on other sites

Has anyone wondered why grey knights roll a normal psychic test for perils when they are meant to be incorruptible? I would have thought they would get a reroll at the least.

 

Not really, because a Peril of the Warp attack isn't necessarily corruption. Sometimes is a giant daemon homing in on your soul through the warp then reaching through to real space to grab your butt and drag you into the warp. It could be raw warp power flowing through ones body and the body just not being able to handle the power and exploding. It could manifest in bazillions of ways.

Link to comment
https://bolterandchainsword.com/topic/228133-perils/#findComment-2734255
Share on other sites

On the original question, when we had to roll MVP in bloodbowl we would roll a handfull of dice and count through the squad. Same thing could happen here.

 

4 men left

 

Declare you will count left to right.

 

Roll xD6

 

Total roll is 15

 

Count along the squad 1,2,3,4,1,2,3,4,1,2,3,4,1,2,3. Squad member number three is eaten by a daemon.

 

If you feel liek some maths. you don;t need to count. 15/4 = 3 remainder 3, so third squad member is eaten by a daemon.

 

As for Perils. I see it along the lines of miscasting in fantasy. So anything from a daemon eating you to mis pronouncing a word and having your head exploding from the unchained warp energy.

Link to comment
https://bolterandchainsword.com/topic/228133-perils/#findComment-2734308
Share on other sites

Seriously, picking up a D10 costs about $.50, and if you dont need it for squads you can use it as a turn counter.

 

Yeah and the d10 is only useful until you lose 1 model out of 10. How much for a D9?

...just ignore the result and have another throw...

Link to comment
https://bolterandchainsword.com/topic/228133-perils/#findComment-2734687
Share on other sites

Seriously, picking up a D10 costs about $.50, and if you dont need it for squads you can use it as a turn counter.

 

Yeah and the d10 is only useful until you lose 1 model out of 10. How much for a D9?

...just ignore the result and have another throw...

Bam, got it in one ;)

 

You just reroll the 10, or whatever. Before you cast your die you say 1-6 is a normal striker, 7-8 is a psycannon, justicar on a 9 and hammer on a 10.

 

Striker dies, you say 1-5 is a striker, 6-7 is a psycannon, justicar on an 8, and hammer on a 9.

 

Etc etc etc.

Link to comment
https://bolterandchainsword.com/topic/228133-perils/#findComment-2734749
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.