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Hammerhand


haksaw

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Hammerhand stacks with itself, as well as Might of Titan. If you attach an IC to a unit, there are two separate Psykers in the unit, therefore they may both cast Hammerhand.

 

Something I personally love doing is Mordrak + 5 Ghost Knights + Librarian w/ Halberd (Libby is IC, Mordrak is not, therefore he can join their unit); Libby casts both Hammerhand and Might of Titan, then Mordrak casts Hammerhand (he's not an IC, so he and the Ghost Knights are a single psyker). Mordrak's Daemonhammer just becomes S10 w/ rerolls to hit, but the rest of the squad is going at Intiative 6 with S7 halberds.

 

If in doubt, swap the Librarian's Hammerhand for The Quickening; everybody is then initiative 10 + Strength 6 (except for Mordrak).

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Something I personally love doing is Mordrak + 5 Ghost Knights + Librarian w/ Halberd (Libby is IC, Mordrak is not, therefore he can join their unit); Libby casts both Hammerhand and Might of Titan, then Mordrak casts Hammerhand (he's not an IC, so he and the Ghost Knights are a single psyker). Mordrak's Daemonhammer becomes S14 w/ rerolls to hit, the rest of the squad is going at Intiative 6 with S7 halberds.

 

Uhm... quick question: How? Mordrak is S4, his Daemonhammer doubles that to 8, and Hammerhand and Might of Titan both add 1 to that. With three powers adding +1 to Strength cast, this brings him up to S11, not S14. (Not that S11 isn't scary enough!)

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Hammerhand is applied before doubling the strength, as per the description under the Grey Knight Psychic Powers. This is how the GKs get S10 Thunderhammers in a basic squad.

 

I will correct myself though - Might of Titan does not have this effect; therefore, Mordrak becomes S13 with his Daemonhammer. 2 x (S4 +2 from multiple Hammerhands) +1 = S13.

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DCCWs only go to maximum 10 because the weapon description says so, although, so does the description for Power Fists (and therefore Thunderhammers, therefore Nemesis Doomhammers) - either way, the important thing about this is what you're doing for the terminators, not for Mordrak. 5 S10 Hammer attacks on the charge is still rotten, no matter which way you cut it.

The main rulebook says stats (exception given for Attacks in a FAQ and for vehicle armor) do not go above 10.

 

So no demonhammers at S11+.

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Nor is there anything to imply that they don't.

 

If there are two psykers in a unit (i.e. an IC and a squad with Brotherhood of Psykers), they may cast their powers as they choose - if both pass a Psychic Test for Hammerhand, then RAW for Hammerhand simply says that "all models in the unit (including independant characters) gain +1 Strength".

 

I guess it could be implied that since Might of Titan has an explicit clause about stacking, and Hammerhand does not, then multiple Hammerhands won't stack, but I'm not sure if that is enough to prohibit multiple casts.

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Nor is there anything to imply that they don't.

 

If there are two psykers in a unit (i.e. an IC and a squad with Brotherhood of Psykers), they may cast their powers as they choose - if both pass a Psychic Test for Hammerhand, then RAW for Hammerhand simply says that "all models in the unit (including independant characters) gain +1 Strength".

 

I guess it could be implied that since Might of Titan has an explicit clause about stacking, and Hammerhand does not, then multiple Hammerhands won't stack, but I'm not sure if that is enough to prohibit multiple casts.

 

 

If the rules don't say you can do something then general speaking you cant, 40k is a permissive rule system as gets pointed out on here ad nausiem. Hammer hand if cast gives you +1 St. Therefore strictly speaking that's what it does, add +1 St when active, the number of instances of a hammerhand cast is theoretically irrelevant as you still get +1 St for it being active as that's what HH does, I.e. add +1 St. not +1 per hammerhand, just +1.

 

For instance you don't get to roll +2 to coversaves if you cast shrouding twice. Still needs a FAQ and that example is less than perfect, but its certainly an argument you will come across from some opponents.

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Hammerhand and Might of Titan stack. But I don't think multiple uses of hammerhand stack. There's nothing to imply that they do.

 

Agreed.

 

Nor is there anything to imply that they don't.

 

If there are two psykers in a unit (i.e. an IC and a squad with Brotherhood of Psykers), they may cast their powers as they choose - if both pass a Psychic Test for Hammerhand, then RAW for Hammerhand simply says that "all models in the unit (including independant characters) gain +1 Strength".

 

I guess it could be implied that since Might of Titan has an explicit clause about stacking, and Hammerhand does not, then multiple Hammerhands won't stack, but I'm not sure if that is enough to prohibit multiple casts.

 

There is also nothing that says Hammerhand doesn't shoot S10 AP1 assault 20 lightning bolts either. So does it?

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Multiple uses of Hammerhand don't stack. Just like multiple sources of Furious charge -- e.g., two Tervigons near the same termagant squad, 3 BA Sanguinary priests near an assaulting DC unit -- don't stack.

 

Unless the rules specifically say bonuses stack, they don't. Such is 40K.

 

For further reference, see every 5th edition codex where people wondered whether bonuses stack. The ensuing FAQ specifically prevents it. E.g., two Hive Commander Hive Tyrants don't stack their bonuses (or even their outflanking Troops options!). Multiple Officers of the Fleet and Astropaths have no effect in IG Company Command Squads.

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I figured as much....

 

I know you can only use one psychic shooting attack, unless monstrous, but what about multiple Summonings etc.....I cant seem to state where you cant use the same power more than once, but recall reading it.

 

You can use the same power more than once. You can just only use one psychic shooting attack.

 

You can cast hammerhand as many times as you want, it just never gives more than +1 strength.

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What is the general view of the Falchions.....

 

I hate to rules lawyer and I think I know how they were meant...

 

Is it +1 Attack then another for two weapons or just +1 attack.... I can see both sides, but I just want to know how everyone is playing them for now

 

There are two views:

 

1: I want to win; 2A

2: This makes sense: 1A

 

The problem with falchions giving 2A is that they're to cheap for that. I don't think it was GW's intention to give you 4 attack base 45 point terminators. Or 60 point dito paladins.

I guess that the FAQ will have to clear up what M.W meant with this.

 

Categoty 2 also plays into the fact that they are special c.c weapons, and thus only should give +1 attack if you have two of them, like lightning claws.

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