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Termie loadout


lorider2

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For 5 man squads I can't decide between 4 halberds, 1 hammer, psycannon for MEQ killing, or 3 halberds, 1 hammer, 1 sword, psycannon (or wound allocation and better CC save, or 3 halberds 2 hammers, psycannon for vehicles. I'm going to be modeling at least one almost all termie list so assume the termies will pretty much be doing anything and everything.
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I am going with 4 halbreds and 1 hammer (and a psycannon of course). I'd rather make sure I strike first with the 4th guy then increase my save from a 5++ to a 4++. Oh and no mastercrafting, the Justicar definitely WILL NOT have the hammer. I wouldn't want to get a perils and lose the hammer.

 

Remember, if you are doing an almost all terminator list, you can make a 10 man unit and then combat squad them. Gives you a few more options ...

For 5 man squads I can't decide between 4 halberds, 1 hammer, psycannon

This strikes me as the best overall, all-comer's loadout. If you're dropping them out of a stormraven or attaching a character (like a Librarian), then other loadouts might be more suitable. But this strikes me as perhaps the best kit for a standalone 5-man unit.

Striking at I6 > increase in invulnerable save.

 

Since GKT's can't get storm shields they need to be able to lay on the hurt before they get hit. I6 lets you hit most things before they can hit back, reducing incoming attacks and thus making your squad take significantly less wounds.

 

The slight increase in invulnerable save is only really useful IMHO on IC's with Iron Halos. IC's don't need to hit at I7, they're already I5, Daemon Hammers are great, but you can get those in any squad, and not have to waste your IC's Initiative 5. Falchions are meh, regardless if they're +1 or +2 attacks, IC's have enough attacks as it is. Warding Staves only work in CC, and cost a lot more than your sword which is free, I see no reason to get one of these for your IC with an Iron Halo.

 

I would put the Daemon Hammer on the Psycannon guy because he is the one you're most likely to not stack wounds on, if you put the Daemon Hammer on a different guy for wound allocation games you have 3 places you don't want to put wounds, as opposed to just 2.

After playtesting it seems Halberds are the way to go, it's more useful to kill the other guy first than to get a 50/50 save against his PWs

I only run 1 Hammer and at most 2 Halberds on my Termies. Termies with Swords get a 4+ invulnerable in CC and its well worth it.

After playtesting it seems Halberds are the way to go, it's more useful to kill the other guy first than to get a 50/50 save against his PWs

I only run 1 Hammer and at most 2 Halberds on my Termies. Termies with Swords get a 4+ invulnerable in CC and its well worth it.

 

Ifind their not all that useful. On Init 6 I can frag most of whatever I'm fighting before i need to worry about those invulnerable cc saves.

I'm running a ten man unit with the following:

 

Justicar w/ falchions, banner bearer w/ stormbolter, 2 terminators w/ hammers, stormbolters, 2 terminators w/ halberds, psycannons, 4 terminators w/ halberds, stormbolters, psybolt ammo = 500pts

 

I feel the falchions balance out the absence of a power weapon on the banner bearer, plus I had a cool modeling idea (he holds a falchion in one hand and a sword in the other, so he looks like a duelist) which I wanted to make.

Forget swords, if you're in combat with power weapons or MC you can kiss your Terminators goodbye. They're simply not hitting hard enough to threaten such units in close-combat.

 

Halberds on everyone but the hammer guy. Hammer guy bails you out of combat with said dangerous power weapons, by breaking things like Dreadnoughts or lone monsters.

 

Falchions are the only upgrade you pay for, hence bad idea (as your Terminators are already pricy as is).

 

Same ideas apply to Paladins, if you're considering taking them.

I see a lot of people have started dropping the banner on 5 man squads, can't say I'm suprisd.

 

I've found the banner tends to die to shooting before I get into combat so I've switched back to 4 halberds and the hammer. One thing I've found is an MC'd Halberd kills characters like the Thunderlord - which is golden.

A unit i like though it be pricy:

 

 

Brother Captain/Grand Master

Warding Stave

 

Librarian

Warding Stave

Might of Titan

Quicksilver

The Shrouding

Sanctuary

 

5 Terminators

Warding Stave

Daemonhammer

Sword

Halberd

Halberd

 

All in a Crusader with Psybolt Ammunition. I went this route because i was tired of getting gunned down or out assualted. I run rhinos and razorbacks so the raider fits well in the list for me and helps keep the termies from being shot to bits, and three staves grants the much needed staying power in combat.

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