Jump to content

DreadKnight Base


Gentlemanloser

Recommended Posts

An odd question popped up a while ago, with regards to my Dreadknight.

 

Can it turn to face any direction as it wishes?

 

This is higlighted by it's oval flyer base.

 

For example. If you deploy a NDK at your maximum deployment range, and use the longer side of the oval to measure this (like laying an egg on its side), when you get to move the NDK, can you, after it's 6" move pivot it?

 

If you can, then if you pivot on its centre, you can turn the base towards an opponent you might want to charge, and you would then measure the distance form the tip of the oval, not the flatter side (if this makes sense!).

 

Which could gain you the extra inches needed to Assault smething that would have otherwise been out of range.

 

Is this legal? Should it be frwoned upon? Is it good use of the tools given to us? Should facing hve any bearing on the NDK at all?

Link to comment
https://bolterandchainsword.com/topic/228281-dreadknight-base/
Share on other sites

I'll see if I can explain it a bit better, but my ascii drawing skills are non existant! :)

 

Imagine you have a situation like;

 

Enemy Unit

.

.

.

.

<==> NDK

 

At minimum deployment range away form each other.

 

You move the NDK so it's now;

 

Enemy Unit

.

.

<==> NDK

 

But you're still out of charge range. So you pivot the NDK on it's base, making it;

 

Enemy Unit

.

^

ll

v

 

And you're now within charge range.

The way we measure movement in my gaming group would prevent this. I wouldn't allow a rotation of the oval base to add to the total movement. If the base's nearest edge was 16" from my unit and the NDK had no teleporter, then the closest edge after movement would have to be 10" from my unit. But then again, and I don't want to snipe, this is trying to get unfair advantages out of the codex. This codex is good enough to go and win without gray area shenanigans

 

Phil

Even playing that way, becuase of the oval base, allowing any pivoting at all would cause movement shenanigans. Whether it was towards one unit, or maybe away from another.

 

But if there's nothing to stop it in the rule book, I can see this being used. :D

The way we measure movement in my gaming group would prevent this. I wouldn't allow a rotation of the oval base to add to the total movement. If the base's nearest edge was 16" from my unit and the NDK had no teleporter, then the closest edge after movement would have to be 10" from my unit. But then again, and I don't want to snipe, this is trying to get unfair advantages out of the codex. This codex is good enough to go and win without gray area shenanigans

 

Phil

 

The simple and gentlemanly solution here in friendly games would be to do largely this. If one wishes to make a pivot at the end of the move, simply place a finger against the edge you took the measurement from (closest point), then pivot the base against said finger. the front edge of the base should end up no further forwards than it was, and the DK has full freedom of movement.

 

Given MC's arn't affected by facing for any purposes, there are only 3 possible reasons to do so:

 

1. Lack of space (tight squeze)

 

2. To look cool

 

3. Pseudo cheating

 

If you were a tourney organiser, it wouldnt be hard to enforce a pivot only before move rule or something to that effect.

I would think that you move measuring from the closest edge toward the enemy unit and then you are free to pivot how ever the hell you want, however the closest edge would not exceed the distance of your normally allowed move. IE. no teleporter in the diagram above, then when you pivot, your closest edge still couldn't be greater than 6inches of from the closest edge of your base at the start of your movement. Trying to move like that is an obvious attempt at an exploit. It would be the same as measuring from the closest edge of your round base then putting the back edge of said round base 6inches away effectively gaining another inch worth of distance. Also unless I'm mistaken, then a MC is treated like infantry in regards to LOS, so it would effectively have a 360 LOS so you wouldn't have any need to pivot the model once you've completed your movement.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.