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Actually, he may be worth the points


Levitas

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I have given Ragnar a run out the last few games, expecting to miss my Thunderwolf lord and be disappointed by the foot slogging point sink. But no!

 

On both occasions I have given him a big 15 man bloodclaw pack and wolf priest. In only 2 games he has run through 3 chaos marine squads, terminators, oblits, 3 Blood Angels assaults squads and terminators with Sang priest. 1st game against chaos he footslogged, second game he had a LR crusader to assault from.

 

Both opponents were really good generals, the Blood Angel game we actually ran our Ardboyz lists so it was a non nonsense brawl. In both games Ragnar just shone and harvested back his points and then some. The highlight was watching him pile into a full assault squad on his own after loosing all the blood claws, but through warrior born he had accumulated 12 attacks and wiped the squad before they could strike. And yeah, my BA friend fed me units which he later said was a huge mistake.

 

So if any of you have avoided him as a point sink then do think again. His war howl giving Thunder wolves furious charge is also oh so sweet.

 

Long live the Warrior Born!

I use Ragnar every game and have never regretted it. No Thunderwolves for me. My formula is 8 Hunters with Wolf Standard and Power Fist, plus a Wolf Guard Leader with Thunder Hammer, with Ragnar in a Land Raider Phobos.

 

Valerian

This is really good news, as I've had Ragnar and have been really wanting to field him for ages now, and just couldn't get past the huge points cost for a character without Eternal Warrior. This kind of thing is quite helpful, and I think I'll try out the young Wolf Lord in my next few games and see how I can manage with him, cheers!

Thanks for the ideas and experiences guys.

 

I have to be honest I never even tried him. On the surface I thought he's just too expensive and if anything he'd only work in a landraider full of Wolf Guard! (To really milk the charge bonus... do Blood Claws really benefit from him that much?)

 

I wonder... would you guys take him in 1500 points?

This is really good news, as I've had Ragnar and have been really wanting to field him for ages now, and just couldn't get past the huge points cost for a character without Eternal Warrior. This kind of thing is quite helpful, and I think I'll try out the young Wolf Lord in my next few games and see how I can manage with him, cheers!

 

You'll find that he really doesn't need the EW. When you dictate the charge (from an Assault Vehicle), you can lock Fists/Hammers with the attached Squad. It isn't too hard to keep him from Instant Death.

 

V

He's best used in conjunction with grey hunter squads, the wolf standard and mark of the wulfen are amazing when used with ragner, with the wolf standard your only ever going to miss on a roll of a 2 with ragner and your wulfen is getting d6+d3+1 attack and you can re roll 1 and 2 on the d3 as they both count as one. Take multiple units of grey hunters and once you have used one wolf standard join him to the next squad, you can keep on doing this until you run out of standard .

When charging units with with power fist/klaw , force weapon ect make sure to get a grey hunter or 2 in-between ragnar and fist ect as he can still be insta killed. dont forget to use his war howl as it is a real game changer.

 

He's best used in conjunction with grey hunter squads, the wolf standard and mark of the wulfen are amazing when used with ragner, with the wolf standard your only ever going to miss on a roll of a 2 with ragner and your wulfen is getting d6+d3+1 attack and you can re roll 1 and 2 on the d3 as they both count as one. Take multiple units of grey hunters and once you have used one wolf standard join him to the next squad, you can keep on doing this until you run out of standard .

When charging units with with power fist/klaw , force weapon ect make sure to get a grey hunter or 2 in-between ragnar and fist ect as he can still be insta killed. dont forget to use his war howl as it is a real game changer.

In a 1500 list he can still do damage but you have to be really careful with points. Worth a few runs at least to see how he does at that level.

 

After seeing what he can do he really is pointed bang on. He is not a true character killer and should avoid power fists and the like. But he will mow through squads like no ones business, and he buffs the bodies around him very well. Plus he is our only avenue for furious charge, which in a world of halberds and angry angels is nice to have. I have a new respect for saga of the warrior.

 

He doesn't have to have a land raider, with a big squad around him to take hits, you can 'bounce off' assaults with good consolidate rolls. Warrior means that players will think very carefully about charging him too.

 

Keep him fairly central so when you do howl the whole army will do massive damage, furious charge thunder wolves are strength 6 and initiative 5. For the win, I believe is the key phrase.

 

Adding in a mark of the wulfen is a great idea, just need to double check the FAQ. And yes, he really does make a big pack of Blood Claws a non nonsense unit.

 

He buddies with a Wolf Priest really well, he gets the re-rolls while the priest gets the furious charge bonus. Plus the pack becomes fearless so cant be toyed with by cheap tactics.

 

Ragnars dodge is also not wargear, so the new Vindicare assassin rules cant deny him an invulnerable save.

He doesn't have to have a land raider, with a big squad around him to take hits, you can 'bounce off' assaults with good consolidate rolls. Warrior means that players will think very carefully about charging him too.

 

He doesn't have to be mounted in a Land Raider, but I have found the 20" assault range that it gives to you to be invaluable. With an LR you get to decide which enemy unit he really needs to crump, and then you can reliably get him to that fight, on your terms. Afterward, the LR can drive off to do it's own damage, or Ragnar's unit can mount back up and move across the board to the next target.

 

V

He doesn't have to have a land raider, with a big squad around him to take hits, you can 'bounce off' assaults with good consolidate rolls. Warrior means that players will think very carefully about charging him too.

 

He doesn't have to be mounted in a Land Raider, but I have found the 20" assault range that it gives to you to be invaluable. With an LR you get to decide which enemy unit he really needs to crump, and then you can reliably get him to that fight, on your terms. Afterward, the LR can drive off to do it's own damage, or Ragnar's unit can mount back up and move across the board to the next target.

 

V

 

Absolutely, the Land Raider adds a whole lot more. Just a lot of points, but does get him right where you want him. Shame they are so expensive and can be taken out so easily with all the cheap melta floating around. I've tried lists with and without LR, and having one is definitely preferable but not essential if you can keep enough bodies around him.

 

The best thing I am picking up about Ragnar is what he can do to the units around him and with him. A Thunderlord is an excellent hammer of destruction but doesnt add much to the units around them. While Ragnar really comes into his own with units like Blood Claws, Wolf Priests, Wolf Standards and Mark of the Wulfen. Really good stuff.

I have given Ragnar a run out the last few games, expecting to miss my Thunderwolf lord and be disappointed by the foot slogging point sink. But no!

 

On both occasions I have given him a big 15 man bloodclaw pack and wolf priest. In only 2 games he has run through 3 chaos marine squads, terminators, oblits, 3 Blood Angels assaults squads and terminators with Sang priest. 1st game against chaos he footslogged, second game he had a LR crusader to assault from.

 

Both opponents were really good generals, the Blood Angel game we actually ran our Ardboyz lists so it was a non nonsense brawl. In both games Ragnar just shone and harvested back his points and then some. The highlight was watching him pile into a full assault squad on his own after loosing all the blood claws, but through warrior born he had accumulated 12 attacks and wiped the squad before they could strike. And yeah, my BA friend fed me units which he later said was a huge mistake.

 

So if any of you have avoided him as a point sink then do think again. His war howl giving Thunder wolves furious charge is also oh so sweet.

 

Long live the Warrior Born!

 

Ragnar, plus Grey hunters or Wolf Guard [as you get most from his +d3 attacks] can be a good thing. But what you really need to do, imo, is combine it with the FC bubble.

Otherwise, imo, you might as well use Templar Assault Terms with FC :tu:

 

As you have said, TWC work well because of their long assault range, but Fenwolves, Skyclaws and Swiftclaws can all make it into contact with something and be within the bubble.

 

Which leads me to Scouts. Scouts are an excellent threat unit, which seems to compel the foe to deploy closer to you. Just what an assault based Wolf force wants - less ground to cover :lol:

I prefer to run him in a rhino or drop pod as a raider is basically another squad of grey hunters i could be taking. whatever transport your taking is going to get blown up or imobilized if you put ragnar in it. and if he is in a rhino you can stick it the middle of other rhinos and get a cover save or block line of site, plus you really need 3+ squads of grey hunters moving up with ragnar for his war howl ability and so you can jump squads to use the banner and have a massive multiple assault for deathstars or to finish of an army, so having so far ahead of the army isnt a good idea imo.

Thew best thing about ragnar is that you can have a very shooty army, as sw naturally are and a very good assault army, well for 1 turn at least. The fact that there are so many assault armys these day, just look at the last 3 codice's dark angel, blood angel and grey knights there all assault armys making, you need an assault elemant.

 

I have ragnar run through hole armys almost by himself.

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