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Space Hulk: XT. Fan-made overhaul of the classic fave. WIP!


McYo

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Greetings all! I have been a long time wargamer, and way back in the day the first wargame that I got into was the original Space Hulk. I have played numerous other games throughout the years, but not matter what I always swing back around to my old fave. Obviously, I was ecstatic when 3rd edition was released a while back. The board was gorgeous, the minis were amazing, and above all, it was Space Hulk!

 

In my opinion, however, where GW had the opportunity to expand upon the great game they had back with first edition (I won't even get into second ed, that's like me talking about the second "Highlander" movie lol) they instead pretty much just repackaged the basic game with a few extras, and a few counter-intuitive tweaks, i.e. Guard.

 

Space Hulk being the rad piece of work that it is, a number of other games have come out over the years with similar rules sets. In my mind, none of them have truly risen past their predecessor, though many of them have had new and interesting tweaks to the core ideas. One advantage that new games have over 1st ed SH is that they can be built from the ground up with more variety than basic SH had to start with. If you look back over the progression of 1st ed SH expansions, while they managed to add a lot to the game and keep it extremely balanced (until the last version of the psychic rules, that is) some of the additions looked awkward. For example, if you were using extended ranged weapon rules, you had to look on a chart to see what roll you needed to destroy a target. This chart took up a whole page.

 

Not too long ago, I started up a blog to follow my wargaming projects. The first of these is what I have coined Space Hulk: XT. This is a complete overhaul of Space Hulk, taking the best elements of each version and expansion, streamlining them and throwing in a few twists, while still keeping the balance and flavor of the original. This includes things like extended force lists for those who want to play with Eldar, Orks, power armour Marines etc., a full revamping of the old psychic rules, and an Action Card deck similar to those seen in games like Incursion and Claustrophobia.

 

At the moment, I have up several playtest battle reports on my blog, printer-friendly version of the completed action card decks, as well as counters to go with them and a few other extra tidbits here and there (like an old paper 40K aegis defense line I did). More content is being posted (semi)regularly, and even more so now that I'm through the worst part of my finals and such.

 

So for those of you who are interested, here 'tis!

Wargaming 101

 

tl;dr version: Space Hulk rocks, so does my website about Space Hulk, go read and post stuff! :lol:

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