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Best way to utilize Terminators in a BA force?


catharsix

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So since i was able to get my hands on a full Space Hulk set, with all its glorious BA termies, i want to make sure that what i traded for it (thank god i didn't have to buy - those things cost an arm and a leg now) hasn't gone for naught.

 

That said, i al so may buy a box of CCW termies, if only to get the additional assault weapon options, claws and hammers. that way i'd have plenty of termies to make whatever configuration of squad(s) i want. The question is: what are the best squad types/size/equipment for a BA army (under the new codex)?

 

Any advice on how to organize them, equip them, and use them on the field would be greatly appreciated. I've played SM before (not BA since ages ago) but never used termies. hook me ip with your knowledge!

 

большое спасибо!

 

-C6

I like tactical terminators with a cyclone missile launcher. It has better ranged damage output than a tactical squad while still being able to move 6". They can shrug off AP3 weaponry and have a ton of power fist attacks in CC. They are even better with a TDA priest attached, the TDA upgrade cost is not too bad considering it includes a power weapon.

I'm thinking 5 termies with Dante and a sang priest in TDA. One asscan/cyclone makes it 540pts. Deepstrike in the middle of the enemy, shoot something and get the rest of your army towards the enemy. If they shoot your termies to death, thats too bad, but the rest of your army is alot closer to your enemy. If they don't, you have an terminator squad with Dante and a sang priest in the middle of the enemy!

 

Bah, make it 10 terminators + another asscan/cylone and bring it up to 790pts. Who needs a Landraider?

 

 

Too bad they take up those precious Elite slots. I need those for my dreads!

I run mine with a priest, as 2+/5++/FNP is an almost unbeatable combination. To actually use all the space hulk termies, you're gonna need a box of assault marines (for one of the sergeants and the lightning claw guy), plus you'll need to bulk the shooty termies in order to use both heavy weapons.

 

Game wise you'll need to either deep strike them or mount them in a stormraven or some sort of land raider to get them anywhere near combat. A good combination is scouts with cloaks and a teleport homer. You can deploy the scouts pretty near to an objective, use the homer to bring in the terminators and clear the objective, then use the scouts to hold it. 'Tactical' terminators also make a pretty good counter-attacking unit against armies you want to sit back and shoot before you get into combat with them. Personally, I prefer the assault cannon and cyclone launcher to the heavy flamer. If you're in range to use the heavy flamer, you're better off assaulting, and using it could put you out of range.

I'm thinking 5 termies with Dante and a sang priest in TDA. One asscan/cyclone makes it 540pts. Deepstrike in the middle of the enemy, shoot something and get the rest of your army towards the enemy. If they shoot your termies to death, thats too bad, but the rest of your army is alot closer to your enemy. If they don't, you have an terminator squad with Dante and a sang priest in the middle of the enemy!

 

Bah, make it 10 terminators + another asscan/cylone and bring it up to 790pts. Who needs a Landraider?

 

 

Too bad they take up those precious Elite slots. I need those for my dreads!

 

What good would Dante do?

I'm thinking 5 termies with Dante and a sang priest in TDA. One asscan/cyclone makes it 540pts. Deepstrike in the middle of the enemy, shoot something and get the rest of your army towards the enemy. If they shoot your termies to death, thats too bad, but the rest of your army is alot closer to your enemy. If they don't, you have an terminator squad with Dante and a sang priest in the middle of the enemy!

 

Bah, make it 10 terminators + another asscan/cylone and bring it up to 790pts. Who needs a Landraider?

 

 

Too bad they take up those precious Elite slots. I need those for my dreads!

 

What good would Dante do?

 

thats what im wondering. dante's ability to not scatter would not work because the whole unit has to have jump packs.

 

 

i do 5 LC termies with a chappy, libby, and priest in a crusader.

BA can get a lot of special rules working with TDA models.

 

I loved proving it's power to my locals.

 

10 TDA assault 3LC/7TH

3 TDA priests

1-2 TDA HQ

0-1 Sanguinor*

0-1 TDA chaplain

0-1 Dante

 

*not attached

 

I used that core over and over in it's variants and all were fun alongside 20 scouts and 3 whirlies.

Under the old codex

 

2x5 Tactical Terminators with an Assault Cannon/Cyclone + Corbulo & 1-2 Honourguard with Priests made a rather resiliant castle. The same could be done with just 1x10 Terminators & Corbulo (If anything it would be even more resiliant.)

BA can make the biggest terminator unit in the game, at 21 strong!

10 strong unit, 2 characters in TDA, 9 sanguinary priests in TDA!

 

Not saying it is strong, but it can have a psychological effect on your opponent! :D

 

No, the priests are 0-1 and then 1-3.

BA can make the biggest terminator unit in the game, at 21 strong!

10 strong unit, 2 characters in TDA, 9 sanguinary priests in TDA!

 

Not saying it is strong, but it can have a psychological effect on your opponent! :D

 

No, the priests are 0-1 and then 1-3.

Priests are not 0-1. You can have 9 priests in 1 FOC.

I'm thinking 5 termies with Dante and a sang priest in TDA. One asscan/cyclone makes it 540pts. Deepstrike in the middle of the enemy, shoot something and get the rest of your army towards the enemy. If they shoot your termies to death, thats too bad, but the rest of your army is alot closer to your enemy. If they don't, you have an terminator squad with Dante and a sang priest in the middle of the enemy!

 

Bah, make it 10 terminators + another asscan/cylone and bring it up to 790pts. Who needs a Landraider?

 

 

Too bad they take up those precious Elite slots. I need those for my dreads!

 

What good would Dante do?

 

thats what im wondering. dante's ability to not scatter would not work because the whole unit has to have jump packs.

You are, of course, correct. The idea came up when a friend and myself was playing yesterday, didn't check the codex to confirm it. Since all my slots are taken by Dreads and maybe a priest it's a no for me anyway.

Then we need to use a locator beacon instead. Scouts or a drop pod will do what dante could do. 10 scout bikers with a beacon costs 10pts more than Dante. <_<

Termies jumping out of a SR is an amazingly fun way to use Termies, add in a TDA libby or priest for even more TDA fun. I've considered running a drop pod heavy army with deepstriking Termies but haven't make it happen yet.

 

My initial thought's are 10x shooty termies combat squadded each with a TDA libby and TDA priest, a couple 10 man scout squads (1 w/ all botlers and a fist and the other all snipers w/ ML) each w/ camo cloaks and a beacon, a tactical squad w/ pod for objectives and 2x heavy support dreads (MM, blood fist weapons) in pods w/ beacons.

 

Infiltrate the scouts and drop the dread pods first turn, hopefully bring in the termies (combat squaded) +priest/libby and tacticals on turn 2-3. Definitely not the most competitive list but would be fun to try out at least.

wow, thanks for the wide variety of very detailed responses! i was worried that since i hadn't seen many TDA BA lists, (but alot of DOA) that maybe they weren't really a good investment. i am actually going to get a CCW TDA squad box too, to fill out the straight-up assault end of the bargain as well. And the SPace Hulk set already gives me a TDA Librarian, and i've always been fond of the metal TDA Chaplain as well... and i think one (or more?) of those Space Hulk guys are going to become Sanguinary Priests as well...

 

thanks for all the ideas guys. when i get this force up and running, i'll be starting a plog for it. i am going to be doing Angels Encarmine, and have already begun preliminary conversion work (i am sculpting bat-style wings onto the traditional feather-style wings iconography of the new BA plastics)

 

-C6

Right, a bit more on topic.

 

10 x Tactical Termi, 2 x Cyclone M.L and a naked priest, start on the board in combat squads,

constantly moving towards the enemy. Rest of the army drop in as DoA and trap the enemies in between.

id go assault cannon purely becasue it looks cooler... and shooty ones as they are just cool...(cc ones need delivery) optional termy priest/termy libby/ chappy(wouldnt pay for termy armour, costs gives you plus one to your save and a stormbolter, but costs you an attack... nah thanks... although it does look cool...) or other such character... although none are complusary...
id go assault cannon purely becasue it looks cooler... and shooty ones as they are just cool...(cc ones need delivery) optional termy priest/termy libby/ chappy(wouldnt pay for termy armour, costs gives you plus one to your save and a stormbolter, but costs you an attack... nah thanks... although it does look cool...) or other such character... although none are complusary...

 

Ass-cannons deffo are cool. The thing is that CML is good now. For once. The role I suggested is some heavy suppresion and possibly early transport popping for V.V to benefit from, hence ass-cannon doesn't cut it (the range that is).

What's not to love about a rack of short range space ship missiles strapped to your head?

 

Ass-cannons deffo are cool. The thing is that CML is good now. For once. The role I suggested is some heavy suppresion and possibly early transport popping for V.V to benefit from, hence ass-cannon doesn't cut it (the range that is).

 

Hey now, it was great in 1st and 2nd ed! That's not too long ago.

depends on the termy your firing it at. if it has 2 wounds + id want to use the missile incase i get to instakill. though other than that assa cannon would be better particularly if you score a rending hit(though storm sheilds mitigate that a fair bit...) of course i wouldnt let termys take on termys on their own... that would be a not so good idea...

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