Something Wycked Posted April 27, 2011 Share Posted April 27, 2011 From a thread in the OI discussing Warp Quake, a question has come up about the interaction between Warp Quake and units disembarking from Drop Pods. Q: Does a unit being transported by a vehicle that has arrived by Deep Stike that turn also count as having arrived by Deep Strike? (p95) A: Yes. The question is, does the unit count as having arrived via deep strike, and is counted as such for the Warp Quake power? Let's say a drop pod arrives from deep strike and does so outside of the area of effect of Warp Quake, but the unit being transported inside, as it deploys from inside the pod, crosses the line into Warp Quake's area of effect. If the unit suffers a mishap, does it only effect the squad and not the pod? If yes: -If the unit is destroyed, does the pod also count as destroyed or does it stay on the table? -If the unit is misplaced, does the pod get redeployed in the same location as the squad or does it stay put and the squad get redeployed without it? How does one explain the squad "teleporting" to a different location from the pod? -If the squad is Delayed, does the pod go back into reserves with them or does it stay on the table? How does the squad then arrive from Reserves, as it was already declared to be Deep Striking but now doesn't have a means to Deep Strike? If no: -How does one justify the pod suffering the effect of the Warp Quake when it has already arrived safely, and it is only the squad that is inside the power's area of effect? Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/ Share on other sites More sharing options...
Grey Mage Posted April 27, 2011 Share Posted April 27, 2011 No, because disembarking isnt deploying. Only the Drop Pod itself will suffer misshap- though the squad inside will be bound by the result. If it lands 13" away and then they disembark in, they havent done anything to trigger misshap. For clarity- the squad has already successfully deployed when they disembark from the pod. At the time of deepstrike they are being transported by the drop pod, and so suffer deepstrike misshap with it if it misshaps... just like normal. This is no different than say a deepstriking stormraven. Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2738224 Share on other sites More sharing options...
Angelis Mortis Posted April 27, 2011 Share Posted April 27, 2011 I would say no. The squad arrived at the point where the pod arrived. Then it disembarked into the zone. It didn't actually deepstrike into it, even though the FAQ tell us it still is considered to be under DS restrictions (ie, No heavy weapon fire, no assault, etc). Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2738225 Share on other sites More sharing options...
Something Wycked Posted April 27, 2011 Author Share Posted April 27, 2011 Fantastic, thanks fellas. Simple answer I should have seen- the unit already arrived from Deep Strike in a pod. They are not arriving from Deep Strike again when they're simply just disembarking from their transport. Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2738242 Share on other sites More sharing options...
Spacefrisian Posted April 27, 2011 Share Posted April 27, 2011 Just a quickie on that mishap thing. Does that mishap counts as landing in impassable terrain? Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2738386 Share on other sites More sharing options...
Grey Mage Posted April 27, 2011 Share Posted April 27, 2011 Landing in impassable terrain will cause you to misshap. Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2738393 Share on other sites More sharing options...
Spacefrisian Posted April 27, 2011 Share Posted April 27, 2011 So that would mean the droppod is placed outside of the Warpquake zone? Or am i missing something here. Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2738398 Share on other sites More sharing options...
Grey Mage Posted April 27, 2011 Share Posted April 27, 2011 Yeah, I think somethings not connecting. Its not impassable, its not a model, its just a zone where you misshap- the DP has no protection against it. Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2738445 Share on other sites More sharing options...
Spacefrisian Posted April 27, 2011 Share Posted April 27, 2011 Iam guessing that it will be faq'ed in the future. Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2738474 Share on other sites More sharing options...
BOBMAKENZIE Posted April 27, 2011 Share Posted April 27, 2011 What happens if the pod lands within the zone. If both the squad and the pod are treated as deep striking would you test for mishap independently for each of them? Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2738671 Share on other sites More sharing options...
JamesI Posted April 27, 2011 Share Posted April 27, 2011 What happens if the pod lands within the zone. If both the squad and the pod are treated as deep striking would you test for mishap independently for each of them? The mishap should occur before the squad gets out of the pod. So just 1 mishap roll. Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2738676 Share on other sites More sharing options...
BOBMAKENZIE Posted April 27, 2011 Share Posted April 27, 2011 What happens if the pod lands within the zone. If both the squad and the pod are treated as deep striking would you test for mishap independently for each of them? The mishap should occur before the squad gets out of the pod. So just 1 mishap roll. Wouldn't the Aura effect invade the pod because ranges to squads are measured to and from vehicle hulls? Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2738688 Share on other sites More sharing options...
JamesI Posted April 27, 2011 Share Posted April 27, 2011 I guess the way I'm looking at it is 1 mishap result that affects both the pod and the passengers. Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2738703 Share on other sites More sharing options...
Hellios Posted April 27, 2011 Share Posted April 27, 2011 I guess the way I'm looking at it is 1 mishap result that affects both the pod and the passengers. Yer if the pod is destroyed the guys inside die... if the pod is ok the guys inside are ok until they get shot :( Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2738784 Share on other sites More sharing options...
Grey Mage Posted April 27, 2011 Share Posted April 27, 2011 What happens if the pod lands within the zone. If both the squad and the pod are treated as deep striking would you test for mishap independently for each of them? The mishap should occur before the squad gets out of the pod. So just 1 mishap roll. Wouldn't the Aura effect invade the pod because ranges to squads are measured to and from vehicle hulls? The DP hasnt successfully deep-struck yet, so the squad doesnt yet counts-as deep striking. Even if you wanted to use the aura rules like that it wouldnt work. Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2739001 Share on other sites More sharing options...
Niiai Posted April 27, 2011 Share Posted April 27, 2011 Grey Mage you make the world go round. :-) Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2739225 Share on other sites More sharing options...
Something Wycked Posted April 28, 2011 Author Share Posted April 28, 2011 Iam guessing that it will be faq'ed in the future. I doubt that :huh: Warp Quake is designed to be a defense against Deep Strike, and Drop Pods are solidly in the Deep Strike camp. @ Bob - Can't affect a squad inside a transport with a psychic power, unless the model using the power is also in a transport. Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2739457 Share on other sites More sharing options...
Grimtooth Posted April 28, 2011 Share Posted April 28, 2011 Counts as deepstriking is not deepstriking, WQ affects units deepstriking, not units that count as deepstriking. Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2739458 Share on other sites More sharing options...
Grey Mage Posted April 28, 2011 Share Posted April 28, 2011 Well it would, if they took such an action- but they dont count as deepstriking, they count as having deep struck that turn. Its an important if subtle difference. Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2739522 Share on other sites More sharing options...
shatter Posted April 28, 2011 Share Posted April 28, 2011 I feel this is as open and shut as Grey Mage states. Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2739527 Share on other sites More sharing options...
Something Wycked Posted April 28, 2011 Author Share Posted April 28, 2011 Another couple of questions just occurred to me. How would Warp Quake interact with units being redeployed via The Summoning? Or with Shadow Skies/Blood Skies via a Storm Raven? IIRC, The Summoning causes the models to arrive "using the Deep Strike rules" and so does deploying from a flat-out moving Storm Raven. Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2739529 Share on other sites More sharing options...
Grimtooth Posted April 28, 2011 Share Posted April 28, 2011 I would say hat both mechanics are using the deepstrike rules to complete their named movement so would be affected. There is no qualifier of count as or anything. Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2739631 Share on other sites More sharing options...
Something Wycked Posted April 28, 2011 Author Share Posted April 28, 2011 You're right about the language of The Summoning- it flat says "using the Deep Strike rules". But for Shadow Skies: "...deploy the squad as if it were Deep Striking onto that point." That would indicate to me they are not, but are treated as. So Warp Quake would affect units moving via The Summoning but not Shadow Skies. And, similarly, affect Gate of Infinity, as it says "using the Deep Strike rules" as well. Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2739658 Share on other sites More sharing options...
Spacefrisian Posted April 28, 2011 Share Posted April 28, 2011 Shadow skies say "as if deepstriking" that pretty much says deepstriking to me. Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2739690 Share on other sites More sharing options...
BOBMAKENZIE Posted April 28, 2011 Share Posted April 28, 2011 @ Bob - Can't affect a squad inside a transport with a psychic power, unless the model using the power is also in a transport. touche. Link to comment https://bolterandchainsword.com/topic/228473-warp-quake-and-units-in-drop-pods/#findComment-2739838 Share on other sites More sharing options...
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