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S10 daemonhammers


Wildfire

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Except the multiplication is always done before the addition, or is it specifically worded to bypass the main rulebook? (my book is at home)

 

e.g. 4*2 +1 = 9

Its specifically stated in the GK codex that Hammerhand triggers before doubling, and specifically mentioned a HH Daemonhammer is therefore S10.

Except the multiplication is always done before the addition, or is it specifically worded to bypass the main rulebook? (my book is at home)

 

e.g. 4*2 +1 = 9

Its specifically stated in the GK codex that Hammerhand triggers before doubling, and specifically mentioned a HH Daemonhammer is therefore S10.

 

Correctamundo Extremis.

Prepare to be Faqminated. (is that a word or have i invented a whole new word just now)

 

I doubt it, I think Mr Ward knew exactly what he was doing here.

 

Not that I have a problem with it, it can insta-kill Thunderwol...oh wait I don't run them, I suppose it could give a Land Raider a headach...once again not fielded by me XD

 

And it's not like they can spam Melta weaponry or anything so I'm not that fussed.

 

(I understand I don't field a typical army and therefore others might be slightly concerned with this S10 weapon but hey *shrugs*)

 

Interesting though that it mentions it specifically as working like that (as with those funky grenades actually lowering the ID threshold)

It won't be FAQed; there is no question to answer.

That doesn't mean it won't be changed in a FAQ. Its happened before.

 

True. But I doubt it. It seems so very deliberate and isn't game breaking, IMHO.

You are probably right. Its not a big deal, in fact I'm glad GW wrote this the way they did to eliminate the argument (such as it existed with thunderhammers and Thunderwolves as an example). Shows they learned from previous issues.

Interesting though that it mentions it specifically as working like that (as with those funky grenades actually lowering the ID threshold

 

It holds a certain hope for the future, such clarification. If it doesn't catch on, enjoy it while you can :)

Yeah they may be S10, but they still hit at initiative 1. Plenty of time to kill the hammer guy first. And hey, S10 may be bad news, but it can still only kill one guy at a time. Now S10 halberds...there's a bit of worry.

 

Easier said than done, considering that they can be master-crafted, the Dreadknight version strikes at I4 and they can be run in multiples in certain squads with 2A models such as Termies, Paladins and Purifiers.

Really having S10 over S9 only matters against vehicles. If you think about it you probably won't be using hammerhand against T5 multiple wound models to get S10 on your force hammers, you instead activate force weapon making all your weapons do instant death regardsless of toughness. Against vehicles you have 1 strength more then normal which is nice, I guess its because the GK have little access to melta bombs (as far as I can tell only grand master, brother captain, techmarine and warrior acolyte) and melta weapons in general (only inquisitorial servitors?).
Yeah they may be S10, but they still hit at initiative 1. Plenty of time to kill the hammer guy first. And hey, S10 may be bad news, but it can still only kill one guy at a time. Now S10 halberds...there's a bit of worry.

 

Easier said than done, considering that they can be master-crafted, the Dreadknight version strikes at I4 and they can be run in multiples in certain squads with 2A models such as Termies, Paladins and Purifiers.

 

Not to mention with the right librarian in toe can raise that to a fleet and I10 and against vehicles can unleash 10 + 3D6 pen roll ... that sort of think has seriously go to ruin someones day

Nope, Quicksilver happens at the start of the turn. When assault comes, the model is then reduced to I1 by the 'Hammer.

 

hmmm I'd argue it would be I4 rather than I1 but looking at the rules closer i can agree with the idea that Quicksilver wouldn't work ... there goes my 10 man hammer team idea :huh:

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