Wildfire Posted April 27, 2011 Share Posted April 27, 2011 People keep mentioning S10 daemonhammers. Are they just assuming MoT and HH going off at the same time, or what? Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/ Share on other sites More sharing options...
BrotherWasted Posted April 27, 2011 Share Posted April 27, 2011 Hammerhand grants +1S, and THEN the strength is doubled by the Daemonhammer. It's right there in the Hammerhand rules. (4+1) * 2 = 10. Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2738588 Share on other sites More sharing options...
Brother Nihm Posted April 27, 2011 Share Posted April 27, 2011 Except the multiplication is always done before the addition, or is it specifically worded to bypass the main rulebook? (my book is at home) e.g. 4*2 +1 = 9 Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2738595 Share on other sites More sharing options...
Joasht Posted April 27, 2011 Share Posted April 27, 2011 Except the multiplication is always done before the addition, or is it specifically worded to bypass the main rulebook? (my book is at home) e.g. 4*2 +1 = 9 Its specifically stated in the GK codex that Hammerhand triggers before doubling, and specifically mentioned a HH Daemonhammer is therefore S10. Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2738599 Share on other sites More sharing options...
Angelis Mortis Posted April 27, 2011 Share Posted April 27, 2011 Except the multiplication is always done before the addition, or is it specifically worded to bypass the main rulebook? (my book is at home) e.g. 4*2 +1 = 9 Its specifically stated in the GK codex that Hammerhand triggers before doubling, and specifically mentioned a HH Daemonhammer is therefore S10. Correctamundo Extremis. Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2738609 Share on other sites More sharing options...
Brother Nihm Posted April 27, 2011 Share Posted April 27, 2011 Right-o. :) Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2738615 Share on other sites More sharing options...
Wildfire Posted April 27, 2011 Author Share Posted April 27, 2011 Huh. I never noticed that. Veeeery interesting. Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2738694 Share on other sites More sharing options...
Brother Nihm Posted April 27, 2011 Share Posted April 27, 2011 Very, Then there is the fact that GW breaks their own rules by doing this, I wonder why we haven't seen that crop up more often. Wait a minute.. :) Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2738698 Share on other sites More sharing options...
Spacefrisian Posted April 27, 2011 Share Posted April 27, 2011 Prepare to be Faqminated. (is that a word or have i invented a whole new word just now) Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2738705 Share on other sites More sharing options...
Hfran Morkai Posted April 27, 2011 Share Posted April 27, 2011 Prepare to be Faqminated. (is that a word or have i invented a whole new word just now) I doubt it, I think Mr Ward knew exactly what he was doing here. Not that I have a problem with it, it can insta-kill Thunderwol...oh wait I don't run them, I suppose it could give a Land Raider a headach...once again not fielded by me XD And it's not like they can spam Melta weaponry or anything so I'm not that fussed. (I understand I don't field a typical army and therefore others might be slightly concerned with this S10 weapon but hey *shrugs*) Interesting though that it mentions it specifically as working like that (as with those funky grenades actually lowering the ID threshold) Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2738712 Share on other sites More sharing options...
Valerian Posted April 27, 2011 Share Posted April 27, 2011 Prepare to be Faqminated. (is that a word or have i invented a whole new word just now) It won't be FAQed; there is no question to answer. V Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2738823 Share on other sites More sharing options...
JamesI Posted April 27, 2011 Share Posted April 27, 2011 Prepare to be Faqminated. (is that a word or have i invented a whole new word just now) It won't be FAQed; there is no question to answer. V That doesn't mean it won't be changed in a FAQ. Its happened before. Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2738841 Share on other sites More sharing options...
number6 Posted April 27, 2011 Share Posted April 27, 2011 It won't be FAQed; there is no question to answer. That doesn't mean it won't be changed in a FAQ. Its happened before. True. But I doubt it. It seems so very deliberate and isn't game breaking, IMHO. Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2738933 Share on other sites More sharing options...
JamesI Posted April 27, 2011 Share Posted April 27, 2011 It won't be FAQed; there is no question to answer. That doesn't mean it won't be changed in a FAQ. Its happened before. True. But I doubt it. It seems so very deliberate and isn't game breaking, IMHO. You are probably right. Its not a big deal, in fact I'm glad GW wrote this the way they did to eliminate the argument (such as it existed with thunderhammers and Thunderwolves as an example). Shows they learned from previous issues. Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2738936 Share on other sites More sharing options...
c-wrex Posted April 27, 2011 Share Posted April 27, 2011 Yeah they may be S10, but they still hit at initiative 1. Plenty of time to kill the hammer guy first. And hey, S10 may be bad news, but it can still only kill one guy at a time. Now S10 halberds...there's a bit of worry. Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2739190 Share on other sites More sharing options...
Thaelion Hexis Posted April 27, 2011 Share Posted April 27, 2011 Interesting though that it mentions it specifically as working like that (as with those funky grenades actually lowering the ID threshold It holds a certain hope for the future, such clarification. If it doesn't catch on, enjoy it while you can :) Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2739261 Share on other sites More sharing options...
BrotherWasted Posted April 27, 2011 Share Posted April 27, 2011 Yeah they may be S10, but they still hit at initiative 1. Plenty of time to kill the hammer guy first. And hey, S10 may be bad news, but it can still only kill one guy at a time. Now S10 halberds...there's a bit of worry. Easier said than done, considering that they can be master-crafted, the Dreadknight version strikes at I4 and they can be run in multiples in certain squads with 2A models such as Termies, Paladins and Purifiers. Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2739287 Share on other sites More sharing options...
BLACK BLŒ FLY Posted April 27, 2011 Share Posted April 27, 2011 I doubt very much that it will be downgraded to S9... just look how good the thunderpups have it. G :) Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2739295 Share on other sites More sharing options...
c-wrex Posted April 27, 2011 Share Posted April 27, 2011 In my opinion the hammers are at their own most cost effective on paladins and two+ wound models. Just my opinion. Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2739298 Share on other sites More sharing options...
BLACK BLŒ FLY Posted April 27, 2011 Share Posted April 27, 2011 I agree. G :) Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2739299 Share on other sites More sharing options...
Drachnon Posted April 27, 2011 Share Posted April 27, 2011 Really having S10 over S9 only matters against vehicles. If you think about it you probably won't be using hammerhand against T5 multiple wound models to get S10 on your force hammers, you instead activate force weapon making all your weapons do instant death regardsless of toughness. Against vehicles you have 1 strength more then normal which is nice, I guess its because the GK have little access to melta bombs (as far as I can tell only grand master, brother captain, techmarine and warrior acolyte) and melta weapons in general (only inquisitorial servitors?). Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2739350 Share on other sites More sharing options...
embalancer Posted April 27, 2011 Share Posted April 27, 2011 Yeah they may be S10, but they still hit at initiative 1. Plenty of time to kill the hammer guy first. And hey, S10 may be bad news, but it can still only kill one guy at a time. Now S10 halberds...there's a bit of worry. Easier said than done, considering that they can be master-crafted, the Dreadknight version strikes at I4 and they can be run in multiples in certain squads with 2A models such as Termies, Paladins and Purifiers. Not to mention with the right librarian in toe can raise that to a fleet and I10 and against vehicles can unleash 10 + 3D6 pen roll ... that sort of think has seriously go to ruin someones day Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2739401 Share on other sites More sharing options...
BrotherWasted Posted April 27, 2011 Share Posted April 27, 2011 Nope, Quicksilver happens at the start of the turn. When assault comes, the model is then reduced to I1 by the 'Hammer. Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2739437 Share on other sites More sharing options...
embalancer Posted April 27, 2011 Share Posted April 27, 2011 Nope, Quicksilver happens at the start of the turn. When assault comes, the model is then reduced to I1 by the 'Hammer. hmmm I'd argue it would be I4 rather than I1 but looking at the rules closer i can agree with the idea that Quicksilver wouldn't work ... there goes my 10 man hammer team idea :huh: Link to comment https://bolterandchainsword.com/topic/228495-s10-daemonhammers/#findComment-2739445 Share on other sites More sharing options...
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