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A few Grey Knights questions From a non-GK player


CoyoteGospel

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I apologize profusely if these topics have been tackled elsewhere. No doubt they have, but in my digging around I didn't find answers.

 

That being said, I've now played 4 games against my buddy's shiny new GK's and a couple of things are bugging me. Any input is appreciated....

 

 

1) A Nemesis Greatsword allows a Dreadknight to re-roll failed To Hit, To Wound and Armour Pen roles in CC. A Doomfist acts as a DCCW, therefore doubling his strength. If a Dreadknight is armed with both, do these stack or must he choose to attack with either the Doomfist -or- the Greatsword?

 

 

2) Hammerhand states that it may be used in the Assault Phase in "either players turn". Does this mean my opponent can use it on his turn when he charges me and use it again in my assault phase when we're (hopefully) still locked in combat? That seems a bit much, but the wording seems a little vague. According to the BRB, a psyker can use one power per 'Player Turn'. According to C:GK, a Brotherhood of Psykers can use "one power each turn" (doesn't specifically state 'each player turn').

 

 

3) The BRB is a little vague about how to handle multiple wound models that are armed differently. In the example given they use a unit of Nobz where one of them is upgraded, explaining that you must allocate wounds to a Nob that is already injured when possible. This is very straightforward. However, in a complex situation such as Paladins, who have 2 W and can all be armed differently for Wound allocation purposes things get messy.

 

Since you're never rolling a mass of saves (as they are all armed differently) it's much harder to remove 'whole' casualties. In my limited experience fighting Grey Knights I have found it not uncommon for 3 or 4 Paladins to be slogging about with 1 W on them each making it hard to keep track of (not to mention making them damn hard to kill!). The way my buddy and I have interpreted the rules is this: If a model already has a wound, a new wound must be allocated to that model before it can be allocated to an unwounded model (ie- A 5 man Paladin unit contains 3 unwounded models and (due to wound allocation) 2 models that have each taken a wound. On my next shooting attempt, I cause three wounds - 2 of those must be allocated to the two models that have taken a wound with the third being allocated to one of the other models (as opposed to allocating them to the three unwounded models). Does this make sense? It's quite a headache and if they make their saves, it still doesn't prevent the scenario of 4 different models walking around with 1 wound, but at least it provides a little structure. Feels like no one considered this when playtesting...

1. Greatsword allows rerolls for to hit, to wound, and armor pen. The Doomfists will very likely be S10 after the FAQ comes out. If equipped with both, he must choose which one he attacks with, meaning only 3 attacks, 4 on the charge. If equipped with two fists, he has 4 attacks for the paired close combat weapon.

 

2. Yes, hammerhand can be used in both players assault phases, after assault moves have been made. And yes, a psyker can cast their limit of powers every player turn.

 

3. Yes, paladins are very difficult to kill with wound allocation. The player can choose which models takes which wounds so long as each take the same number with the exception of extras. This is part of the reason they are 55pt base.

 

You do not have to allocate a wound to an already wounded multiwound model so long as they all have unique profiles. The Nob example was for identical models in which wounds are effectively pooled and you must remove a wounded model first. This has no bearing on fully unique units.

1) He must choose which weapon to wield, according to the Multiple Special Weapons entry in the BRB. As an interesting side note, the DCCW is statistically inferior to the Greatsword in every circumstance with the sole exception of inflicting Instant Death against T4 or T5. Also note that, because the two weapons are different, he can never claim the +1 attack for wielding two weapons if he has traded out one for the Greatsword (although he can do so if both his melee weapons are DCCWs!).

 

2) According to the BRB FAQ, any non-specific mention of "turn" means "player turn". Yes, he can cast Hammerhand in both assault phases, and can cast a number of psychic powers equal to his Psyker Master Level each player turn.

 

3) The method you describe is not correct. Wound allocation rules allow the player to allocate the wounds at their pleasure, so long as no model receives two wounds before everyone else has one. This does mean that a unit of 2W models that are armed differently can play 'wound allocation games' in order to prevent models from being removed as casualties. This has been done for years with Ork Biker Nobz, for example, and its veracity in tournaments is well understood. There is nothing to prevent a squad of five Paladins from walking around with one wound on each of them, and this is both intended and well understood by the designers.

 

Hope this helps. Happy gaming! :RTBBB:

 

EDIT: Doh! Pre-empted! Well played, Zagman...

To clarify some more, you allocate hit to model with the stipulation you can't assign a second hit unless everybody had been assigned.

 

Once allocated, you roll for all identical "gaming" model at the same time. For any unsaved wound in each "gaming" group, remove whole model when possible. If unsaved wound cause Instant Death, remove unwounded model first.

 

Identical "gaming" model is defined as model with same exact profile and same exact wargears etc.

 

Ex 1: a unit of 5 pallies, all armed the same with storm bolter and sword. Since these 5 are identical gaming model, roll for all hits at the same time. If there were 4 unsaved wound, 2 models get removed.

 

Ex 2: a unit of 5 pallies. 3 are armed psycannon and halberd, one armed with hammer and incinerator, and one with sword and bolter. The 3 armed similarly are rolled as one group and whole model removed when possible.

 

Ex 3: a unit of 5 pallies. One upgrade to apothecary with bolter & sword. One has bolter & sword. One has psycannon and halberd. One has bolter and halberd. One has psycannon and sword. So all are unique gaming model and one can play wound allocation game by spreading the hit around, assigning potential ID to model already wounded, etc.

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