Marik Posted April 29, 2011 Share Posted April 29, 2011 What do you normally give your tactical squad Sargent? I cant decide if should just be bp/pw,w bolter and fist, or maybe a plasma pistol or combi weapon? something else? Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/ Share on other sites More sharing options...
d@n Posted April 29, 2011 Share Posted April 29, 2011 generally take a powerfist for opening up vehicles, killing monsters and walkers as they will chew through a tac squad , so a fist is mandatory imo and as your not getting an attack bonus from a pistol just take a bolter. unless your using vulken then take combi flamer or melta. Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2740741 Share on other sites More sharing options...
Deschenus Maximus Posted April 29, 2011 Share Posted April 29, 2011 It depends on what role you want your squad to fulfill, and what army that squad will be a part of. But possible loadouts would be: -Fist + combi melta in a Rhino squad with meltagun and missile launcher (agressive Mech-based army) -Boltgun or Combi-Plasma in a foot squad with plasmagun and plasma cannon (objective holder/fire support in DoA-ish foot army) Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2740754 Share on other sites More sharing options...
dadieau Posted April 29, 2011 Share Posted April 29, 2011 I'm running them with Infernus Pistol and Power Fist. Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2740758 Share on other sites More sharing options...
Zeller Posted April 29, 2011 Share Posted April 29, 2011 I run a mix. Different sergeants just to give the squads some flavor. Most have bp/ccw while others have PF or PW. I try to keep it simple. Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2740894 Share on other sites More sharing options...
Gv0zD Posted April 29, 2011 Share Posted April 29, 2011 I took combi-plas with PF in my recent mech list. The rest of the squad have meltagun and misile launcher. Sarge and meltagunner ride in flamerback. I find this squad pretty flexible. Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2740922 Share on other sites More sharing options...
knife&fork Posted April 29, 2011 Share Posted April 29, 2011 Combi-plas on the fist? Not risking it since I've found that tacticals often end up outside of the priest bubble. Combi-flamer in case you don't have a flamer, combi-melta in case the squad doesn't have a melta. If I want to keep the points down I go with a storm bolter rather than the bolt pistol, this goes for any model with a powerfist. Doesn't cost much and adds some firepower. I'm probably the only person in the world using them. OK, slight hyperbole. Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2740936 Share on other sites More sharing options...
Gv0zD Posted April 29, 2011 Share Posted April 29, 2011 Combi-plas in case they face high T units. Two s7 shots are better than one s8. I rarely used it, but when I did it helped. I also run plasma honor guard in my DoA list, and luckily I'm 'bad' at rolling 1s with plasma. So rolling 1 with two plasma shots is not very probable. But now that I'm thinking of it, I feel the fist doesn't belong there. I'll keep my tact purely shooty. So no PF anymore :) Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2740950 Share on other sites More sharing options...
Cpt. Blood Donator Posted April 29, 2011 Share Posted April 29, 2011 Power fist and Storm bolter. Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2740999 Share on other sites More sharing options...
sp4rky Posted April 29, 2011 Share Posted April 29, 2011 I run Power Fists on all of my sergeants because I used to find that the squads without fists usually ended up facing something that they couldn't kill without it. It also helps in case you're objective camping squad gets itself into combat. As of tonight, all my Fist wielding tactical sergeants will also feature Storm Bolters. Thanks for the idea K&F and Blood Donator <_< Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2741029 Share on other sites More sharing options...
Cpt. Blood Donator Posted April 29, 2011 Share Posted April 29, 2011 I run Power Fists on all of my sergeants because I used to find that the squads without fists usually ended up facing something that they couldn't kill without it. It also helps in case you're objective camping squad gets itself into combat. As of tonight, all my Fist wielding tactical sergeants will also feature Storm Bolters. Thanks for the idea K&F and Blood Donator :) Hoh, thought I might want to elaborate on that a bit. The problem with combi plas has been made quite clear, combi-melta on a BS4 model that doesn't want to be in range is rather crap too. A storm bolter than adds a shot at range, nice and simple. Also it adds a shot for those unfortunate moments when it's bolt pistol followed by charge time. They may or may not influence the game at all, but for just 3 points it's a rather nice fit if there's nothing else to spend points on. Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2741087 Share on other sites More sharing options...
JamesI Posted April 29, 2011 Share Posted April 29, 2011 I'm running them with Infernus Pistol and Power Fist. If I recall correctly, tac sergeants can't take Infernus Pistols. Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2741136 Share on other sites More sharing options...
Deschenus Maximus Posted April 29, 2011 Share Posted April 29, 2011 I have 1 tac sergeant w/ SB and fist. The SB doesn't add too much to the unit, but at 3 pts, it's inexpensive enough that I'm not losing sleep over it. Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2741172 Share on other sites More sharing options...
Dhx711 Posted April 29, 2011 Share Posted April 29, 2011 I'm running them with Infernus Pistol and Power Fist. If I recall correctly, tac sergeants can't take Infernus Pistols. Correct Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2741306 Share on other sites More sharing options...
AGPO Posted April 29, 2011 Share Posted April 29, 2011 Storm bolters are a nice option to have, and I'll be magnetising my sergeants at some point so they can all have the option of one. However, I'd only take it if I'd got a few points going spare after melta-bombs etc. Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2741323 Share on other sites More sharing options...
bushman101 Posted April 29, 2011 Share Posted April 29, 2011 depending on how the rest of my army is decked out, the Sgt has either a fist or a power weapon Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2741550 Share on other sites More sharing options...
dadieau Posted April 30, 2011 Share Posted April 30, 2011 Oops, I stand corrected, thinking of Assualt Squad Sgt. I have more of those in play than tac sgts. Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2742080 Share on other sites More sharing options...
Smallboy Posted April 30, 2011 Share Posted April 30, 2011 Power Fist for me, just for that "ooh bugger thats big" moment Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2742094 Share on other sites More sharing options...
Losfer Werds Posted May 1, 2011 Share Posted May 1, 2011 I tend to have my Sergeants make up for the short comings of the squad, for example I have a squad with a flamer and a heavy bolter, but the Sergeant carries a combi-melta. Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2742839 Share on other sites More sharing options...
vharing Posted May 1, 2011 Share Posted May 1, 2011 I have 2 tact squads from the black reach boxed set. I made 2 sargs to use to add to the unit to give it more kick. One is with fist and plamsa pistol (duh!), and one is with storm bolter and fist. I havent ever acutally kill the fist/plasma sarg with an overheat yet, but it was really a stupid idea. Link to comment https://bolterandchainsword.com/topic/228641-tactical-squad-sargent/#findComment-2743511 Share on other sites More sharing options...
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