Tograth Posted May 1, 2011 Share Posted May 1, 2011 Hi all, one thing that has been bugging me about jokaero are their digital weapons: Can a jokaero move and shoot their digital weapons as, say, a multimelta or lascannon? Link to comment https://bolterandchainsword.com/topic/228838-jokaero-and-shooting/ Share on other sites More sharing options...
Seahawk Posted May 1, 2011 Share Posted May 1, 2011 They fire as those weapons, including all the rules to do so, which would include being Heavy weapons. They cannot move and fire the multi-melta or lascannon. Link to comment https://bolterandchainsword.com/topic/228838-jokaero-and-shooting/#findComment-2743651 Share on other sites More sharing options...
KnowThyEnemy Posted May 2, 2011 Share Posted May 2, 2011 I've got another jokearo question, if you don't mind me asking it here Tograth. Their D6 ability they get to roll for (name is escaping me) says they get +1 for each jokearo after the first in the unit. I've heard people say that there is no infinite loop caused by this and then ive heard there is. what im thinking is with 6 jokearo, thats +5 to the dice roll, meaning no matter what you roll itll be a 6 the first time. now you roll 2 dice (because of what 6 says to do) and the original dice roll cant be a 6 again (no duplicate rolls). so what does this dice become if not a 6? does it get discarded? do you downgrade by 1? do you not add the +5 to it like you did initially? do you just get to choose? or is this something thats already been asked in the FAQ post? :confused: Link to comment https://bolterandchainsword.com/topic/228838-jokaero-and-shooting/#findComment-2744313 Share on other sites More sharing options...
Seahawk Posted May 2, 2011 Share Posted May 2, 2011 That one is already in the FAQ thread. Link to comment https://bolterandchainsword.com/topic/228838-jokaero-and-shooting/#findComment-2744333 Share on other sites More sharing options...
Inquisitor_Fox Posted May 2, 2011 Share Posted May 2, 2011 i've been thinking... add, say 5 jokearo, and 7 gun servitors with plasma cannons and an ordo hereticus inquisitor equipped with a Psyocculum. you'll always ghet two upgrades, can fire 5 lascannons and the Pcannons at any squads containing a Psyker at BS 10... where is the flaw in this squad? Link to comment https://bolterandchainsword.com/topic/228838-jokaero-and-shooting/#findComment-2744653 Share on other sites More sharing options...
KnowThyEnemy Posted May 2, 2011 Share Posted May 2, 2011 none. just imagine, if you will, shooting all those zoanthropes/hive tyrants/tervigons/etc with some big-ole lascannon goodness Link to comment https://bolterandchainsword.com/topic/228838-jokaero-and-shooting/#findComment-2744702 Share on other sites More sharing options...
T3mpl@r Crusade Posted May 2, 2011 Share Posted May 2, 2011 I am pretty sure the rolling works like this: you have 5+ for the jokearo, easily giving a 6 and up roll. you now have to roll for "the works". Taking 2 dice, roll. Take the unmodified result for what happens to the squad. Imagine, 36" range meltas *drool* Link to comment https://bolterandchainsword.com/topic/228838-jokaero-and-shooting/#findComment-2744798 Share on other sites More sharing options...
Freman Bloodglaive Posted May 3, 2011 Share Posted May 3, 2011 i've been thinking... add, say 5 jokearo, and 7 gun servitors with plasma cannons and an ordo hereticus inquisitor equipped with a Psyocculum. you'll always ghet two upgrades, can fire 5 lascannons and the Pcannons at any squads containing a Psyker at BS 10... where is the flaw in this squad? You mean other than only getting three gun servitors in a squad? Also, two Jokaero is the best option because you'll never get a 1 on the roll. Link to comment https://bolterandchainsword.com/topic/228838-jokaero-and-shooting/#findComment-2744980 Share on other sites More sharing options...
Wildfire Posted May 3, 2011 Share Posted May 3, 2011 The Jokero special rule specifically states "Each time you roll". Not sure how people think rerolls don't have the bonus. i've been thinking... add, say 5 jokearo, and 7 gun servitors with plasma cannons and an ordo hereticus inquisitor equipped with a Psyocculum. you'll always ghet two upgrades, can fire 5 lascannons and the Pcannons at any squads containing a Psyker at BS 10... where is the flaw in this squad? You can't have 7 plasma servitors. You don't always get a result of a 6 from 5 Jokero. And even if it was, automatically getting a 6 every roll means you get no upgrades at all. Besides all that, you're spending 315 on 10 T3 models that can only shoot at one target each turn. So yeah, lots of flaws. Link to comment https://bolterandchainsword.com/topic/228838-jokaero-and-shooting/#findComment-2745112 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.