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ah don't feel bad about it:P ... it's a cool army ... not one you will see at the top tables as a tournament... but cool never the less... Though I guess alot of people will make armies like that:P

 

Terminators I'm ok with, always used them as the core of a GK force and now i can throw away the PA troops I had to take.

 

It's the DK that makes me feel soiled, i hate the damn thing for fluff reasons but it just works for the points and army role. i feel like a sell-out using it :geek:(

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As a member of the anti-DK camp myself, let me assuage your remorse, brother: the Emperor forgives you.

 

Now, go and fight His enemies with... any... tools at your disposal. I promise I won't tell.

 

Thankyou Brother, I'll pretend it's some kind of teleporting dreadnought...

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forgive my ignorance, but why is there 2 sides to using the dreadknight? isnt it a matter of personal preference? and as mentioned, army synergy that determines if you use one? I've read a few reviews on the dreadknight, but nothing to convince me against running out and buying one. thoughts?
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Well Brother Captain, if you're really gonna toss those PAGK's hows about sending them my way? :lol: I could always use more.

 

Ya know, I've actually just been thinking about this kinda list and what I'm curious about is thus; how would it play? Solidly terminators much like deathwing but without the heavy long range (cyclone missles and assault cannons). So? Plans?

 

=]D[=

 

(I'm serious about those knights friend. :P )

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Ya know, I've actually just been thinking about this kinda list and what I'm curious about is thus; how would it play? Solidly terminators much like deathwing but without the heavy long range (cyclone missles and assault cannons). So? Plans?

Psycannons -are- Assault Cannons, but better. +1 Strength and the ability to fire it on the move if wearing power armor. So you're only really missing out on the CML. :P

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Ya know, I've actually just been thinking about this kinda list and what I'm curious about is thus; how would it play? Solidly terminators much like deathwing but without the heavy long range (cyclone missles and assault cannons). So? Plans?

Psycannons -are- Assault Cannons, but better. +1 Strength and the ability to fire it on the move if wearing power armor. So you're only really missing out on the CML. :D

 

That's pretty much it.

 

Careful deepstriking can mitigate range issues and str7 H4 rending bulletstorms make land Raiders disappear.

 

The main stratgey is to hit one end of the line with everything and roll the other guy up, focus my full force on one section at a time and take it apart. Spreading a force across the board is suicide for a small, elite army so I concentrate force. the GM's ability to make PT troops (interceptors/DK) scoring means a good last minute objective steal aswell.

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forgive my ignorance, but why is there 2 sides to using the dreadknight? isnt it a matter of personal preference? and as mentioned, army synergy that determines if you use one? I've read a few reviews on the dreadknight, but nothing to convince me against running out and buying one. thoughts?

 

It's mainly that the whole thing just got shoehorned in, just so the Grey Knights could have a cool new unit. After all, it's brought in so that Grey Knights can fight greater daemons in combat, yet the codex mentions many greaters getting beaten without the aid of dreadknights, so they aren't necessary.

Plus, the whole thing lacks any Imperial aesthetic, it looks like it came out of a gundam series or something, rather than 40k. While the GKs themselves have all the smooth lines etc, they're also absolutely covered in inscriptions/purity seals/other 'gothic' stuff, whereas the Dreadknight is just smooth lines. It just doesn't fit the look of the army.

 

As for using one in your army when you hate them, this is where conversions and counts-as come in handy.

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Dreadnaughts cannot take on monstrous creatures in close combat, especially not daemons. From my experiences dreadknights are very good at combating greater daemons and other monstrous creatures, only times they've failed me is when they were outnumbered in close combat, or met Abbadon. They also fill a niche roll of taking out AV 14, granted most seem to like the vindicare for that task.
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I don't understand why this could not have been the Dreadnoughts role, in the old codex knights hated the idea of being intered into a Dreadnought, when they died they solely wanted to be laid to rest back on Titan.

 

Would of been more fluffy that he sacrifices his well earned rest next to the Emperor to continue the long war against the Greater Daemons that others cannot fight, that sounds more awesome than a "Oh sweet you see that walker in Avatar we should totally use that for this"

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It's mainly that the whole thing just got shoehorned in, just so the Grey Knights could have a cool new unit. After all, it's brought in so that Grey Knights can fight greater daemons in combat, yet the codex mentions many greaters getting beaten without the aid of dreadknights, so they aren't necessary.

Plus, the whole thing lacks any Imperial aesthetic, it looks like it came out of a gundam series or something, rather than 40k. While the GKs themselves have all the smooth lines etc, they're also absolutely covered in inscriptions/purity seals/other 'gothic' stuff, whereas the Dreadknight is just smooth lines. It just doesn't fit the look of the army.

 

I like them even fluff wise yes certain hqs are able to best greater deamons in hand to hand but even paladins will have a hard time. I agree its not as gothic as the rest but maybee the new monkeys built it. and as far it looking like it doesnt fit in 40k its a perfect tau imperial hybred

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forgive my ignorance, but why is there 2 sides to using the dreadknight? isnt it a matter of personal preference? and as mentioned, army synergy that determines if you use one? I've read a few reviews on the dreadknight, but nothing to convince me against running out and buying one. thoughts?

 

It's mainly that the whole thing just got shoehorned in, just so the Grey Knights could have a cool new unit. After all, it's brought in so that Grey Knights can fight greater daemons in combat, yet the codex mentions many greaters getting beaten without the aid of dreadknights, so they aren't necessary.

Plus, the whole thing lacks any Imperial aesthetic, it looks like it came out of a gundam series or something, rather than 40k. While the GKs themselves have all the smooth lines etc, they're also absolutely covered in inscriptions/purity seals/other 'gothic' stuff, whereas the Dreadknight is just smooth lines. It just doesn't fit the look of the army.

 

As for using one in your army when you hate them, this is where conversions and counts-as come in handy.

 

 

Thanks for clearing that up, I can see how people would feel that way

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I don't know how you'd make a 'dirty' GK army. Maybe a lulzy one (oh hai meet my 40 monkeys in Chimeras that morph lascannon), but nothing I'd class as 'the hell did that get through playtesting?' (I'm looking at you, Stormhammers :( ).

 

Triple teleporter+greatsword Dreadknight? In that practise game on the GW site, the only thing they could find that would hold them back was a Warhound, so I guess you could consider that as 'cheesy'. 12 x T6 Terminator wounds to chew through, they move insanely fast and they re-roll everything in close-combat. Good for eating Landraiders, vehicle squadrons, infantry without high Initiate ID-causing weapons (I had a game where a Slanneshi Daemon-weapon toting Lord curbstomped my beloved Dreadknight, that one wound got past him and poof :( ).

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Im bringing an almost identical list to a friendly tournament im starting in a few days.

Mine Goes like Mordrak+librarian with might, warp rift, sanctuary,MC Mrs and locator, both in a unit with 4 ghost knights, supported in turn 1 by 2 scout-shunting DKs and in following turns by 2x10 terminators with a couple psicanons each DSing near the libby using Mordrak's PC since turn 2.

The list also sports a vindicare at 2k...

 

The key of this kind of lists is applying pressure on the weakest part of his battleline since turn 1, while being able to stay defensive against full cc armies.

 

I'll let you know how it does as does as I try it out

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I might add that you can always have the dreadknight outflanking to save som points.

 

Outflanking is a great option for Grand Strategy, at least in my humble opinion. Especially in a terminator armored army, as no matter the roll, you can still deepstrike those who can't get in that way.

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