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Daemon weapons


Drachnon

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I hadn't payed much attention to inquisitors and their wargear before and just noticed the daemon weapons which I think are pretty cool.

I played two games in which I fielded 2 inquisitors with each power armour and a daemon weapon in an 8 men strike squad with 7 halberds and a hammer in a rhino and both times they preformed surprisingly well because of their daemon weapons (one game they both became S6 power weapons).

 

So does anyone have a good reason not to field them?

Because I don't think I've seen much discussion on them around the forums.

 

Also what do people think about fielding a inquisitor wielding 2 daemon weapons?

Yes its more expensive (though for 63 points for power armor and 2 daemon weapons is still less then most armies pay for their HQ) and you can only use one at a time but it does allow for some interesting scenarios. For example Unholy Speed and Dark Ressurection don't require you to use the weapon in question, Familiar and Deathlust also have effect to lesser extend. In theory it would be possibly to have a inquisitor with eternal warrior, feel no pain, 6 attacks, a force weapon and for each wound made he gains an extra wound (max 10), the chances of that are very, very small.

 

Lasty does anyone know good models to use for inquisitor in power armour and a daemon weapon or two?

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I think the best way to do a power armored inquisitor is to use marine bits, but leave off the shoulder pads and backpack and sculpt smaller ones or give him a cloak or something. Then you can use bloodletter or chaos fantasy swords for the weapon itself.

Whether it's worth using 2 at once to get the passive benefits really depends on what it means to 'wield' a weapon, but nowhere does it tell us that. This is an issue in other RAW debates as well.

 

Even if you don't use two, they are really damn good. An inquisitor with a daemonblade can easily be on par with captains and chaos lords for fighting power while costing half as much.

I dont think you can have 2 Demon weapons.....they count as two handed, so you couldnt weild 2.

 

Besides that though.....i love em, i just dont like the fact that there are no invuln saves for inquisitors unless you take Valeria or Terminator armor.....and if you take Termy armor you cant take a Demon weapon :)

- i would really like to know why GW didnt give inquisitors invuln saves....... i mean they are these "elite" secret police with access to any weapon in the universe (according to the fluff ive read) and they cant get a invuln save?????

 

HB66

 

I dont think you can have 2 Demon weapons.....they count as two handed, so you couldnt weild 2.

 

Besides that though.....i love em, i just dont like the fact that there are no invuln saves for inquisitors unless you take Valeria or Terminator armor.....and if you take Termy armor you cant take a Demon weapon :Elite:

- i would really like to know why GW didnt give inquisitors invuln saves....... i mean they are these "elite" secret police with access to any weapon in the universe (according to the fluff ive read) and they cant get a invuln save?????

 

HB66

You do have a good point, im only playing inquisitors cause i love all the inquisitors in BL novels....so im really just playn a fluff army.

- theres just so many cool fluff lines i can come up with for an inquisitor carrying a demon weapon :)

- anyone read the Mallus Darkblade books??? just think of that whole plot line with a good guy inquisitor instead....fun :Elite: sorry i digress.

 

HB66

I dont think you can have 2 Demon weapons.....they count as two handed, so you couldnt weild 2.

 

We're in 5th edition now, not 3rd. There is no longer any sort of handedness to weapons. Two handed rule simply means you don't get an extra attack for having another cc weapon.

I think they're awesome, but I will probably never take one since they're only available on inquisitors.

 

This really.

 

Plus the randomness is a little off putting.

 

But really, why spend 15-30 points buffing a unit for CC, when it has S3/T3 and you can get better from a standard GK.

 

Maybe if you use Coteaz and a non GK list, but then you can only have 1 of these and the 15-30 points would be better spent on 2 DCA...

I dont think you can have 2 Demon weapons.....they count as two handed, so you couldnt weild 2.

 

We're in 5th edition now, not 3rd. There is no longer any sort of handedness to weapons. Two handed rule simply means you don't get an extra attack for having another cc weapon.

Technically, handedness is still a part of 5th edition and gets a few brief mentions in the BRB, but that's mainly due to the fact that some codices are still leftovers from 3rd edition so the BRB has to include one or two passing mentions of handedness to keep those codices playable. It's definitely going the way of the dodo though, and there are no longer any restrictions on having more than one two-handed weapon.

 

So, I suppose that means you could buy two Daemon weapons in order to roll twice on the table. Of course, there would be no 2ccw benefits, and you'd have to choose which one to use in any given assault phase, so one would always be going to waste. Still, it's decent protection against bad rolling, and you might luck out and get two different sets of daemonblade rolls that are both useful for different situations in a given battle.

Actually the chances of making the daemon weapon a power or force weapon are pretty good:

Ether blade has a 4/36 chance and familiar has a 3/36 chance combined the chance is 7/36. You get two rolls to get either and if you roll double for another of the powers you get to choose.

I think the randomness is really the killer for this weapon.

 

the way I see it you want a PW of some sort (either PW or Force weapon), and then either +3 S or Poisoned 2+. Getting either any such combination has about a 3.5% chance of happening. Couple that with the likelyhood of getting the Daemon Blades worst abilities (the gaining wounds, the Anti-Daemon power, and Furious charge + rage) being about 69%, it really does not seem worth the investment, inquisitors just don't make great CC beasts, they are much better in a support role with shooting and some tricky grenades.

Actually the chances of making the daemon weapon a power or force weapon are pretty good:

Ether blade has a 4/36 chance and familiar has a 3/36 chance combined the chance is 7/36. You get two rolls to get either and if you roll double for another of the powers you get to choose.

 

Combined that is about a 19.4% chance on any one roll. It ends up being at best around 48.5% chance (if you roll a 7 on the first roll) that you will get either a force weapon/PW. At which point you have a S3 PW with 3 attacks and WS 4. Not really all that scary. You really need the bonus to wound to make the character effective. Other wise just take a death cult assasin and get the same number of PW attacks, better I, WS, and S.

Space Marine Company Champion Torso.

Space Wolf Grey Hunter pelt back torso, or alternatively use the back from the Space Marine Commander.

Use any backpack you want.

PAGK legs

Weapon arms as necessary

Company Champion Left Pad

Deathwatch Right Pad (not painted as Deathwatch, but it has Ordo Xenos insignia)

 

Head of Choice.

Add other stuff.

 

Done. One Ordo Xenos Inquisitor.

It certainly looks like a fun weapon, and I intend on playing one sometime. If you are heading down the daemonblade route, you are most likely intending the Inquisitor to lead a combat warband. The issue that arises lies in unreliability, compared to a power weapon/rad grenade/psychotroke grenade kind of Inquisitor. So I see it as more of a fun than a straight up reliable and competitive option.
An inquisitor with a daemonblade can easily be on par with captains and chaos lords for fighting power while costing half as much.

 

Erm, no. A SM captain with relic blade is almost always going to be better than an inquisitor with daemonblade. Throw in the unreliability and I'll take the SM captain any day of the week.

 

Now, if you got to choose what effects you got when you drew up the list, then daemonblades would be good. If you got to choose at the start of the game, they'd be undercosted. As it is, I prefer reliability to the possibly-good-possibly-sucktastic crapshoot they are now.

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