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Forté

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Remembering Mav_girl's first thread, I find it hard to believe that she would be the one trying to stop the fights.

we all have to grow up sometime.. that and I don't remember my first thread LOL

 

Blood Claws Special Rule: Spirit of the Pup

 

Beginning of each turn that both Forte and Arez are on the board roll a D6. On the result of a 6 a brawl has broken out between Arez and Forte. The unit can't shoot or assault this turn as the Blood Claws have to separate the two Pups. Check for D3 wounds on the unit (armor saves allowed). If the unit gets assaulted and makes their leadership roll for Counter-Attack during this turn, the Blood Claws will gain the Furious Charge Special Rule as their blood is already up.

Hmm....I think we're getting a reputation for Brawling Arez ;-)

 

Love it. Has to be regardless of a pack leader but with a LD test if Mavs Girl is present to shout at us.

 

@Arez...do it. Always good to read anything creative.

LOL I should have a special rule called mentor, alpha and omega: pack leader gets to re-roll any Ld rolls. If the pack leader is wounded and is therefore taken off the board, his Ld confers onto me until the remainder of the game. I'm also armed with a rapier, that counts as a power weapon (given to me as a gift by lady Gabriella from the navigator house belasarius)

we all have to grow up sometime.. that and I don't remember my first thread LOL

 

A snippet: =P

 

MMM..... I think I can dish it just as good as any of you men from Fenris! for shame for thinking any different! and I had my mace ready just for you hendrik. and when I say mace, it's really a hand flamer pilfered from a blood angel while he was glittering at teenage girls in the sun...but who really pays attention to the details hey? and who needs wolf claws when I can just go the the closest Vietnamese nail salon outside the Fenris solar system oh and the men of Fenris my suffer from the curse of the wulfen, but we women from Fenris suffer something similar, if not worst once a month, even wulfen fear us women during this time! WHO WANTS SOME!!!

 

So forte, will this be a full Blood Claw pack or are you going to acquiesce to some of these guys looking to be Rune Priests and the like? Also, got any WiPs yet?

Yeeeaaaah Maverik Girl is keeping the peace is by pistol whipping those two til they shut up then looking at the pack leader like that is what he should have been doing all along, and taking over.

love it.

 

More just looking at a Blood Claw pack. Everyone has to start somewhere. No WIP as yet (work, kids and trying to find time to paint long fangs). Will see if I can start on a few next week fingers crossed. Will be digging in my bits box for sure.

Wearing a helmet has its bonuses. But I have to agree, it does make life harder. I have worn a full helmet and level b hazmat kit. both make it like being underwater to some point.

 

Every Wolf started out as a Blood Claw. It is the final tempering, just like being fresh out of boot and getting ready for your assignment.

 

I will be happy just geting a chance to earn a saga and finding out what my role in the Wolves will be. For all I know I wil get sent to Mars. Or sent to the pyre after hopefully leaving a big pile of enemies behind.

 

And this should be fun either way.

 

Crazywolf

I don't know all of you, and it'd be pretty hard to stick you all in a single unit anyway, so here's my first attempt at rules for you crazy whelps.

 

The Whelps (Unique wargear upgrade for a Blood Claw, Sky Claw, or Swift Claw Pack from Codex: Space Wolves)

Points Cost: 75

 

This upgrade gives the unit the following special rules:

 

Dibs on the Sergeant!: Forte is a brawler who enjoys nothing more than to display his prowess against the foe, his packmates, passing terminators, anyone really. His example spurs his squad onward, even if only out of curiousity as to what he'll try to tackle next. The Whelps reroll to hit rolls of one in close combat while Forte is alive.

 

Second Dibs!: Whenever Forte is there, Arez isn't far behind, and vise versa. The two are common sparing and drinking partners, and either activity eventually leads to the other. Arez earned the name "Greenhorn" because he is a little slower on the uptake than his packmates, but do not be decieved. When this blood claw gets going, not much can stop him. The Whelps reroll to wound rolls of one in close combat while Arez is alive.

 

To the left, the left! No, your OTHER left!: Postal is as much a brawler as any of his packmates, but in a more reserved manner, picking out weak points in his foes and utilizing them as best he is able. During battle he shares this ability with his pack, roaring instructions on the vulnerabilities of xenos physiology or the weakpoints of traitor's armor. Without a doubt the young blood claw knows what he is talking about, but whether or not his pack listens to him is another matter. The Whelps have the Rending Universal Special Rule while Postal is alive.

 

Come on, you call yourselves men or not?!?: Mav's girl regularly knocks the other blood claws into line, keeping as much of a semblance of order as can ever be found among The Rout. She keeps brawls from breaking out in the midst of battle and focuses the pack on the task at hand, which is generally dismembering any hostile in easy reach. Her presence helps speed her packmates toward the foe, though whether this is from her encouragement or the fact none of them want to get shown up by a girl is in doubt. The Whelps have the Fleet Universal Special Rule while Mav's girl is still alive.

 

BOOM!... I'm okay!: Nrthstar has a bad habit of attracting blows, whether on the battlefield or in the mead hall. He has been punched, kicked, shot, stabbed, beaten, blown up, shelled, strapped to the side of a Manticore missile and launched, and somehow has come through unscathed. Whether this is considered good luck or bad, the wolfpriests haven't quite decided. The Whelps have the Feel No Pain Universal Special Rule, with the exception that the wound is saved on a 6+ instead of a 4+, while Nrthstar is alive.

 

Note: Each of these special rules must be applied to one model in the squad. If that model is slain the accompanying special rule is lost.

 

 

Comments and Critique welcome as always, I'm really not sure on the points.

Blood Claws Special Rule: Spirit of the Pup

 

Beginning of each turn that both Forte and Arez are on the board roll a D6. On the result of a 6 a brawl has broken out between Arez and Forte. The unit can't shoot or assault this turn as the Blood Claws have to separate the two Pups. Check for D3 wounds on the unit (armor saves allowed). If the unit gets assaulted and makes their leadership roll for Counter-Attack during this turn, the Blood Claws will gain the Furious Charge Special Rule as their blood is already up.

Are you saying i always fight with forte when we reply to the same thread?

 

 

*sword slaps forte* :)

I don't know all of you, and it'd be pretty hard to stick you all in a single unit anyway, so here's my first attempt at rules for you crazy whelps.

 

The Whelps (Unique wargear upgrade for a Blood Claw, Sky Claw, or Swift Claw Pack from Codex: Space Wolves)

Points Cost: 75

 

This upgrade gives the unit the following special rules:

 

Dibs on the Sergeant!: Forte is a brawler who enjoys nothing more than to display his prowess against the foe, his packmates, passing terminators, anyone really. His example spurs his squad onward, even if only out of curiousity as to what he'll try to tackle next. The Whelps reroll to hit rolls of one in close combat while Forte is alive.

 

Second Dibs!: Whenever Forte is there, Arez isn't far behind, and vise versa. The two are common sparing and drinking partners, and either activity eventually leads to the other. Arez earned the name "Greenhorn" because he is a little slower on the uptake than his packmates, but do not be decieved. When this blood claw gets going, not much can stop him. The Whelps reroll to wound rolls of one in close combat while Arez is alive.

 

To the left, the left! No, your OTHER left!: Postal is as much a brawler as any of his packmates, but in a more reserved manner, picking out weak points in his foes and utilizing them as best he is able. During battle he shares this ability with his pack, roaring instructions on the vulnerabilities of xenos physiology or the weakpoints of traitor's armor. Without a doubt the young blood claw knows what he is talking about, but whether or not his pack listens to him is another matter. The Whelps have the Rending Universal Special Rule while Postal is alive.

 

Come on, you call yourselves men or not?!?: Mav's girl regularly knocks the other blood claws into line, keeping as much of a semblance of order as can ever be found among The Rout. She keeps brawls from breaking out in the midst of battle and focuses the pack on the task at hand, which is generally dismembering any hostile in easy reach. Her presence helps speed her packmates toward the foe, though whether this is from her encouragement or the fact none of them want to get shown up by a girl is in doubt. The Whelps have the Fleet Universal Special Rule while Mav's girl is still alive.

 

BOOM!... I'm okay!: Nrthstar has a bad habit of attracting blows, whether on the battlefield or in the mead hall. He has been punched, kicked, shot, stabbed, beaten, blown up, shelled, strapped to the side of a Manticore missile and launched, and somehow has come through unscathed. Whether this is considered good luck or bad, the wolfpriests haven't quite decided. The Whelps have the Feel No Pain Universal Special Rule, with the exception that the wound is saved on a 6+ instead of a 4+, while Nrthstar is alive.

 

Note: Each of these special rules must be applied to one model in the squad. If that model is slain the accompanying special rule is lost.

 

 

Comments and Critique welcome as always, I'm really not sure on the points.

 

wow i like all of these their interesting and i may see if some of the guys i play against will in a friendly game allow me to use them it sounds fun.

Lonewolf..choosing to loose his pack already ;-)

Oi....forgive me wolf-brother, but i do not understand what you are saying.... :lol: :P

 

And here's my take on this topic....I've been in the hobby since 3rd ed and judging from the date that i joined this forum, i think i would probably be considered a Grey Hunter, though my total amount of post so far is completely opposite,contradicting, etc....then again, the more experienced players here just might say that I'm still a Blood Claw.... :P But I'd like to think that I'm somewhere between a Wolf Scout and a Grey Hunter, and I'm more of a quiet/silent, calm and practical person who keeps things to himself in general. And my weapons of choice would be a custom modified bolt pistol, plasma pistol, bolter, assault/gatling cannon, exitus/sniper rifle, chain/frost axe. And sometimes on and off I'll be wearing my helmet. When I'm not wearing my helmet, I'm the guy with the mohawk hair, and my helmet is exactly the same one as the one in my current avatar/display pic....if i have to be a Blood Claw, i fine with it.... :)

grabs Arez by the legs on the way down and completes a 360 spin, slamming arez into forte chuckling the entire time

 

Seriously if i can add a power generator to you arez I could take down a land raider. Or we can make it a fastball special and take out storm ravens.

 

I love the rules though, we'd be unstoppable but we enjoy hitting each other too much, making our headstrong special.

 

I have a grey knight to fight tonight, wish I could bring our crew to the fight

Would be fun to hear some playtest results too. Good luck with the GKs.

 

And Lonewolf. No offence is me.t to anyone on here ever. My main point of starting this thread was to get an idea of who's who and who is what more than anything. Some I knew were BC. Others like yourself and Nrth, not as obvious.

 

Partly why I'm starting to sway towards doing a 200pt kill team with BC, GH and maybe a pack leader. More for the modeling as I can't se many people letting such a crazy crew into a normal game.

I understand Forte.... :yes:

Cheers. Although, like you said you still low on posts and I've been playing since 1984 but am proud to be classed as a BC. This whole sub forum seems to have a complete set of rules to itself. Love it.

walks into the fang only to see all the whelps ill informed about our uses of our helmets by the lack of runepriests around. "guess it's up to me then! it's clearly described in the novel wolf's honour that space wolves don't wear their helmet since it hinders their superrior acute senses. the only occasion they do wear them is when there's not enough air to breath etc... as for ranks, i gues most of you are still bloodclaws, i myself stayed a pup for many many years and by god did i have an awesome time!
Ithought mav was doing that or am I wrong?

all the greybeards keep the pups in line :cuss it more depends on who of us has time to be here to keep you pups from whatever you're planning on doing so forte, put down that darkangel dress, right now before i find one of the wolf guard enrangled in a dress shouting about how a pack attacked him in the latrines!

Ithought mav was doing that or am I wrong?

all the greybeards keep the pups in line ;) it more depends on who of us has time to be here to keep you pups from whatever you're planning on doing so forte, put down that darkangel dress, right now before i find one of the wolf guard enrangled in a dress shouting about how a pack attacked him in the latrines!

Spoil sport. Got to keep the Wolf Guard on their toes. They'll get lazy otherwise.

Ithought mav was doing that or am I wrong?

all the greybeards keep the pups in line :angry: it more depends on who of us has time to be here to keep you pups from whatever you're planning on doing so forte, put down that darkangel dress, right now before i find one of the wolf guard enrangled in a dress shouting about how a pack attacked him in the latrines!

Spoil sport. Got to keep the Wolf Guard on their toes. They'll get lazy otherwise.

be aware pup, there's a 1/20 (according to old fluff) or a 1/30 chance they'll end up becoming your next wolflord! ;)

Thanks for the ale Jonas!

 

About the helmet thing, the great Wolflord Brokk Direwolf has taught his great company how to disengage the air lock on our helmets. That way we still benefit from our sense of smell, and don't have to worry so much about the occasional lucky head shot.

 

Cheers!

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