death_incarnite Posted May 8, 2011 Share Posted May 8, 2011 well last year when i was competing at ard boyz i played against our local waac player and he had stumbled on to something very clever. what he did was he played woc berzerkerz and in one formation he had three units mounted in rhinos. what he did here though is he essencially played leep frog A B C B C A C A B what he would do is move the total 12 inches... ussually ending up moving 10 but back to the point what he would do is the rhino in front would always pop smoke giving him a coversave and his carcas would grant the same cover save to those behind him, i will say this was a complete pain in the arse because i couldnt destroy anything that game. but what if this annoying bit was first combined with the shrouding giving 3+ cover... and they what if they were in razor backs, then you could slam two of the three guns in to the enemy every turn. Link to comment https://bolterandchainsword.com/topic/229307-steam-train/ Share on other sites More sharing options...
BrotherWasted Posted May 8, 2011 Share Posted May 8, 2011 Beasts of War did a video on this, I think the tactic is quite overrated. Smoke is only a 4+ coversave, it's not hard to bust open the first Rhino with a volume of fire. Link to comment https://bolterandchainsword.com/topic/229307-steam-train/#findComment-2750953 Share on other sites More sharing options...
Mordrak Posted May 8, 2011 Share Posted May 8, 2011 Unless you have 1 land raider with a libby in..cast shrouding giving 3+ cover...a bit more of a fiddle but still do-able you just have to keep LR middle/front tank... Link to comment https://bolterandchainsword.com/topic/229307-steam-train/#findComment-2750963 Share on other sites More sharing options...
Brovius Posted May 8, 2011 Share Posted May 8, 2011 Better yet, have the train flanked by an LR with a Libby and GKSS, to thwart DSing MM units. Link to comment https://bolterandchainsword.com/topic/229307-steam-train/#findComment-2751073 Share on other sites More sharing options...
Wildfire Posted May 9, 2011 Share Posted May 9, 2011 I thought this was a pretty standard tactic? Link to comment https://bolterandchainsword.com/topic/229307-steam-train/#findComment-2751882 Share on other sites More sharing options...
number6 Posted May 9, 2011 Share Posted May 9, 2011 Unless you have 1 land raider with a libby in..cast shrouding giving 3+ cover...a bit more of a fiddle but still do-able you just have to keep LR middle/front tank... Actually, you should be able to get a 3+ cover save on vehicles behind the front vehicle because the hull facing the enemy's guns will be totally obscured if you're doing it right. If you've got a libby with the shrouding in that formation, your front units would get 3+ cover and the units behind: 2+ cover. ;) Link to comment https://bolterandchainsword.com/topic/229307-steam-train/#findComment-2752114 Share on other sites More sharing options...
death_incarnite Posted May 9, 2011 Author Share Posted May 9, 2011 i realise that this is a more common tactic but at my local store not many people know about it and i wanted to point the conjunction with psychic powers because it may have been over looked and yes 3+ and 2+ saves can be extremely handy, especially if your delivering high cost units like purifiers to the front line. and also i did want to poin out my opponent did have a raider on the flank :wub:. one thing i have personally tried is having three units of strikers in the rhino then a lazorback following behind it popping off shots and taking out enemy tank hunters. plus with assault ramps on the raider you can tank shock it in to the heart of the enemy then dislodge purifiers to chop up anyone holding the objective. Link to comment https://bolterandchainsword.com/topic/229307-steam-train/#findComment-2752249 Share on other sites More sharing options...
ShinyRhino Posted May 9, 2011 Share Posted May 9, 2011 Does your local group play on a lot of boards with little terrain, and only against gunline armies? Around here, that tactic would get a "thanks for bunching up!" response, and be immediately flanked for NO cover saves at all beyond the first tank. I'm curious how people manage to deploy this way at all in anything but a Spearhead scenario. Pitched Battle doesn't provide the front-to-back space for Rhinos to do this, and you can't get three Rhinos onto the board in this manner in Dawn of War. How are people actually pulling this off? Link to comment https://bolterandchainsword.com/topic/229307-steam-train/#findComment-2752317 Share on other sites More sharing options...
Decoy Posted May 9, 2011 Share Posted May 9, 2011 I utilize this tactic with my Wolves. Especially for us Wolves, it's devastating, but what makes it so is the superb infantry support normally placed in the middle. With the ability to re-arrange tanks to allow the units within to target whatever they want while strategically blocking off fire at troops within the square, it creates a 48"+ bubble of death and plasmafire. Even blast and template weapons are of no true effect when using the vehicles effectively, as blocked line of sight causes quite a hamper in the plans of even the most determined Vindicators. (It also helps when the Rune Priest inside can give everything in the army a 5+ cover.) The tactic requires some skill to pull off successfully (as even a mis-movement of less than a half an inch can be disastrous and moving the units in cohesive formation is difficult at best), but when it works, there is essentially no army in the game that can stop it. Link to comment https://bolterandchainsword.com/topic/229307-steam-train/#findComment-2752357 Share on other sites More sharing options...
Daedalus Templarius Posted May 9, 2011 Share Posted May 9, 2011 Maybe I'll put my LRR behind my Psybacks and have my opponent agonize over trying to take out 3+ cover saved Razorbacks covering a 3+ cover saved LRR. Link to comment https://bolterandchainsword.com/topic/229307-steam-train/#findComment-2752458 Share on other sites More sharing options...
Whitefireinferno Posted May 9, 2011 Share Posted May 9, 2011 And then I would remind you that there are 9 twin linked railguns pointing at your coversaveless metal boxes Link to comment https://bolterandchainsword.com/topic/229307-steam-train/#findComment-2752610 Share on other sites More sharing options...
lorider2 Posted May 10, 2011 Share Posted May 10, 2011 For Zerkers the tactic can make sense, just keeping the transport alive one extra turn can make the game. But I don't think it is necessary for us. Many will be using razorbacks or shooting out of rhinos and every time you smoke you can't shoot. We also just don't need to get super close like zerkers do, the army was originally designed to footslog after all. Link to comment https://bolterandchainsword.com/topic/229307-steam-train/#findComment-2752904 Share on other sites More sharing options...
Daedalus Templarius Posted May 10, 2011 Share Posted May 10, 2011 And then I would remind you that there are 9 twin linked railguns pointing at your coversaveless metal boxes Do broadsides have an ability to negate cover saves? Link to comment https://bolterandchainsword.com/topic/229307-steam-train/#findComment-2753384 Share on other sites More sharing options...
Cmdr Shepard Posted May 10, 2011 Share Posted May 10, 2011 And then I would remind you that there are 9 twin linked railguns pointing at your coversaveless metal boxes Do broadsides have an ability to negate cover saves? Not for my knowledge... I have to check Tau codex again but I think they don't negate cover saves. Link to comment https://bolterandchainsword.com/topic/229307-steam-train/#findComment-2753481 Share on other sites More sharing options...
lorider2 Posted May 10, 2011 Share Posted May 10, 2011 I'm guessing he is using marker lights from other stuff. Link to comment https://bolterandchainsword.com/topic/229307-steam-train/#findComment-2753488 Share on other sites More sharing options...
death_incarnite Posted May 10, 2011 Author Share Posted May 10, 2011 they dont negate cover saves but pathfinders with marker lights can Link to comment https://bolterandchainsword.com/topic/229307-steam-train/#findComment-2753490 Share on other sites More sharing options...
Daedalus Templarius Posted May 10, 2011 Share Posted May 10, 2011 Well, I was just wondering. My Landraider managed to survive 3 twinlinked railgun shots, and 2 hammerhead railgun shots, last time I played my tau friend. Of course, shrouding and smoke had something to do with it. He conceded after that turn. I'll have to tell my friend about the pathfinder markerlight trick. Too bad they are still shooting with BS3. Link to comment https://bolterandchainsword.com/topic/229307-steam-train/#findComment-2753492 Share on other sites More sharing options...
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