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well last year when i was competing at ard boyz i played against our local waac player and he had stumbled on to something very clever. what he did was he played woc berzerkerz and in one formation he had three units mounted in rhinos. what he did here though is he essencially played leep frog

 

A B C

B C A

C A B

 

what he would do is move the total 12 inches... ussually ending up moving 10 but back to the point what he would do is the rhino in front would always pop smoke giving him a coversave and his carcas would grant the same cover save to those behind him, i will say this was a complete pain in the arse because i couldnt destroy anything that game. but what if this annoying bit was first combined with the shrouding giving 3+ cover... and they what if they were in razor backs, then you could slam two of the three guns in to the enemy every turn.

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Unless you have 1 land raider with a libby in..cast shrouding giving 3+ cover...a bit more of a fiddle but still do-able you just have to keep LR middle/front tank...

Actually, you should be able to get a 3+ cover save on vehicles behind the front vehicle because the hull facing the enemy's guns will be totally obscured if you're doing it right.

 

If you've got a libby with the shrouding in that formation, your front units would get 3+ cover and the units behind: 2+ cover. ;)

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i realise that this is a more common tactic but at my local store not many people know about it and i wanted to point the conjunction with psychic powers because it may have been over looked and yes 3+ and 2+ saves can be extremely handy, especially if your delivering high cost units like purifiers to the front line. and also i did want to poin out my opponent did have a raider on the flank :wub:. one thing i have personally tried is having three units of strikers in the rhino then a lazorback following behind it popping off shots and taking out enemy tank hunters. plus with assault ramps on the raider you can tank shock it in to the heart of the enemy then dislodge purifiers to chop up anyone holding the objective.
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Does your local group play on a lot of boards with little terrain, and only against gunline armies? Around here, that tactic would get a "thanks for bunching up!" response, and be immediately flanked for NO cover saves at all beyond the first tank.

 

I'm curious how people manage to deploy this way at all in anything but a Spearhead scenario. Pitched Battle doesn't provide the front-to-back space for Rhinos to do this, and you can't get three Rhinos onto the board in this manner in Dawn of War.

 

How are people actually pulling this off?

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I utilize this tactic with my Wolves. Especially for us Wolves, it's devastating, but what makes it so is the superb infantry support normally placed in the middle. With the ability to re-arrange tanks to allow the units within to target whatever they want while strategically blocking off fire at troops within the square, it creates a 48"+ bubble of death and plasmafire. Even blast and template weapons are of no true effect when using the vehicles effectively, as blocked line of sight causes quite a hamper in the plans of even the most determined Vindicators. (It also helps when the Rune Priest inside can give everything in the army a 5+ cover.)

 

The tactic requires some skill to pull off successfully (as even a mis-movement of less than a half an inch can be disastrous and moving the units in cohesive formation is difficult at best), but when it works, there is essentially no army in the game that can stop it.

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For Zerkers the tactic can make sense, just keeping the transport alive one extra turn can make the game. But I don't think it is necessary for us. Many will be using razorbacks or shooting out of rhinos and every time you smoke you can't shoot. We also just don't need to get super close like zerkers do, the army was originally designed to footslog after all.
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Well, I was just wondering.

 

My Landraider managed to survive 3 twinlinked railgun shots, and 2 hammerhead railgun shots, last time I played my tau friend. Of course, shrouding and smoke had something to do with it.

 

He conceded after that turn.

 

I'll have to tell my friend about the pathfinder markerlight trick. Too bad they are still shooting with BS3.

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