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Gunnar Redmoon


Paradill

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So, it's been a while that my newest force of wolves have been careering around the galaxy killing xenos and traitor alike and now it is time for Gunnar Redmoon to join his great company in battle. I'm looking for an effective and fluffy build for him and so far I know a few facts about him and will be sticking to those;

 

He will definitely be in TDA, a great bear of a man deserves no less.

He probably has the close combat side of things covered so will most likely be geared towards killing in h2h (his like for long fangs means he already has the ranged side of things covered)

He will be accompanied by his favoured wolf guard, he seems a fairly social sort (even for a wolf).

 

Any thoughts/input from you guys would be most appreciated, haven't seen much fluff on him so if any of you have any references as to armament etc. I'd be more than grateful.

 

Many Thanks

 

Paradill

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use the arjac rules as he is generally better then a wolf lord in tda

 

But Arjac is neither independant character, nor even a HQ choice with all the consequences.

Arjac not being an independant character is a good thing as he cant be picked out in cc and because of the wolf guard rule he can still join most units. As for a hq, rune priests are one of the best units in the game and well worth taking even if your taking other hq's.

First thing that comes to mind for me is either a massive axe or sledgehammer.. or both forged into one weapon. I thought of the sledge first, thinking something pseudo-primitive or crudely fashioned, like an actual stone slab etched with a pictoral scene rather than just runic markings fastened to a thunderhammer haft (or similar). Used as either a t-hammer or frost weapon, take your pick. If for an axe, something bearded and one-edged to be dissimilar from Logan's. Similar to this and this, but twohanded and the blade reaching halfway down the haft. Frost axe-based, predictably.

 

As for the other weapon, torn between leaving the storm bolter or taking a shield.

 

The model itself needs to be massive. If you've read Wolfblade by Bill King, I'm thinking Gunnar is bigger than Hagir, so any way to represent his girth would be awesome. Maybe try some tips offered up for "true scale" terminators.. there's guides all over on how other people approach it.

 

...anyway, that's my take on it.

use the arjac rules as he is generally better then a wolf lord in tda

 

But Arjac is neither independant character, nor even a HQ choice with all the consequences.

Arjac not being an independant character is a good thing as he cant be picked out in cc and because of the wolf guard rule he can still join most units. As for a hq, rune priests are one of the best units in the game and well worth taking even if your taking other hq's.

 

None of this makes much sense to me. For starters, the comment regarding the rune priest seems misplaced for this thread.

 

Gunnar Red Moon is a Wolf Lord, same as Ragnar. Other than the gear/sagas loadout, he shouldn't be any different stat-wise. Therefore, the "Wolf Lord" HQ choice should suffice. Trying to make it to where the Wolf Lord of his own personal Great Company shouldn't be an IC for purposes of being singled out in cc just seems like overkill.. particularly when the fluff refers to Gunnar as a massive "bear of a man" for which the OP intends to have his sole purpose be front lines H2H combat.

 

For special rules, however, I wouldn't try and get too fancy. I'd probably just give him Insane Bravado and War Howl... and if that doesn't feel like enough, I'd maaaaybe consider giving him a non-psychic version of Thunderclap, using the *small* blast template (provided he's equipped with a hammer as I mentioned in my previous response).

 

Personally though, I don't think adding special rules is necessary. He should be unique and impressive enough with the standard Wolf Lord wargear/sagas to work with.

use the arjac rules as he is generally better then a wolf lord in tda

 

But Arjac is neither independant character, nor even a HQ choice with all the consequences.

Arjac not being an independant character is a good thing as he cant be picked out in cc and because of the wolf guard rule he can still join most units. As for a hq, rune priests are one of the best units in the game and well worth taking even if your taking other hq's.

 

None of this makes much sense to me. For starters, the comment regarding the rune priest seems misplaced for this thread.

 

Gunnar Red Moon is a Wolf Lord, same as Ragnar. Other than the gear/sagas loadout, he shouldn't be any different stat-wise. Therefore, the "Wolf Lord" HQ choice should suffice. Trying to make it to where the Wolf Lord of his own personal Great Company shouldn't be an IC for purposes of being singled out in cc just seems like overkill.. particularly when the fluff refers to Gunnar as a massive "bear of a man" for which the OP intends to have his sole purpose be front lines H2H combat.

 

For special rules, however, I wouldn't try and get too fancy. I'd probably just give him Insane Bravado and War Howl... and if that doesn't feel like enough, I'd maaaaybe consider giving him a non-psychic version of Thunderclap, using the *small* blast template (provided he's equipped with a hammer as I mentioned in my previous response).

 

Personally though, I don't think adding special rules is necessary. He should be unique and impressive enough with the standard Wolf Lord wargear/sagas to work with.

 

meh special rules are for fun. Might as well use em when playing with friends and stuff, since tournaments are gonna be rather stiff deals , this game wouldnt be half as fun without the non tournament scene.Honestly I'll tell you I used to be a hard core Magic TCG player same for a few others.....and people are pricks. in and out of tournaments, the WH community is much better, sure some people get a little testy in tournaments and try to win at all costs, but not as many as when playing a TCG, I've had people stall for time by calling judges all the time so they could win by staying marginally ahead after I built momentum for the win.

 

So i say give the man some special rules and then share em here so we other wolves can play with em as well.

Thanks for the responses guys, I really like the idea of a huge, crude axe and a shield, though twin wolf claws have been calling to me due to the pure xeno-killing capabilities. All in all though, Lord Redmoon seems more like a "hit it with a hammer" than a "cut it with claws" kind of wolf so It will probably end up with a TH/FB SS combo.

 

As for the Arjac Rockfist idea, I don't think he would adequately represent a loud, proud wolf lord like I am looking for. Thanks for the suggestion though!

 

Many thanks, Wolf Brothers!

 

Paradill

Thanks for the responses guys, I really like the idea of a huge, crude axe and a shield, though twin wolf claws have been calling to me due to the pure xeno-killing capabilities. All in all though, Lord Redmoon seems more like a "hit it with a hammer" than a "cut it with claws" kind of wolf so It will probably end up with a TH/FB SS combo.

 

As for the Arjac Rockfist idea, I don't think he would adequately represent a loud, proud wolf lord like I am looking for. Thanks for the suggestion though!

 

Many thanks, Wolf Brothers!

 

Paradill

loud you say eh?

 

special rules:

-voice like thunder; Gunnar is renowned for his voice that is as loud as the thunder. instead of just confering his Ld to the pack he is with he can confer it to any pack within 6". In combat he may also direct one S3 hit to a single model, if the attack hits he managed to scream so loud the model gets stunned like being hit with a thunderhammer.

 

what say you? :lol:

Hahaha, yes a very good fluffy rule. One that would no doubt increase his points cost :Troops:

I imagine Gunnar would prefer to be close enough to his opponent that a few choice curses at speaking level would be enough. Also a good old howl once the enemy has been slaughtered in the name of the Allfather!!

 

Paradill

Hahaha, yes a very good fluffy rule. One that would no doubt increase his points cost :Troops:

I imagine Gunnar would prefer to be close enough to his opponent that a few choice curses at speaking level would be enough. Also a good old howl once the enemy has been slaughtered in the name of the Allfather!!

 

Paradill

 

How bout "Gunnar's powerful voice is renowned for being able to carry harsh and vulgar curses of many kinds through the chaos of close combat to his intended target of profanity. Any enemy independent character locked in combat with Gunnar must allocate its attacks against Gunnar if possible."

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