Ecritter Posted May 11, 2011 Share Posted May 11, 2011 Yes but ever since reading First Heretic I have an nearly overwhelming desire to punch Guiliman and his sons repeatedly in the face. Stick with the WSs, use of Dreads can easily be overcome. You just need to explain the divergance. Link to comment https://bolterandchainsword.com/topic/229550-ia-void-barons/page/2/#findComment-2754857 Share on other sites More sharing options...
Yaj Posted May 11, 2011 Author Share Posted May 11, 2011 I think I will. Link to comment https://bolterandchainsword.com/topic/229550-ia-void-barons/page/2/#findComment-2754870 Share on other sites More sharing options...
Epistolary Exander Posted May 11, 2011 Share Posted May 11, 2011 Yes Dreadnoughts are rare, buts nots it like the Imperium keeps an audit on the astartes, let alone who has how many dreadnoughts. Yes the Martyrs themselves only have about 30 suits, but most of them would be empty due to original pilots dying & no battle brother for millennia would suffer being interred on in a sarcaphagus as it goes against their fundamental beliefs. The Astartes are independent of central Imperial organisations. If the Martyrs wanted to get rid of their excess suits they would, they are very pragmatic about things. I cant find any example of dozens of marines asking to be interred into dreadnoughts, but then again it is quite rare that an astartes would survive in such a condition that could be granted the use of a dreadnought sarcaphagus is the only option. So it would be hard to find an example of when dozens of marines would be asked to go into dreadnoghts at the same time ;). Out of the 4 dreadnought pilots featured in the IA:Dreadnoughts Bjorn & brother Damos asked to be interred into dreadnoughts. This would suggest that the practice of asking to be interred into dreadnoughts is relatively common. If a chapter was to use chaos dreadnought bodies, they would rebuild & consecrate the suit before deeming it operational, just like a chapter would do with a captured chaos vessel. Besides the Void Barons could build & add thier own sarcaphagus to any chaos dreadnought suits they may have captured. Really these options are quite open for any chapter to use & as a result for fandom to use :P. Link to comment https://bolterandchainsword.com/topic/229550-ia-void-barons/page/2/#findComment-2754874 Share on other sites More sharing options...
Yaj Posted May 11, 2011 Author Share Posted May 11, 2011 On the names thing. Are there any cultures from the past who hold that names carry power/honour that might be useful to look up? Link to comment https://bolterandchainsword.com/topic/229550-ia-void-barons/page/2/#findComment-2754881 Share on other sites More sharing options...
Ecritter Posted May 11, 2011 Share Posted May 11, 2011 If its against the beliefs of your Chapter, why did they ask for Dreads? I hate jellyfish, and guess what ... I never go to a restaurant and order it. Two SMs does not suggest anything is relatively common in a force of 1 million SMs. Chapters cannot build Dread sarcaphagi ... not even all forge worlds can build them. The tech is difficult and closely guarded. The point is that this is a share universe. We all may want to use 100 Dreads, but its not realistic as GW has written it. They tell us what their Chapters of Legend have and we are forced to work from there. EDIT: Trying to stay on topic, so I'm gonna drop this pointless argument. On the names thing. Are there any cultures from the past who hold that names carry power/honour that might be useful to look up? Native American perhaps, Aztec, Inca, Amazon region natives maybe. Link to comment https://bolterandchainsword.com/topic/229550-ia-void-barons/page/2/#findComment-2754886 Share on other sites More sharing options...
Ace Debonair Posted May 11, 2011 Share Posted May 11, 2011 If a chapter was to use chaos dreadnought bodies, they would rebuild & consecrate the suit before deeming it operational, just like a chapter would do with a captured chaos vessel. Besides the Void Barons could build & add thier own sarcaphagus to any chaos dreadnought suits they may have captured. Really these options are quite open for any chapter to use & as a result for fandom to use :P. I was under the impression that Dreadnought production was AdMech only, on account of being extremely complicated, costly, and time-consuming. If suppose a Chapter with close AdMech ties might still get away with making their own, but it'd probably still only be in very limited numbers. Actually, even if they could get away with building their own at the same rate as the AdMech, I'd advise against it just because it goes a bit too close to overpowering the Chapter. I have no problems with your Chapter trading away it's dreadnoughts, as a side note. My Red Lords traded various armours and vehicles away to get hold of a few more Whirlwinds over the years, after all. Link to comment https://bolterandchainsword.com/topic/229550-ia-void-barons/page/2/#findComment-2754893 Share on other sites More sharing options...
Yaj Posted May 11, 2011 Author Share Posted May 11, 2011 Native American perhaps, Aztec, Inca, Amazon region natives maybe. I'll have a look and see what I find. thanks. Link to comment https://bolterandchainsword.com/topic/229550-ia-void-barons/page/2/#findComment-2754906 Share on other sites More sharing options...
Epistolary Exander Posted May 11, 2011 Share Posted May 11, 2011 Im under the belief that that most marines chapters would recieve their supply of dreads during their founding. The entire point of a dreadnought is to allow a serverly injured/ near dead marine to continue to serve their chapter by being intered in the dreadnought sarcaphagus. The dreadnought sarcaphagus are most chapter's equivallent to"suspended animation" devices of other sci fi genres. For the sarcaphagus to be of any use to the chapter, the chapter would need spare sarcaphagus to be avaliable all the time so that a marine could be interred at asap. It would be a bit hard to do this if are waiting for your next delivery of dreadnoughts from the Admech. lol. I would argue based on the abilities of space marines chapters mentioned in IA: Dreadnoughts it appears most marine chapters are fully able to rebuild most parts of a dreadnought, if not the entirety of the vehicle. After all most chapters are able to reconfigure the weapons load outs on dreadnoughts before battle & you dont repair "complete destruction of a sarcaphagus", you would rebuild it so that a new pilot could be interred into the dreadnought body. Link to comment https://bolterandchainsword.com/topic/229550-ia-void-barons/page/2/#findComment-2754915 Share on other sites More sharing options...
Midgard Posted May 11, 2011 Share Posted May 11, 2011 Very quickly, two things. First, tyranids are a recent occurrence, and a 19th Founding Chapter would not encounter or fight them shortly after being founded. Second, and maybe I am showing my age with this, but Gorbachop is a pretty amusing name as it is an excellent pun on a certain Soviet leader. I like it (the name, that is), a lot! Link to comment https://bolterandchainsword.com/topic/229550-ia-void-barons/page/2/#findComment-2754936 Share on other sites More sharing options...
Ace Debonair Posted May 11, 2011 Share Posted May 11, 2011 Im under the belief that that most marines chapters would recieve their supply of dreads during their founding. The entire point of a dreadnought is to allow a serverly injured/ near dead marine to continue to serve their chapter by being intered in the dreadnought sarcaphagus. The dreadnought sarcaphagus are most chapter's equivallent to"suspended animation" devices of other sci fi genres. For the sarcaphagus to be of any use to the chapter, the chapter would need spare sarcaphagus to be avaliable all the time so that a marine could be interred at asap. It would be a bit hard to do this if are waiting for your next delivery of dreadnoughts from the Admech. lol. Yeah, but my point is, a Chapter inheriting the 'soul-prison' belief will initially go 'Actually, you can keep those. Give us some more X or Y instead, and you can dish them out to someone who doesn't think they're creepy and would rather die than use them'. Then, if and when they get past that, they can call up the AdMech and say 'so, can we have some of those creepy boxes in case we lose any heroes?' and the AdMech will probably oblige, although it might take a while. I would argue based on the abilities of space marines chapters mentioned in IA: Dreadnoughts it appears most marine chapters are fully able to rebuild most parts of a dreadnought, if not the entirety of the vehicle. After all most chapters are able to reconfigure the weapons load outs on dreadnoughts before battle & you dont repair "complete destruction of a sarcaphagus", you would rebuild it so that a new pilot could be interred into the dreadnought body. Fair enough. :D I suspect it might take a while to build your own, all the same. EDIT: One thing I am driving at is that it'd take a while to go from 'no dreads' to 'more than the average amount'. It might be better to have a pretty average number of them (keep it vague, it's a great help) but just put a lot of importance on them. It's a pretty big step for a Scars successor anyway. Link to comment https://bolterandchainsword.com/topic/229550-ia-void-barons/page/2/#findComment-2754945 Share on other sites More sharing options...
Epistolary Exander Posted May 11, 2011 Share Posted May 11, 2011 I just figured the chapter would have the dreadnoughts bodies sit in storage, but you are correct the techmarines atleast would politely say no to the admech so they dont waste their time maintaining the dreads. Saying this white scars successors must drive the admech mad when they have to equip a new chapter of them. I mean theyd be ordering hundreds of bikes, attack bikes having their safety belts removed, custom alterations to predators so they dont have sponsons on & more yarn to braid their hair with :D Link to comment https://bolterandchainsword.com/topic/229550-ia-void-barons/page/2/#findComment-2754967 Share on other sites More sharing options...
Yaj Posted May 11, 2011 Author Share Posted May 11, 2011 Very quickly, two things. First, tyranids are a recent occurrence, and a 19th Founding Chapter would not encounter or fight them shortly after being founded. Second, and maybe I am showing my age with this, but Gorbachop is a pretty amusing name as it is an excellent pun on a certain Soviet leader. I like it (the name, that is), a lot! I'll change the tyranids to something else. Actually that's exactly were Gorbachop comes from! As a kid I could never pronounce Gorbachev properly and would say Gorbachov or Gorbachop. So when creating an ork warboss years later I had an excellent ready made name. Thanks Ok heres the list I've come up with so far for the third draft. It still needs work but at least it's a start. Void Barons - Hail from the White Scars. Highly value names and believe they can grant power and give honour towards an individual and the chapter as a whole. Honour is also highly valued to the point that marines who are judged to have cause grave dishonour to the chapter form the chapters assault squads and are tasked with the most dangerous engagements in order to gain back there honour, often led by chaplains or at times other senior officers so that the dishonoured brothers may be judged. Dreadnoughts are used by the chapter to allow those warriors who have been severely injured or near death and who have also suffered dishonour once last chance to regain it and upon regaining there honour are ritually executed (if they’ve survived) so that there spirit may join the chapters ancestors. See there names and souls as one and the same. Dishonoured marines are viewed as a form of pariah until they can regain there honour. Pariah Dreads (see above) are ritually executed upon regaining there honour as they are now judged worthy to join the chapters ancestors. Before battle the chaplains will lead there brothers in remembering the fallen and will often mention one of the chapters heroes who died fighting the foe they happen to be facing. No official chapter master who is missing. Rather the first-company captain is given the role in all but name and is called 'Lord Omathion' to honour and bring strength to the missing chapter master. Have few portable heavy weaponry preferring to mount them. Home World is considered a death world (not a jungle death world!). Appears to have been home to a human culture but they are no longer around, the reason is unknown. The chapter has to recruit from other worlds it defends. Upon discovery of ’Terror’ the chapter discovered several ancient battle sites where a non-recognisable chapter (the paint of there armour and chapter symbols long stripped by the elements) and a xenos army categorised as Exodite Eldar are found. By the lay of the dead they appear to have fought side by side. Of the enemy there is no sign. Link to comment https://bolterandchainsword.com/topic/229550-ia-void-barons/page/2/#findComment-2755010 Share on other sites More sharing options...
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