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Emperor's Fury


Joasht

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*Writer’s Notes: So after some critiques from several people on and off the forums, I have considerably revamped the fluff of my DIY chapter. I’ve decided to maintain the Chapter’s name just as I decided to maintain the color scheme of my chapter – neither is very great, but when they’ve been part of you for half your life, I guess it is more for sentimental reasons than anything. Like that terrible tasting dish you grew up eating that you still like as an adult despite it tasting pretty bad ;)*

 

Origins

The Emperor’s Fury is a successor chapter of the Ultramarines, founded during the 25th founding. According to chapter records, two Ultramarine Strike Cruisers were dispatched to the Anaris system to set up a successor chapter using the three human-populated planets of Primas, Aeonia and Gargen as a source of recruits. However, upon arrival, it was evident that Eldar pirates had recently gained a foothold on the system and both Strike Cruisers, being ill-designed for space combat, were rapidly incapacitated by the aliens and forced to crash land on the planet of Primas. The battle on land lasted six months, culminating with the defeat of the Eldar leader and a rout of his surviving forces, although at considerable losses. This would later come to be known as the First War for Primas.

 

The victory ushered in five decades of peace, buying precious time for the chapter to rebuild itself from the ground up and within two centuries, the chapter was at full fighting force. Although a comparatively young chapter, the ruthless effectiveness of the chapter rapidly became known throughout the Eastern Fringe and since its founding, the chapter has participated in countless battles and numerous campaigns against every foe imaginable. Even so, Anaris had always been plagued by the Eldar, pirates and Craftworld alike, who were seemingly drawn towards the system.

 

The Eldar are masters of surprise and are often unpredictable, thus requiring the chapter to retain at least three full Companies to defend the system at all times. Of these however, one Craftworld proved to be the most tenacious of them all: the Terga-Dare. Little is known about them, save that years prior to the chapter’s arrival on Primas, the craftworld was nearly decimated when nearly half their number, including the entire Striking Scorpion enclave inexplicably went mad, leading to a brutal internal civil war that resulted in the loss of the entire Aspect and catastrophic destruction to the other Aspects. Guardians therefore became the mainstay of the army, as Aspect Warriors took far longer to train and replenish. It is rumored that the vicious Eldar pirates first encountered during the founding of the chapter are the corrupted survivors of the craftworld.

 

The Eldar race is not one to commit their resources carelessly, and the Terga-Dare are no different. While their actions and seemingly unusual ferocity had them initially labelled as pirates instead of typical Craftworld Eldar, the reason for the unusual Eldar activity in the system became apparent in 920.M41 with the discovery of an ancient complex buried deep underneath the Shifting Plains of Aeonia, believed to have been built by the Old Ones untold millennia ago.

 

Although the Eldar threat was ever-present since their defeat during the First Battle For Primas, the attacks were rarely of great intensity and relied more on fast surgical strikes, for which their race is known for. However, almost immediately after the complex was unearthed the Eldar struck with a force greater than that of the First Battle – many believe that nearly the entire Craftworld was committed to this battle.

 

Unfortunately for the aliens, this time they were not faced with a small desperate band of defenders – they faced the entire might of the chapter backed up by the local planetary guard. The battle lasted months, costing both sides tremendous losses although the Space Marines once again proved victorious. The Eldar were never heard of again, with reports that the last survivors had fled through warpspace. Although at the time this was taken as a sign of absolute victory, the victory was fairly short-lived as within several decades rumors of a tendril of the Hive Fleet Leviathan started surfacing. Perhaps, the Eldar left knowing that a greater threat was approaching, or maybe their intent was to use the Tyranids to win the war they could not win with their own hands. Only as time unfolds would the truth be known.

 

*WRITERS NOTES: The Terga-Dare are my cousin’s Eldar, against which I played most of my earliest games against. The name of the system and the setting was based of a campaign we ran about 10 years ago, involving the “Extinguisher of Stars” in the Anaris system.*

 

 

Homeworld

The Anaris system is located at the border of the Eastern Fringe closest to Holy Terra, comprising of a single star and ten planets, three of which – Primas, Aeonia and Gargen – are populated by humans with each planet their own government, armies, industries and cultures. Although greatly respected, the chapter generally does not interfere with the politics and governing of the system except when absolutely necessary.

 

Primas is a beautiful planet that resembles Holy Terra many millennia ago with water covering nearly 80% of the planet’s surface, and its land mass is divided into five continents and hundreds of islands. It is mainly an agricultural world, supplying food to the other two planets, and a trading hub for humans from other nearby systems. This has made it the centre of commerce and politics of the system for many centuries primarily due to the reliance of Aeonia and Gargen on the crucial food supplies of Primas. The largest continent of Collo makes up for the nearly half of the planet’s land mass, with great rivers criss-crossing much of the landscape. At the heart of this great continent however lies the Great Desert, an inhospitable environment spanning thousands of miles in all directions, cut off from all major water supplies. It is here at the chapter has made its primary Fortress-Monastery, with nearly half of the chapter’s recruits coming from Primas. Although Primas has become an increasingly commercial planet in the past few centuries, most of the populace are still steeped in their warrior traditions of old, harking back to the times before the coming of the chapter where they had to defend themselves against ravenous hordes of aliens and pirates that had come to pillage their rich lands. Nearly every child is trained in some form of martial arts or self-defence from a very young age, and they continue to perfect their skills throughout their lives.

 

Aeonia is a deathworld constantly plagued by natural and unnatural disasters of every form of and manner, and inhabited by some of the most deadly organisms in the system. The locals therefore nomadic, and travel in tightly-knit tribes. Although recruits from this planet are less common than that of Primas and Gargen due to the poor survival rate of humans born into these unforgiving conditions, they make for exceptional warriors when trained and are thus a vital resource of recruits for the chapter.

 

Gargen is the largest of the three planets, and is a nearly inhospitable planet of stone and rocky mountains, compounded by scorching heat due to its proximity to the star. As a result, the people of Gargen are thus exceptionally tough and rugged. It is a planet rich in minerals and raw materials, and serves as an industrial world that supplies the other planets with equipment in exchange for food and water, which is scarce. Gargen also serves as the primary manufactorium for the chapter’s starships, vehicles and equipment.

 

Combat Doctrine

Although a successor of the Codex-adherent Ultramarines, the chapter’s constant conflict with the Eldar has lead to a heavier emphasis on speed and mobility, which is in turn employed to rapidly deliver maximum force at surgical precision; often up close. This does not however mean that the chapter relies only on lighting assault for their victory — indeed, behind every conflict is a meticulously designed battle plan, and it is not uncommon for the chapter to employ less aggressive strategies should the need arise.

 

A heavier emphasis is placed on closer-quarters combat particularly during early training, combining the methods in the Codex Astartes with the ancient martial arts of Primas. Therefore, the combat skill of an individual Space Marine of the chapter is honed and tempered to a level that is above that of most other chapters, and each individual is exceptionally proficient in the use of several close combat weapons. As a result, it is not uncommon for nearly every Space Marine to carry at least a chainsword, even for roles where such weapons are traditionally not assigned to, such as Tactical squads and bikes.

 

Chapter Organization

Much of the chapter’s general organization remains similar to the dictates of the Codex Astartes, but the chapter maintains a significantly larger number of Assault Squads, Bikes, Land Speeders and transports. The Second Company has a similar organization to the Eight Company, and consists primarily of Assault Marines, bikes and Land Speeders which act as both the spearhead and scalpel of almost any assault launched by the chapter. It is very rare, if ever, that the chapter takes to battle without at least a number of members from the Second Company.

 

 

Because the people of the Anaris sector have never had any true gods, worship of any being, especially one deemed as a man, is a foreign concept and thus Emperor worship is not practiced. Therefore, the chapter’s Chaplains serve not so much as spiritual leaders, but as exemplars to their brethren. From their early stages of training, each recruit is monitored closely by the Chaplains and those that display exceptional ferocity are inducted into the chapter’s Reclusiam to receive separate training from their brethren. This training is far more perilous, with many dying during the process and many more failing and being returned to the chapter’s standard training regime. Those that succeed however are forever changed, becoming the Deathbringers – zealous warriors adorned in black armor and imagery of death, mirroring the armour worn by Chaplains. They are occasionally assigned to squads on the eve of battle, provoking their brethren to higher feats of frenzied carnage in combat. In rare and dire circumstances they can act as a single unit consisting of only Deathbringers, with their contagious zeal driving one another almost to the tipping point of sheer bloodlust, only balanced by their exceptional mental conditioning and indoctrination. Only after a Deathbringer has proven himself time and time again, may he be promoted to the official rank of Chaplain.

 

*WRITERS NOTES: This was based on my actual real life preference of vehicles and jump packs in order to close the gap with the enemy. I personally dislike slow units. The Deathbringers have always been my Death Company – I’ve used converted Khorne Berserker models since 1999, and I seriously doubt I’d ever change that because, well, for one, I’d have to buy more models and throw away my current models. I did, however, improve (IMO) their fluff a little.*

 

Beliefs

The chapter’s beliefs are an amalgam of the traits of the people that make up its numbers – the people of Primas a great emphasis on martial prowess and skill; the people of Aeonia are exceptionally tenacious, and the people of Gargen respect discipline and effort. As a result, the Space Marines of the Emperor’s Fury constantly strive to outdo themselves and their forerunners, relentlessly perfecting their art of war with unyielding determination, discipline and tenacity. Although the chapter does not worship the Emperor as a god, they nevertheless venerate the Emperor as a warrior paragon, the golden standard to which their strife for martial excellence is compared against. Their Primarch Roboute Gulliman is similarly given reverence as a mighty warrior and brilliant strategist.

 

Geneseed and Implants.

The chapter descended from the Ultramarines, and thus use the same stable geneseed and implants.

 

 

Battle Cry

“None can stand before us!”

 

*I have included below the first version of the fluff, for reference purposes*

 

I've had my marines for 15 years and converted them from Ultramarines to this DIY chapter a full twelve years ago, and I never really got around to writing out the fluff for it until recently because I frankly suck at writing fiction @_@

Any advice would be greatly appreciated, I've included some notes in between to explain certain things which affected the way my fluff turned out.

 

Origins

The Emperor’s Fury is a successor chapter of the Ultramarines, originally sent out to set up a new founding chapter at the edge of the Eastern Fringe several light years from Ultramar under the command of Captain Jehoash. He departed Macragge in 601.M41 with two Strike Cruisers- the Emperor’s Fury and Liberation, accompanied by almost two companies of Ultramarines bound for the planet of Primas, which had been scouted some years prior as a good source of potential recruits. However, shortly after exiting warp space, the Space Marines found themselves under attack by a substantially larger Eldar fleet. After several hours of relentless combat, the Space Marines barely managed to push back their attackers, at the grave cost of the Liberation, while the Emperor’s Fury had to make an emergency landing on Primas due to the extensive damage it had sustained.

 

Jehoash wasted no time in setting up a makeshift fortification around the crippled strike cruiser as a handful of the chapter’s best Scouts were sent out to gather intel on the planet they had landed upon. There was however no respite as within a mere two days the Eldar had returned in great numbers, seemingly hell-bent on completing the task they had failed to accomplish in space. Although the Eldar took heavier casualties against the determined defenders, the Space Marines were far fewer in number and had suffered considerable casualties, with many more wounded.

 

By the third day of the siege, all seemed lost when reports returned of the Eldar gathering their forces for a massive attack far bigger than any of the previous, clearly intended to wipe out the remaining survivors. Yet, one glimmer of hope remained – the scouts reported that the commanding Eldar Autarch was taking to the field himself in a significantly smaller second wave that would come shortly after the main strike. Regardless whether this was because of arrogance or cowardice on the part of the alien leader, Jehoash seized the opportunity to cut off the Eldar at the head. He ordered his two most trusted protégé’s, Captain Nero and Veteran Sergeant Angelus to lead a decisive surgical strike against the alien leadership with a handful of their venerable brethren as Jehoash himself held the line with the last remaining survivors against the main thrust of the Eldar attack. With the Chaplain Xzar and his brother the Librarian Xan by his side, the last survivors held resolute against impossible odds, biding time for Captain Nero and his team to locate and take out the Eldar leader.

 

What should have been nothing short of a suicide mission at best, through the intel provided by the scouts on the surrounding topography and the brilliant tactical mind of Angelus, the squad managed to circumvent the main thrust of the Eldar force and attack from an unexpected quarter. Nevertheless the Autarch was not defenceless, being surrounded by a retinue of his best aspect warriors. Through sheer skill and determination they managed to cut a bloody swath through the masses of Eldar, losing most of their number as Captain Nero managed to engage the Autarch in personal combat.

 

In the meantime, Jehoash and his defenders fought with incredible fury, determined not to concede even a single foot of ground to their alien attackers. Slowly one by one the Space Marines fell, but each one accounted for several times his number. With the Eldar being split between the two sides of the battlefield as some of them withdrew to defend their Autarch, the Space Marines slowly gained ground, pushing forward through the unrelenting attacks of the Eldar with Jehoash himself at the forefront of the assault.

 

In what should have been a certain victory for the Eldar, the xenos faced the sheer wrath of the Angels of Death on both sides of the battlefield as their own numbers started to thin. At the very climax of the battle, Nero managed to best the Eldar leader in single combat, utterly breaking the morale of the remaining attackers and sending them into full retreat. As the air cleared, so great were the number of bodies, wrecks and debris that the very earth they stood on could not be seen for several hundred meters. This would later come to be known as the First Battle for Primas, and it would take three centuries before the true reason for the unprecedented Eldar attack would surface.

 

Upon discussion with the native humans, it was discovered that the Eldar had pillaged their lands and enslaved their people for several years. Although the people of Primas were warlike and resolute, without sufficient technology (as they haven’t discovered electricity or gunpowder) the only success they faced was in utilization of guerrilla tactics to take out smaller Eldar outposts.

 

Commander Jehoash issued a pact with the locals; the Space Marines promised to defend and hopefully ultimately defeat the Eldar, while the locals were to choose their best and most promising fighters to be recruited by the Chapter. It was on that day the surviving Space Marines renamed their chapter the Emperor’s Fury, after the name of their Strike Cruiser and most befitting after their furious defense against the aliens. The victory over the Eldar bought three decades of respite and in time the chapter rebuilt itself, with facilities also set up to train the locals, turning them into a full-fledged Imperial Guard regiment of their own. However, the Eldar of Terga-Dare returned and remained an ever-present threat in the sector for over three centuries, until their defeat at the Second Battle for Primas and the approach of Hive Fleet Leviathan.

 

*WRITERS NOTES: The storyline is lightly based on real life, where I started my army as an Ultramarine army, but then decided to make them into Blood Angels instead back when the 3rd Edition Blood Angel codex came out, as I felt the Ultramarines were a tad too shooty and passive. The Eldar of Terga-Dare are my cousin’s Eldar army.

 

I almost always use the Blood Angels ruleset although I have experimented with numerous Space Marine codices (including the Chaos ones) on several occasions. The general idea is that the chapter is significantly more aggressive than your average codex chapter, but they aren’t berserkers or cursed with insanity.*

 

The Eldar of Terga-Dare and The Second Battle For Primas

Little is known about the craftworld of Terga-Dare, save that years prior to the chapter’s arrival on Primas, the craftworld was nearly decimated when nearly half their number, including the entire Striking Scorpion enclave inexplicably went mad, leading to a brutal internal civil war that resulted in the loss of the entire Aspect and catastrophic destruction to the other Aspects. Only the Howling Banshee Aspect Warriors managed to hold off their crazed brethren and remained the most numerous of the Aspect Warriors in the craftworld. Guardians therefore became the mainstay of the army, as Aspect Warriors took far longer to train and replenish. It is rumored that the vicious Eldar pirates in the sector known as the “Storm Raiders” are the corrupt survivors of the craftworld.

 

The Eldar race is not one to commit their resources carelessly, and the Eldar of Terga-Dare are no different. Although their actions and seemingly unusual ferocity had them initially labelled as possible corsairs instead of typical Craftworld Eldar, the reason for their actions became apparent in 920.M41 with the discovery of an ancient complex buried deep underneath the Great Desert, believed to have been built by the Old Ones untold millennia ago.

 

Although the Eldar threat was ever-present since their defeat during the First Battle For Primas, the attacks were rarely of great intensity and relied more on fast surgical strikes, for which their race is known for. However, almost immediately after the complex was unearthed the Eldar struck with a force greater than that of the First Battle – many believe that nearly the entire Craftworld was committed to this battle.

 

Unfortunately for the aliens, this time they were not faced with a small desperate band of defenders – they faced the entire might of the chapter backed up by the local planetary guard. The battle lasted months, costing both sides tremendous losses although the Space Marines once again proved victorious. The Eldar were never heard of again, with reports that the last survivors had fled through warpspace. Although at the time this was taken as a sign of absolute victory, the victory was fairly short-lived as within several decades rumors of a tendril of the Hive Fleet Leviathan started surfacing. Perhaps, the Eldar left knowing that a greater threat was approaching, or maybe their intent was to use the Tyranids to win the war they could not win with their own hands. Only as time unfolds would the truth be known.

 

*WRITERS NOTES: This should be in one of those box-like things used to show some unrelated background fluff, but I have no clue how to get that box on the forums. The Eldar fluff was my cousin's, I'm just integrating it with his*

 

Homeworld

The chapter’s homeworld of Primas is similar to Terra during the time of the Emperor’s birth, with variation in terrain and climate. Almost twice the size of Terra, Approximately sixty percent of the planet’s surface is covered in water with most of the land mass is arranged into a single supercontinent and four smaller continents. Many of the larger communities are built around the edges of the continents and on the numerous smaller islands that make up the remainder of the planet’s land mass, although there are also many civilizations that live far inland, made possible due to the numerous river networks that cross-cross the landmasses. The only major region without any local human occupants for hundreds of miles is the Great Desert, located right at the heart of the supercontinent, far away from any source of water. It is here that the Emperor’s Fury first crashed, and has become the chapter’s primary fortress-monastery.

 

The native humans proved exceptionally gifted for close quarters fighting due to a mutation in their adrenaline receptors that gave them heightened reflexes and the ability to use a higher percentage of their muscle strength than an average human, making them ideal assault troops. They are a highly martial civilization, where disputes over land and resources were won by clan wars or occasionally, a duel of champions. This resulted in a millennia-old warrior culture built upon experience and knowledge on the art of war and an exceptional understanding of physical combat. Despite this, the people of Primas are not truly barbaric, and maintain a strict code of honor that is adhered to by many but the most ruthless and tyrannical of their kind.

 

 

Chapter Organization

Despite hailing from the Ultramarines chapter, some aspects of the chapter organization has been altered, in part due to their constant conflict with the technologically-advanced Eldar. The first change was a large emphasis on speed to counter the swift Eldar. As a result, transports, bikes, land speeders and jump packs are commonplace. In a deviation from the Codex Astartes, the Second Company consists primarily of Assault Marines, bikes and Land Speeders which act as both the spearhead and scalpel of almost any assault launched by the chapter. It is very rare, if ever, that the chapter takes to battle without at least a number of members from the Second Company.

 

In addition, while the Reclusiam of most chapters only consists of Chaplains, the Reclusiam of the Emperor’s Fury includes a small number of elite warriors called the Deathbringers. These are the most zealous and fanatical of the chapter’s brethren, hand-picked by the chapter’s Chaplains. The Deathbringers wear black armor adorned with skulls and other symbols of death resembling that of the Chaplains themselves, and are personally trained by Xzar himself in a highly secretive training method rumoured to be almost suicidal even for a Space Marine, resulting in an individual that is the pinnacle of martial perfection.

 

In most situations, the Deathbringers are deployed attached to a squad of Space Marines, greatly inspiring his brethren to greater levels of ferocity and fearlessness. However, in dire times, it is not uncommon for the Deathbringers to operate as a single unit themselves where their contagious zeal drives one another almost to the tipping point of sheer bloodlust, only balanced by their exceptional mental conditioning and indoctrination.

 

*WRITERS NOTES: The Deathbringers are originally simply my Death Company, with the advent of the 5th edition’s “random Red Thirst” a single Deathbringer is attached to the squad that gets Red Thirst not only as a reminder as to which squads have it, but also because I think it fits the fluff I’ve written.*

 

Chapter Doctrine

The chapter is heavily assault-orientated, frequently using their speed to an advantage to close the gap with their opponents. The martial culture of the local populace has had a significant impact on this, further compounded by the natural aptitude of the humans for close quarters combat. In addition, Eldar of Terga-Dare have an exceptionally large number of Guardians and lack Striking Scorpion Aspect warriors, making them more vulnerable when the Space Marines had closed in on them.

 

During training a great emphasis is placed on physical combat –twice that of most other chapters. Therefore, the combat skill of an individual Space Marine of the chapter is honed and tempered to a level that is above that of most other chapters, and each individual is exceptionally proficient in the use of several close combat weapons. As a result, it is not uncommon for the Space Marines to carry at least a chainsword, even for roles where such weapons are traditionally not assigned to, such as Tactical squads and bikes.

 

Tactics which are considered “cowardly” as those employed by the Eldar such as hit-and-run attacks are not as commonly utilized, preferring instead to deliver maximum force and destroying their targets outright; often up close. This does not however mean that the chapter only ever does frontal assaults — surgical strikes are a common and favoured tactic, often conducted by more experienced brethren and used to take out key targets before the main force engages. Scouts are therefore less employed in combat situations, and are mostly used for reconnaissance.

 

 

*WRITERS NOTES: Again, this was based on my actual real life preference of vehicles and jump packs in order to close the gap with the enemy. I personally dislike slow units. And my cousin really does use a lot of Guardians, and in his fluff, his Striking Scorpions went nuts and are thus missing in his craftworld.*

 

 

Beliefs

In part due to the heavy influence of the martial background of the locals, the chapter places tremendous emphasis on martial prowess (more so than many other chapters) and as a result venerate the Emperor as the greatest warrior mankind has ever known. Their Primarch Roboute Gulliman is similarly given reverence as a mighty warrior and brilliant strategist.

 

Geneseed and Implants.

The chapter descended from the Ultramarines, and thus use the same stable geneseed and implants.

 

Battle Cry

“None can stand before us!”

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I like it but I would like to know more as to why the Eldar seemed so obbessed with these particular worlds.

 

Are they Eldar worlds? or do they hold a secret they don't want the humans to find?

 

Thanks for the reply!

I must admit the reason was not clearly written above, but it was mentioned, "the reason for the unusual Eldar activity in the system became apparent in 920.M41 with the discovery of an ancient complex buried deep underneath the Shifting Plains of Aeonia, believed to have been built by the Old Ones untold millennia ago."

and

"The name of the system and the setting was based of a campaign we ran about 10 years ago, involving the “Extinguisher of Stars” in the Anaris system."

 

Basically the planet is home to an Old One relic of incredible power (the "Extinguisher of Stars" <---name was given by my cousin in the original fluff, I must admit its a horribly cheesy name) that the Eldar have been looking for but never quite managed to get, and that has somehow attracted them to the area.

 

I'll get around to rewording it a little more so that its clearer tomorrow (its already nearly 4am right now XD).

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*Writer’s Notes: So after some critiques from several people on and off the forums, I have considerably revamped the fluff of my DIY chapter. I’ve decided to maintain the Chapter’s name just as I decided to maintain the color scheme of my chapter – neither is very great, but when they’ve been part of you for half your life, I guess it is more for sentimental reasons than anything. Like that terrible tasting dish you grew up eating that you still like as an adult despite it tasting pretty bad :)*

 

Origins

The Emperor’s Fury is a successor chapter of the Ultramarines, founded during the 25th founding. According to chapter records, two Ultramarine Strike Cruisers were dispatched to the Anaris system to set up a successor chapter using the three human-populated planets of Primas, Aeonia and Gargen as a source of recruits. However, upon arrival, it was evident that Eldar pirates had recently gained a foothold on the system and both Strike Cruisers, being ill-designed for space combat, were rapidly incapacitated by the aliens and forced to crash land on the planet of Primas. The battle on land lasted six months, culminating with the defeat of the Eldar leader and a rout of his surviving forces, although at considerable losses. This would later come to be known as the First War for Primas.

 

The victory ushered in five decades of peace, buying precious time for the chapter to rebuild itself from the ground up and within a century, the chapter was at full fighting force. Although a comparatively young chapter, the ruthless effectiveness of the chapter rapidly became known throughout the Eastern Fringe and since its founding, the chapter has participated in countless battles and numerous campaigns against every foe imaginable. Even so, Anaris had always been plagued by the Eldar, pirates and Craftworld alike, who were seemingly drawn towards the system.

 

From what I am aware of the process of founding a new chapter, the entire Emperor's Chapter would be recuited & equipped before being sent loose into the void. This process takes decades, even over a hundred years. Its 55 years alone to grow enough genessed for the chapters new recuirts & this would not include probably the decades it would take to build the Emperor's Fury's vessels etc. What I am trying to say is that if this conflict happened then the Imperium would either have sent in the fledgling Emperor's Fury or the Ultramarines themselves to deal with this problem. You dont mess around peacemeal like this when you are building a new chapter. The Ultramarines could have chosen this system to be Emperors Fury's home system so that the fledgleng chapter would gain experience fighting other elete infrantry?

 

The Eldar are masters of surprise and are often unpredictable, thus requiring the chapter to retain at least a single Company to defend the system at all times. Of these however, one Craftworld proved to be the most tenacious of them all: the Terga-Dare. Little is known about them, save that years prior to the chapter’s arrival on Primas, the craftworld was nearly decimated when nearly half their number, including the entire Striking Scorpion enclave inexplicably went mad, leading to a brutal internal civil war that resulted in the loss of the entire Aspect and catastrophic destruction to the other Aspects. Guardians therefore became the mainstay of the army, as Aspect Warriors took far longer to train and replenish. It is rumored that the vicious Eldar pirates first encountered during the founding of the chapter are the corrupted survivors of the craftworld.

 

Most chapter's would oftern have more than a single company to defend its home world. The chapter's HQ would be home to the Chapter's armoury, fleet HQ, librarium, reclusium, apothecarium & all training facilities for the chapter's neophytes. On top of this some of the marines who make up these institutions would always be present. What I am trying to say is most chapters would more often have around 200 marines to actually guard thier system.

 

The Eldar race is not one to commit their resources carelessly, and the Terga-Dare are no different. While their actions and seemingly unusual ferocity had them initially labelled as pirates instead of typical Craftworld Eldar, the reason for the unusual Eldar activity in the system became apparent in 920.M41 with the discovery of an ancient complex buried deep underneath the Shifting Plains of Aeonia, believed to have been built by the Old Ones untold millennia ago.

 

Although the Eldar threat was ever-present since their defeat during the First Battle For Primas, the attacks were rarely of great intensity and relied more on fast surgical strikes, for which their race is known for. However, almost immediately after the complex was unearthed the Eldar struck with a force greater than that of the First Battle – many believe that nearly the entire Craftworld was committed to this battle.

 

Unfortunately for the aliens, this time they were not faced with a small desperate band of defenders – they faced the entire might of the chapter backed up by the local planetary guard. The battle lasted months, costing both sides tremendous losses although the Space Marines once again proved victorious. The Eldar were never heard of again, with reports that the last survivors had fled through warpspace. Although at the time this was taken as a sign of absolute victory, the victory was fairly short-lived as within several decades rumors of a tendril of the Hive Fleet Leviathan started surfacing. Perhaps, the Eldar left knowing that a greater threat was approaching, or maybe their intent was to use the Tyranids to win the war they could not win with their own hands. Only as time unfolds would the truth be known.

 

*WRITERS NOTES: The Terga-Dare are my cousin’s Eldar, against which I played most of my earliest games against. The name of the system and the setting was based of a campaign we ran about 10 years ago, involving the “Extinguisher of Stars” in the Anaris system.*

 

Homeworld

The Anaris system is located at the border of the Eastern Fringe closest to Holy Terra, comprising of a single star and ten planets, three of which – Primas, Aeonia and Gargen – are populated by humans with each planet their own government, armies, industries and cultures. Although greatly respected, the chapter generally does not interfere with the politics and governing of the system except when absolutely necessary.

 

Primas is a beautiful planet that resembles Holy Terra many millennia ago with water covering nearly 80% of the planet’s surface, and its land mass is divided into five continents and hundreds of islands. It is mainly an agricultural world, supplying food to the other two planets, and a trading hub for humans from other nearby systems. This has made it the centre of commerce and politics of the system for many centuries primarily due to the reliance of Aeonia and Gargen on the crucial food supplies of Primas. The largest continent of Collo makes up for the nearly half of the planet’s land mass, with great rivers criss-crossing much of the landscape. At the heart of this great continent however lies the Great Desert, an inhospitable environment spanning thousands of miles in all directions, cut off from all major water supplies. It is here at the chapter has made its primary Fortress-Monastery, with nearly half of the chapter’s recruits coming from Primas. Although Primas has become an increasingly commercial planet in the past few centuries, most of the populace are still steeped in their warrior traditions of old, harking back to the times before the coming of the chapter where they had to defend themselves against ravenous hordes of aliens and pirates that had come to pillage their rich lands. Nearly every child is trained in some form of martial arts or self-defence from a very young age, and they continue to perfect their skills throughout their lives.

 

Aeonia is a deathworld constantly plagued by natural and unnatural disasters of every form of and manner, and inhabited by some of the most deadly organisms in the system. The locals therefore nomadic, and travel in tightly-knit tribes. Although recruits from this planet are less common than that of Primas and Gargen due to the poor survival rate of humans born into these unforgiving conditions, they make for exceptional warriors when trained and are thus a vital resource of recruits for the chapter.

 

Gargen is the largest of the three planets, and is a nearly inhospitable planet of stone and rocky mountains, compounded by scorching heat due to its proximity to the star. As a result, the people of Gargen are thus exceptionally tough and rugged. It is a planet rich in minerals and raw materials, and serves as an industrial world that supplies the other planets with equipment in exchange for food and water, which is scarce. Gargen also serves as the primary manufactorium for the chapter’s starships, vehicles and equipment.

 

Combat Doctrine

The chapter’s constant conflict with the Eldar has also lead to an emphasis on speed and mobility, which is in turn employed to rapidly deliver maximum force at surgical precision; often up close. This does not however mean that the chapter relies only on lighting assault for their victory — indeed, behind every conflict is a meticulously designed battle plan, and it is not uncommon for the chapter to employ less aggressive strategies should the need arise.

 

 

Often the parent chapter provides the initial veteran cadre to their new successor chapter. If this happened with the Emperors Furys as you have suggester, why would they break away from the teaching of codex which has served them well as Ultramarines. You also have to remember the codex has been refined over thousands of years, so the Ultramarines who founded your chapter would have been well versed in anit Eldar tactics.

 

A heavier emphasis is placed on closer-quarters combat particularly during early training, combining the methods in the Codex Astartes with the ancient martial arts of Primas. Therefore, the combat skill of an individual Space Marine of the chapter is honed and tempered to a level that is above that of most other chapters, and each individual is exceptionally proficient in the use of several close combat weapons. As a result, it is not uncommon for nearly every Space Marine to carry at least a chainsword, even for roles where such weapons are traditionally not assigned to, such as Tactical squads and bikes.

 

Chapter Organization

Much of the chapter’s general organization remains similar to the dictates of the Codex Astartes, but the chapter maintains a significantly larger number of Assault Squads, Bikes, Land Speeders and transports. The Second Company has a similar organization to the Eight Company, and consists primarily of Assault Marines, bikes and Land Speeders which act as both the spearhead and scalpel of almost any assault launched by the chapter. It is very rare, if ever, that the chapter takes to battle without at least a number of members from the Second Company.

 

Because the people of the Anaris sector have never had any true gods, worship of any being, especially one deemed as a man, is a foreign concept and thus Emperor worship is not practiced. Therefore, the chapter’s Chaplains serve not so much as spiritual leaders, but as exemplars to their brethren. From their early stages of training, each recruit is monitored closely by the Chaplains and those that display exceptional ferocity are inducted into the chapter’s Reclusiam to receive separate training from their brethren. This training is far more perilous, with many dying during the process and many more failing and being returned to the chapter’s standard training regime. Those that succeed however are forever changed, becoming the Deathbringers – zealous warriors adorned in black armor and imagery of death, mirroring the armour worn by Chaplains. They are occasionally assigned to squads on the eve of battle, provoking their brethren to higher feats of frenzied carnage in combat. In rare and dire circumstances they can act as a single unit consisting of only Deathbringers, with their contagious zeal driving one another almost to the tipping point of sheer bloodlust, only balanced by their exceptional mental conditioning and indoctrination. Only after a Deathbringer has proven himself time and time again, may he be promoted to the official rank of Chaplain.

 

*WRITERS NOTES: This was based on my actual real life preference of vehicles and jump packs in order to close the gap with the enemy. I personally dislike slow units. The Deathbringers have always been my Death Company – I’ve used converted Khorne Berserker models since 1999, and I seriously doubt I’d ever change that because, well, for one, I’d have to buy more models and throw away my current models. I did, however, improve (IMO) their fluff a little.*

 

Beliefs

The chapter’s beliefs are an amalgam of the traits of the people that make up its numbers – the people of Primas a great emphasis on martial prowess and skill; the people of Aeonia are exceptionally tenacious, and the people of Gargen respect discipline and effort. As a result, the Space Marines of the Emperor’s Fury constantly strive to outdo themselves and their forerunners, relentlessly perfecting their art of war with unyielding determination, discipline and tenacity. Although the chapter does not worship the Emperor as a god, they nevertheless venerate the Emperor as a warrior paragon, the golden standard to which their strife for martial excellence is compared against. Their Primarch Roboute Gulliman is similarly given reverence as a mighty warrior and brilliant strategist.

 

Geneseed and Implants.

The chapter descended from the Ultramarines, and thus use the same stable geneseed and implants.

 

 

Battle Cry

“None can stand before us!”

 

*I have included below the first version of the fluff, for reference purposes*

 

I've had my marines for 15 years and converted them from Ultramarines to this DIY chapter a full twelve years ago, and I never really got around to writing out the fluff for it until recently because I frankly suck at writing fiction @_@

Any advice would be greatly appreciated, I've included some notes in between to explain certain things which affected the way my fluff turned out.

 

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From what I am aware of the process of founding a new chapter, the entire Emperor's Chapter would be recuited & equipped before being sent loose into the void. This process takes decades, even over a hundred years. Its 55 years alone to grow enough genessed for the chapters new recuirts & this would not include probably the decades it would take to build the Emperor's Fury's vessels etc. What I am trying to say is that if this conflict happened then the Imperium would either have sent in the fledgling Emperor's Fury or the Ultramarines themselves to deal with this problem. You dont mess around peacemeal like this when you are building a new chapter. The Ultramarines could have chosen this system to be Emperors Fury's home system so that the fledgleng chapter would gain experience fighting other elete infrantry?

 

 

Most chapter's would oftern have more than a single company to defend its home world. The chapter's HQ would be home to the Chapter's armoury, fleet HQ, librarium, reclusium, apothecarium & all training facilities for the chapter's neophytes. On top of this some of the marines who make up these institutions would always be present. What I am trying to say is most chapters would more often have around 200 marines to actually guard thier system.

 

 

Often the parent chapter provides the initial veteran cadre to their new successor chapter. If this happened with the Emperors Furys as you have suggester, why would they break away from the teaching of codex which has served them well as Ultramarines. You also have to remember the codex has been refined over thousands of years, so the Ultramarines who founded your chapter would have been well versed in anit Eldar tactics.

 

1) Hmm, its not really 55 years as they took five decades (50 years) to set up the infrastructure and 100 years to rebuild. Perhaps I should change 100 years to 200 years. As for the "dispatched to face elite forces", the problem is I don't think that they generally send chapters to be set up to counter ane enemy in a hostile environment. I was thinking something more along the lines of "There were some Eldar there at the start, but not excessively many because they were primarily looking for the Old One relic. However as the Eldar realized that the humans were building a resistance (i.e. Space Marines had taken root in the system) they had to step-up their game, so to speak, and start fighting harder."

 

2) I didn't realize that....perhaps I'll change it to three Companies (~300 Marines?) approximately then.

 

3) Yes I should expand on this. The breakaway reasoning was more properly elaborated in the first version of the draft (see the smaller print in the original post, it has my original fluff). Perhaps I should reincorporate that into my fluff.

 

Thanks again!!!

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  • 2 weeks later...
*WRITERS NOTES: The Terga-Dare are my cousin’s Eldar, against which I played most of my earliest games against. The name of the system and the setting was based of a campaign we ran about 10 years ago, involving the “Extinguisher of Stars” in the Anaris system.*

 

This bit just feels confused. I think it'd make a bit more sense if it was simpler.

 

That, and if the Strike Cruisers crashed, surely the Chapter's rebuilding should have been seriously complicated by that...

 

What are you trying to accomplish with this section?

 

The Anaris system is located at the border of the Eastern Fringe closest to Holy Terra, comprising of a single star and ten planets, three of which – Primas, Aeonia and Gargen – are populated by humans with each planet their own government, armies, industries and cultures. Although greatly respected, the chapter generally does not interfere with the politics and governing of the system except when absolutely necessary.

 

If the Ultramarines have taught us anything, it is that the more chapters you have the less you can really explore a chapter's relationship with them. I'd recommend cutting it back to one.

 

A heavier emphasis is placed on closer-quarters combat particularly during early training, combining the methods in the Codex Astartes with the ancient martial arts of Primas. Therefore, the combat skill of an individual Space Marine of the chapter is honed and tempered to a level that is above that of most other chapters, and each individual is exceptionally proficient in the use of several close combat weapons. As a result, it is not uncommon for nearly every Space Marine to carry at least a chainsword, even for roles where such weapons are traditionally not assigned to, such as Tactical squads and bikes.

 

So despite the fact that dozens, if not hundreds, of other chapters recruit from planets with lots and lots o' close combat experience, your guys are just better at it? Really?

 

Any advice would be greatly appreciated, I've included some notes in between to explain certain things which affected the way my fluff turned out.

 

What do you want, exactly? I'm not really sure what you want out of your chapter, so I'm having a hard time figuring out how to advise you.

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