Guest Drunk Guardian Posted May 11, 2011 Share Posted May 11, 2011 So I'm looking to incorporate an anti-psyker unit into my baseline army list. Here's what I've got in mind: Ordo Hereticus Inquisitor - Psyocculum 9-12x Warrior Acolytes - Hot-shot Lasgun Transport? If enough points are leftover I'll throw a Null Rod on the Inquisitor as well. The real problem I have is how to deliver this unit? Obviously it's not going to be the focal point of an army, but at the same time it could be deadly against the right opponents... not to mention the extra bodies and protection will help deliver a bigger punch... So what would you recommend for delivering a unit such as this? Stick with cheap and easy (Rhino or Chimera) or go with a beefier more reliable delivery unit (Stormraven, Land Raider)... What would you do, and what do you think of this type of unit as a whole? Link to comment https://bolterandchainsword.com/topic/229562-cheap-anti-psyker-unit/ Share on other sites More sharing options...
number6 Posted May 11, 2011 Share Posted May 11, 2011 Why would you consider anything other than the Chimera? :fakenopic: You want those fire points! And higher front AV! Both of them make your proposed unit potentially viable. Strip either of them away, and you're wasting points. Link to comment https://bolterandchainsword.com/topic/229562-cheap-anti-psyker-unit/#findComment-2754711 Share on other sites More sharing options...
Guest Drunk Guardian Posted May 11, 2011 Share Posted May 11, 2011 Why would you consider anything other than the Chimera? :) You want those fire points! And higher front AV! Both of them make your proposed unit potentially viable. Strip either of them away, and you're wasting points. What bothers me about the Chimera is that it doesn't have Fortitude, which is a superbly useful psychic power in my experience. I'd have to unload my cargo to fire but that doesn't bother me much... Link to comment https://bolterandchainsword.com/topic/229562-cheap-anti-psyker-unit/#findComment-2754760 Share on other sites More sharing options...
Mordrak Posted May 11, 2011 Share Posted May 11, 2011 What bothers me about the Chimera is that it doesn't have Fortitude, which is a superbly useful psychic power in my experience. I'd have to unload my cargo to fire but that doesn't bother me much... You could always spend the points on extra armour to do pretty much the same thing... Link to comment https://bolterandchainsword.com/topic/229562-cheap-anti-psyker-unit/#findComment-2755227 Share on other sites More sharing options...
Chengar Qordath Posted May 11, 2011 Share Posted May 11, 2011 What bothers me about the Chimera is that it doesn't have Fortitude, which is a superbly useful psychic power in my experience. I'd have to unload my cargo to fire but that doesn't bother me much... You could always spend the points on extra armour to do pretty much the same thing... True, but then you're running a Chimera that costs nearly twice as much as the Rhino. Link to comment https://bolterandchainsword.com/topic/229562-cheap-anti-psyker-unit/#findComment-2755276 Share on other sites More sharing options...
Mordrak Posted May 11, 2011 Share Posted May 11, 2011 true but you can fire double the amount of weapons out of especially helpful if instead of acloytes and for same points cost you take this: Inquisitor w/psyocculum 9 x Servitor w/multi melta chimera w/ex armour if your worried about foot slogging if chimera gets popped take: Inquisitor w/psyocculum 4 x Servitor w/multi melta 3 x crusader Chimera w/ex armour that way your maximising your fire point use and keeping points cost down to what you wanted to pay before Link to comment https://bolterandchainsword.com/topic/229562-cheap-anti-psyker-unit/#findComment-2755316 Share on other sites More sharing options...
Chengar Qordath Posted May 11, 2011 Share Posted May 11, 2011 Except both those units are illegal; you can only have up to three heavy weapon servitors. Also, if you're going for a heavy weapon unit, there's no reason to take extra armor; downgrading a shaken result to stunned isn't much help on a unit that wants to sit still anyway so the servitors can still shoot. Link to comment https://bolterandchainsword.com/topic/229562-cheap-anti-psyker-unit/#findComment-2755467 Share on other sites More sharing options...
Guest Drunk Guardian Posted May 12, 2011 Share Posted May 12, 2011 Except both those units are illegal; you can only have up to three heavy weapon servitors. Also, if you're going for a heavy weapon unit, there's no reason to take extra armor; downgrading a shaken result to stunned isn't much help on a unit that wants to sit still anyway so the servitors can still shoot. I agree with this - heavy weapons in particular shine from being able to use a Rhino's fortitude. Stun locking a Rhino isn't nearly as effective as stunlocking a Chimera. Link to comment https://bolterandchainsword.com/topic/229562-cheap-anti-psyker-unit/#findComment-2755599 Share on other sites More sharing options...
BrotherWasted Posted May 12, 2011 Share Posted May 12, 2011 You cannot fire heavy weapons out of a a moving Chimera. Models fire as if they moved, and Servitors are not Relentless. Chimera is still the best transport regardless. Link to comment https://bolterandchainsword.com/topic/229562-cheap-anti-psyker-unit/#findComment-2755619 Share on other sites More sharing options...
Magical Pinata Posted May 12, 2011 Share Posted May 12, 2011 Consider this... this is what I take... Storm Raven with Hurricane Bolters, Heavy Bolters, assault cannons, and psybolt ammunition... 255pts... 12 str 5 shots, 3 str 6 shots, 4 str 7 shots w/rending. Excellent kill everything vehicle that cannot be ignored, not to mention you can move 12" unload the hurricane and assault cannons (at 2 different targets), unload your squad, shoot and then assault.... pretty powerful punch for 255pts. It took out Fateweaver in one turn. Let's not forget the ignore melta rule, so you don't have to worry about getting in close and hot. It doesn't get shot down as much as you may think. I took it against an army today with 2 long fang squads with 5 rocket launchers each, and it was only immobilized by the end of the game. My two fights against the Daemons and it went unscathed. It becomes a well rounded vehicle with the ability to do damage to any army, from hoard to elite (someone is bound to fail a few saves, even in cover.) You also have the fortitude, so everyone wins... ...expensive, but totally worth it... ...I take my inqusitor and 11 henchman squad on it... ...if not then my termies to take an objective that is WELL fortified. Link to comment https://bolterandchainsword.com/topic/229562-cheap-anti-psyker-unit/#findComment-2755674 Share on other sites More sharing options...
mycnh Posted May 12, 2011 Share Posted May 12, 2011 consider this as well - if the psykers you are fighting are buried in a unit, you may want to have a couple of plasma cannons. BS 10 will ensure they will never scatter vs a unit with a psyker ... Link to comment https://bolterandchainsword.com/topic/229562-cheap-anti-psyker-unit/#findComment-2756304 Share on other sites More sharing options...
Brom MKIV Posted May 12, 2011 Share Posted May 12, 2011 What would you do, and what do you think of this type of unit as a whole? I think most of the gk dex is anti psyker with psychout grenades and such so it might help to know specifically what your hunting. If were discussing an isolated problem of 1-2 ICs or unit champs etc. then id say take a vindicare assassin. If we are talking about more of an army-wide psyker infestation then id also include something like this for camping: Plasma death squad: Ordo hereticus inquisitor- 59 psyocculum, 3 servo skulls 11 henchmen- 187 3 servitors- 3 pc's, 8 acolytes- 3 pg's 2 mb's, chimera Edit: melta bombs are to give you options vs tank shock and walkers Link to comment https://bolterandchainsword.com/topic/229562-cheap-anti-psyker-unit/#findComment-2756332 Share on other sites More sharing options...
Guest Drunk Guardian Posted May 12, 2011 Share Posted May 12, 2011 consider this as well - if the psykers you are fighting are buried in a unit, you may want to have a couple of plasma cannons.BS 10 will ensure they will never scatter vs a unit with a psyker ... I had a unit do this and it wiped out an entire squad of Striking Scorpions, as well as bring Eldrad down to 1 remaining wound in one round of shooting. Other than that, they didn't contribute AT ALL for the rest of the game (I didn't get to fire with this unit until turn 6... my Chimaira was stun locked most of the game). Link to comment https://bolterandchainsword.com/topic/229562-cheap-anti-psyker-unit/#findComment-2756670 Share on other sites More sharing options...
Chengar Qordath Posted May 13, 2011 Share Posted May 13, 2011 I had a unit do this and it wiped out an entire squad of Striking Scorpions, as well as bring Eldrad down to 1 remaining wound in one round of shooting. Other than that, they didn't contribute AT ALL for the rest of the game (I didn't get to fire with this unit until turn 6... my Chimaira was stun locked most of the game). Sounds like a good argument for taking a Rhino... Plasma-heavy squad does sound like a nice setup; BS 10 helps Plasma Cannons/guns more than other weapons since it makes canons effectively no-scatter, and getting to re-roll any ones makes Gets Hot much less of a problem. Link to comment https://bolterandchainsword.com/topic/229562-cheap-anti-psyker-unit/#findComment-2756812 Share on other sites More sharing options...
Crynn Posted May 13, 2011 Share Posted May 13, 2011 Consider this... this is what I take... Storm Raven with Hurricane Bolters, Heavy Bolters, assault cannons, and psybolt ammunition... 255pts... 12 str 5 shots, 3 str 6 shots, 4 str 7 shots w/rending. Excellent kill everything vehicle that cannot be ignored, not to mention you can move 12" unload the hurricane and assault cannons (at 2 different targets), unload your squad, shoot and then assault.... pretty powerful punch for 255pts. It took out Fateweaver in one turn. Let's not forget the ignore melta rule, so you don't have to worry about getting in close and hot. It doesn't get shot down as much as you may think. I took it against an army today with 2 long fang squads with 5 rocket launchers each, and it was only immobilized by the end of the game. My two fights against the Daemons and it went unscathed. It becomes a well rounded vehicle with the ability to do damage to any army, from hoard to elite (someone is bound to fail a few saves, even in cover.) You also have the fortitude, so everyone wins... ...expensive, but totally worth it... ...I take my inqusitor and 11 henchman squad on it... ...if not then my termies to take an objective that is WELL fortified. I personally think you are taking a bad unit and making it worse with this setup. Also you cannot move 12" and fire both hurricane bolters and assault cannon as the hurricanes are 2 weapon systems not one. Regards, Crynn Link to comment https://bolterandchainsword.com/topic/229562-cheap-anti-psyker-unit/#findComment-2756854 Share on other sites More sharing options...
Lord_Caerolion Posted May 13, 2011 Share Posted May 13, 2011 Except hurricane bolters are defensive weapons, and get fired in addition to any other weapons. Link to comment https://bolterandchainsword.com/topic/229562-cheap-anti-psyker-unit/#findComment-2756934 Share on other sites More sharing options...
Crynn Posted May 13, 2011 Share Posted May 13, 2011 Except hurricane bolters are defensive weapons, and get fired in addition to any other weapons. Except that he has put psybolt ammo on them so they are strength 5 and no longer defensive weapons. Link to comment https://bolterandchainsword.com/topic/229562-cheap-anti-psyker-unit/#findComment-2756958 Share on other sites More sharing options...
Lord_Caerolion Posted May 13, 2011 Share Posted May 13, 2011 Ahh, ok. I see it now. Link to comment https://bolterandchainsword.com/topic/229562-cheap-anti-psyker-unit/#findComment-2756981 Share on other sites More sharing options...
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