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Cheap Anti-Psyker unit


Guest Drunk Guardian

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Guest Drunk Guardian

So I'm looking to incorporate an anti-psyker unit into my baseline army list. Here's what I've got in mind:

 

Ordo Hereticus Inquisitor - Psyocculum

9-12x Warrior Acolytes - Hot-shot Lasgun

Transport?

 

If enough points are leftover I'll throw a Null Rod on the Inquisitor as well.

 

The real problem I have is how to deliver this unit? Obviously it's not going to be the focal point of an army, but at the same time it could be deadly against the right opponents... not to mention the extra bodies and protection will help deliver a bigger punch...

 

So what would you recommend for delivering a unit such as this? Stick with cheap and easy (Rhino or Chimera) or go with a beefier more reliable delivery unit (Stormraven, Land Raider)...

 

What would you do, and what do you think of this type of unit as a whole?

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Guest Drunk Guardian
Why would you consider anything other than the Chimera? :) You want those fire points! And higher front AV! Both of them make your proposed unit potentially viable. Strip either of them away, and you're wasting points.

 

What bothers me about the Chimera is that it doesn't have Fortitude, which is a superbly useful psychic power in my experience. I'd have to unload my cargo to fire but that doesn't bother me much...

What bothers me about the Chimera is that it doesn't have Fortitude, which is a superbly useful psychic power in my experience. I'd have to unload my cargo to fire but that doesn't bother me much...

 

You could always spend the points on extra armour to do pretty much the same thing...

What bothers me about the Chimera is that it doesn't have Fortitude, which is a superbly useful psychic power in my experience. I'd have to unload my cargo to fire but that doesn't bother me much...

 

You could always spend the points on extra armour to do pretty much the same thing...

True, but then you're running a Chimera that costs nearly twice as much as the Rhino.

true but you can fire double the amount of weapons out of especially helpful if instead of acloytes and for same points cost you take this:

 

Inquisitor w/psyocculum

9 x Servitor w/multi melta

chimera w/ex armour

 

if your worried about foot slogging if chimera gets popped take:

Inquisitor w/psyocculum

4 x Servitor w/multi melta

3 x crusader

Chimera w/ex armour

 

that way your maximising your fire point use and keeping points cost down to what you wanted to pay before

Except both those units are illegal; you can only have up to three heavy weapon servitors.

 

Also, if you're going for a heavy weapon unit, there's no reason to take extra armor; downgrading a shaken result to stunned isn't much help on a unit that wants to sit still anyway so the servitors can still shoot.

Guest Drunk Guardian
Except both those units are illegal; you can only have up to three heavy weapon servitors.

 

Also, if you're going for a heavy weapon unit, there's no reason to take extra armor; downgrading a shaken result to stunned isn't much help on a unit that wants to sit still anyway so the servitors can still shoot.

 

I agree with this - heavy weapons in particular shine from being able to use a Rhino's fortitude. Stun locking a Rhino isn't nearly as effective as stunlocking a Chimera.

Consider this... this is what I take...

 

Storm Raven with Hurricane Bolters, Heavy Bolters, assault cannons, and psybolt ammunition... 255pts...

 

12 str 5 shots, 3 str 6 shots, 4 str 7 shots w/rending. Excellent kill everything vehicle that cannot be ignored, not to mention you can move 12" unload the hurricane and assault cannons (at 2 different targets), unload your squad, shoot and then assault.... pretty powerful punch for 255pts. It took out Fateweaver in one turn. Let's not forget the ignore melta rule, so you don't have to worry about getting in close and hot. It doesn't get shot down as much as you may think. I took it against an army today with 2 long fang squads with 5 rocket launchers each, and it was only immobilized by the end of the game. My two fights against the Daemons and it went unscathed. It becomes a well rounded vehicle with the ability to do damage to any army, from hoard to elite (someone is bound to fail a few saves, even in cover.) You also have the fortitude, so everyone wins...

 

...expensive, but totally worth it...

 

...I take my inqusitor and 11 henchman squad on it...

 

...if not then my termies to take an objective that is WELL fortified.

What would you do, and what do you think of this type of unit as a whole?

I think most of the gk dex is anti psyker with psychout grenades and such so it might help to know specifically what your hunting. If were discussing an isolated problem of 1-2 ICs or unit champs etc. then id say take a vindicare assassin. If we are talking about more of an army-wide psyker infestation then id also include something like this for camping:

 

Plasma death squad:

 

Ordo hereticus inquisitor- 59

psyocculum, 3 servo skulls

 

11 henchmen- 187

3 servitors- 3 pc's, 8 acolytes- 3 pg's 2 mb's, chimera

 

Edit: melta bombs are to give you options vs tank shock and walkers

Guest Drunk Guardian
consider this as well - if the psykers you are fighting are buried in a unit, you may want to have a couple of plasma cannons.

BS 10 will ensure they will never scatter vs a unit with a psyker ...

 

I had a unit do this and it wiped out an entire squad of Striking Scorpions, as well as bring Eldrad down to 1 remaining wound in one round of shooting. Other than that, they didn't contribute AT ALL for the rest of the game (I didn't get to fire with this unit until turn 6... my Chimaira was stun locked most of the game).

I had a unit do this and it wiped out an entire squad of Striking Scorpions, as well as bring Eldrad down to 1 remaining wound in one round of shooting. Other than that, they didn't contribute AT ALL for the rest of the game (I didn't get to fire with this unit until turn 6... my Chimaira was stun locked most of the game).

Sounds like a good argument for taking a Rhino...

 

Plasma-heavy squad does sound like a nice setup; BS 10 helps Plasma Cannons/guns more than other weapons since it makes canons effectively no-scatter, and getting to re-roll any ones makes Gets Hot much less of a problem.

Consider this... this is what I take...

 

Storm Raven with Hurricane Bolters, Heavy Bolters, assault cannons, and psybolt ammunition... 255pts...

 

12 str 5 shots, 3 str 6 shots, 4 str 7 shots w/rending. Excellent kill everything vehicle that cannot be ignored, not to mention you can move 12" unload the hurricane and assault cannons (at 2 different targets), unload your squad, shoot and then assault.... pretty powerful punch for 255pts. It took out Fateweaver in one turn. Let's not forget the ignore melta rule, so you don't have to worry about getting in close and hot. It doesn't get shot down as much as you may think. I took it against an army today with 2 long fang squads with 5 rocket launchers each, and it was only immobilized by the end of the game. My two fights against the Daemons and it went unscathed. It becomes a well rounded vehicle with the ability to do damage to any army, from hoard to elite (someone is bound to fail a few saves, even in cover.) You also have the fortitude, so everyone wins...

 

...expensive, but totally worth it...

 

...I take my inqusitor and 11 henchman squad on it...

 

...if not then my termies to take an objective that is WELL fortified.

 

I personally think you are taking a bad unit and making it worse with this setup. Also you cannot move 12" and fire both hurricane bolters and assault cannon as the hurricanes are 2 weapon systems not one.

 

Regards,

 

Crynn

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