Jump to content

BATREP: GK vs. BAs 1850


Brom MKIV

Recommended Posts

Gk vs. BAs 1850

 

My list:

Coteaz

William Hamwallace, pa, fw, 3 ss, rad, communion

 

5 paladins, 2 psycannons- 1 mc, banner, ndh, halberds

temple assassin (Kane)

 

11 henchmen, 3 servitors- 2 pc 1 mm (“the blind purgators”), 4 psykers, 4 acolytes

11 henchmen, 7 acolytes- 3 mg’s, 4 dca, chimera- ml/hf

12 henchmen, 7 acolytes- 3 mg’s, 5 dca, chimera- ml/hf

12 henchmen, 7 acolytes- 3 mg’s, 5 dca, chimera- ml/hb

 

7 gk interceptors, 1 psycannon, halberd justicar, 5 falchions

 

psyrifle dread 2 tlac, psybolt ammo

psyrifle dread 2 tlac, psybolt ammo

 

 

His list: (roughly)

Librarian (juan valdez), tda, fw/ss, powers- lance, shield

 

5 terminators, 5 th/ss

 

5 assault marines, mg, razorback- lc/tlpg

5 assault marines, mg, razorback- lc/tlpg

5 assault marines, mg, razorback- lc/tlpg

 

6 death company, 3 pw’s

dc dreadnought, talons (Kronos)

 

baal predator, tlac, hb sponsons

baal predator, tlac, hb sponsons

 

stormraven, chin tlmm, tlpc turret

stormraven, chin tlmm, tlpc turret

 

 

 

NOTES: We are using the awesome nova open rules which eliminate tie games and focus a little less on scoring and more on victory points and table quads. We find these rules to help equalize all codices and leads to greater freedom in list design. A full description of these rules can be found at www.novaopen.com. Check them out if you havent already because their excellent, very simple and effectively remove the annoying 'tie scenario'.

 

Basic rundown: you always deploy 5 objectives (one in the center of each table quad plus a fifth in the center of the board). Roll for one of 3 goals each with an associated deployment (dawn of war, pitched battle or spearhead). Thats it, the win conditions are ordered according to the primary goal. Anyway on to the report:

 

 

 

NOVA mission 3: Spearhead deployment

(primary win condition- table quads, secondary- victory points, tertiary- objectives)

 

The librarian stood, waiting, his red tactical dreadnought armour nearly as old as the civilization around him. Where is that report? Just then his first Lieutenant approached ‘the baal predators have reported in my lord, they are in position and ready to strike, but they have encountered a minor setback’. ‘Setback?’ The librarian growled. ‘Yes my lord, apparently they discovered servo skulls during their scouting mission, no doubt moving to report our position as we speak. The baals were able to block their radio coms but only temporarily my lord.’

Valdez raised a mailed fist and signaled the order to embark, smiling as he listened to the winding of the overcharged Lucifer engines. Lightning fast strikes were a specialty of the blood angels and the personal signature of Juan Valdez. The death company were growing more restless and violent by the second, and Valdez could feel the hungry stirrings of the venerable one interred within his adamantium shell, his mind lost to the black rage. it was time. Valdez gave the order…the servo skulls warnings would arrive too late.

 

Initial deployment:

http://i393.photobucket.com/albums/pp17/dominuschao/deployba.jpg

 

It had been nearly a year since last the inquisitor had set foot on the craftworld of Zaeroth IV. Not nearly long enough he thought, sniffing at the foul smelling air. Hamwallace surveyed the ruins of the xenos forsaken planet and remembered.

He absentmindedly rubbed his shoulder where it throbbed painfully every time he so much as thought about this place or the lonewolf that had almost ended his existence here. Damn Coteaz and his obsession he thought sourly. Looking around the scene of the shelled out refinery Hamwallace realized his servo skulls were long overdue. “Some day that mans ego is gonna get us all killed” he thought out loud.

Off to his left 7 grey knight interceptors materialized, moving effortlessly from the top of a nearby storage tank 50 ft in the air to the ruins below in an instant with their personal teleporters. They were searching he knew, looking for signs of the forgotten rejuvenation technology for which Coteaz would willingly sacrifice their unsuspecting lives.

 

Hamwallace suddenly felt uneasy, as if someone were watching him. Turning around abruptly he nearly stumbled over a black masked figure clad entirely in one of the incredibly rare performance enhancing suits of synskin. The figure’s suit was festooned with exotic weaponry and the inquisitor recognized the unmistakable form of Coteaz’s personal assassin, the man known simply as Kane. Was Kane even his true name? The inquisitor suspected he would never know, not in this life. A rare member of both the Callidus and Vindicare temples and a master of every conceivable method of warfare, Kane was the single most deadly man Hamwallace had ever encountered. As he stood there recovering his dignity, the inquisitor became aware that Kane was pointing out into the arid wasteland beyond the refinery compound. Hamwallace squinted against the three suns but could see nothing. He turned to speak but Kane was gone. Then he heard it.

It started as a distant rumble, growing louder and louder until finally accompanied by a winding sound like the screams of a dying world on the verge of explosion. And so it is the same for every soul, the first time they hear the cry of the Lucifer engines.

 

Looking up Hamwallace could see Lord Coteaz and his servitors standing high on the rooftop of a ruined bunker, the blind purgators heads cocked as they tried to decipher the source of the noise. The grey knight dreadnoughts assigned to sentry duty turned back and forth, targeting systems scrambling to analyze the myriad of sounds. Disoriented by the sonic assault the dreadnoughts moved on instinct, finding defensive positions behind a nearby chimera. Just then 2 gunships broke the horizon flying fast and low across the topography. The ground shook as a line of tanks roared into view bearing down incredibly fast. Damnit! Hamwallace cursed, Coteaz had assured him the area would be clear this time. Had his network of spies finally failed their lord?

 

BAs turn 1:

http://i393.photobucket.com/albums/pp17/dominuschao/t1a1.jpg

 

Then everything seemed to happen all at once. One second Hamwallace and his retinue were moving to support a nearby chimera and the next second only a large crater remained where once the chimera had stood. Across the ground bodies lay broken and bleeding. Somewhere someone screamed “Incoming!” as another blast shook the compound.

The baal predators had opened fire on both of the chimeras with a terrifying rate of fire. In mere seconds thousands of shells had pierced each tank causing one to explode and blowing a gun turret from the other. Twin linked plasma cannons locked onto Coteaz and his unprotected acolytes, blasting them with searing hot plasma. The entire group was thrown to the ground by the force of the blasts and the smell of charred flesh hung in the air. Elsewhere lascannon fire erupted from two razorbacks, shaking the already damaged chimera and its crew. Further away from the main assault a lone razorback took aim at a shadowy figure with its twin linked plasmagun but the figure easily avoided the shots, disappearing from view into the remnants of an old forest. Meanwhile all over the battlefield servo skulls were fleeing from the onslaught of Valdez and his blood angels.

 

GKs turn 1:

http://i393.photobucket.com/albums/pp17/dominuschao/t1b.jpg

 

The crew of the damaged chimera had been shaken up repeatedly but they had to act or their lives would be forfeit. The multilaser turret had been destroyed and all forward gears were malfunctioning but the crew was far from done. The engineer jammed the chimera in reverse and floored it heading straight for the baal predator. Crashing over a crater he blew the rear access door. The crew bailed out running, hitting the predator with three direct melta shots. The baal exploded spectacularly catching an unfortunate acolyte in the blast.

The grey knight dreadnoughts calculated the distance perfectly, each backing out of range of the baals twin linked assault cannons as they returned fire. One of the grey knight dreadnoughts opened fire on the closest stormraven but the gunships armour plating seemed invulnerable to the dreadnoughts autocannons. The second dreadnought poured shell after shell into the second baal predator, psychically charged ammunition shredded the exposed tracks immobilizing the tank well out of range of its assault cannons.

Back inside the compound Hamwallace’s chimera maneuvered for a clear shot. Catching site of razorback the tanks multilaser sent 3 rapid bursts of fire into the lightly armoured tank shaking and stunning it. Up above on the bunkers rooftop Lord Coteaz and the remnants of his squad climbed to their feet.

 

BAs turn 2:

http://i393.photobucket.com/albums/pp17/dominuschao/t2a.jpg

 

The sheer ferocity of the inquisitorial counter attack had momentarily caught the blood angels by surprise but Valdez quickly pressed the attack ordering both stormravens in close for assault. Death company members began leaping from their deathraven while the gunship was still 30 feet in the air, hitting the ground at full speed and running headlong towards the passengers of the destroyed chimera. The deathraven unleashed its plasma cannon onto the passengers, killing 3 more acolytes.

At last the venerable one broke free of the deathravens grapple restraints, landing mid stride in the midst of his enemies. That the ancient dreadnought served Dante no longer mattered. Nor that he had once been the greatest of chaplains. Nothing else mattered to Kronos except the exquisite pain of the black rage. The black rage did not only consume him, it had changed him, made him…stronger. He roared a challenge as he unleashed his melta fueled rage into the face of his adversary. The grey knights dreadnought exploded under the fury that was Kronos, father of all hate.

Valdez and his terminator armed brethren smashed their way through the bunkers doors hoping to catch the deadly inquisitor lord before he could recover…but Coteaz was ready. The inquisitor lord forced himself to concentrate through the haze of pain, calling upon the walls of the bunker and even the very ground around them.

 

The ground began to tremble as Stalagmites rose up, skewering 3 death company and throwing the rest to the ground, halting their charge. Valdez and his brethren managed to keep their footing but the impetus of the charge was lost. The acolytes struck out but to their dismay their feeble blows were turned harmlessly aside by blood angels terminator armour. Valdez strode forward intent on destroying the insolent inquisitor lord himself. He swung his force sword in a wide sweeping arc, yet somehow Coteaz avoided the blow. Leaping inside the librarians defenses Coteaz activated his nemesis daemonhammer, smashing down with all his strength, penetrating through shield, then armour and finally flesh and bone. At that same instant one of the terminators caught Coteaz with a blow from a thunderhammer, smashing the inquisitor and sending his body flying. The inquisitor lords loyal henchmen rose up to protect him. It was their final act of defiance. The slaughter was short lived and the blood angels didnt even bother to check the dead. Their work done the terminators solemnly gathered the body of Valdez and consolidated back toward the stormraven like a blood spattered honor guard.

 

GKs turn 2:

http://i393.photobucket.com/albums/pp17/dominuschao/t2b.jpg

 

Hamwallace felt the fall of Lord Coteaz like a psychic knife tearing through his brain.

Shaking off the disturbing feeling he ordered the grey knight interceptors to cover their left flank. The grey knight justicar began to chant and the inquisitor watched as the grey knights disappeared, only to reappear almost a click away right beside a blood angels razorback that had just rolled into view. As he watched the interceptors opened fire shaking and stunning the hapless vehicle, stopping it dead in its tracks.

Hamwallace turned his attention back to the current position. He knew they needed help badly. Focusing all of his will the inquisitor reached out, forming a psychic communion with the only beings powerful enough to turn the tide. Unfortunately the communion was cut short by the nearby explosion of a grey knight dreadnought. ‘To the warp with Sanguinius and all his bloody sons!’ He swore. Could anything else go wrong? With no time for a second attempt the inquisitor could only hope that his communion was successful. The deathraven was still momentarily within range for a melta strike and Hamwallace wasn’t about to miss the opportunity. The chimera rumbled ahead at top speed plowing over craters and bodies alike. At the last moment it whipped about setting up the inquisitor and his men for a shot at the gunship.

 

Hamwallace and his men surged from the chimera blasting the deathraven with meltagun fire destroying the ships thrusters and chin mounted multimelta. The deathraven crashed to the ground immobilized and a cheer was raised. The cheer died on their lips as Kronos, the father of all hate came striding into view. The venerable one had found the source of all his pain. Kronos broke into a run.

 

In the center of the field the crew of the wounded chimera turned their meltaguns on a nearby razorback intent on vengeance. The ensuing explosion sent blood angels tumbling from the wreckage but fearless and furious they refused to flee. Enraged by the spectacle the second razorback took aim. The twin linked plasma gun and lascannon turret rotating even as it gathered energy to unleash plasma death into the acolyte squad. Out of nowhere 5 hulking terminators materialized behind the tank. Their tactical dreadnought armour both archaic and baroque, their weapons shining brighter than the suns. Dual master crafted psycannons ripped through the razorback with psychically charged adamantium tipped shells, blasting weapons off the hapless tank and destroying the engine while shredding armour and treads alike. When the psycannons finally ceased their whirring and the smoke cleared the tank was little more than a heap, immobilized and weaponless. The communion had succeeded. The paladins had arrived.

 

The engineeer could see the great black dread bearing down on Hamwallace and his squad. He opened up with the full power of the chimeras hull mounted heavy bolter sending hundreds of shells into the behemoths back shaking it repeatedly. It didn’t seem to notice. ‘Stop that thing!’ Hamwallace screamed. The crazed walker was closing fast. Training both twin linked auto cannons on the venerable dread the grey knight walker unleashed a torrent of firepower, yet the black demon refused to die. From across the field Kane watched the drama unfold. They were getting close to him now, he had time for only one more shot.

 

The assassin squeezed and the exitus rifle sang out as it discharged a single 50mm adamantium explosive tipped depleted uranium bullet into the ancient dread, blasting away the living metal and almost dropping it to the ground. Almost.

As Kronos ran something inside him was dimly aware of the assassins shot, of the heavy bolters at his back and the autocannons to his side, their bullets tearing at his frame, shaking him, stunning him, wounding him. But none could stay his wrath! The father of hate ignored it all, even when they took his arms…

 

BA turn 3:

http://i393.photobucket.com/albums/pp17/dominuschao/t3a2.jpg

 

The assault squad had grown tired of waiting inside their metal box. They would see how well the vaunted interceptors dealt with blood angel steel! With a war cry they stormed from their damaged razorback and charged furiously into the interceptors. The stormraven seeing the brave charge repositioned for a better shot, unleashing its twin linked plasma cannon into their midst. 2 interceptors died instantly their blood boiling from the plasma blast. Another grey knight fell to a meltagun shot. Seeing the charge the justicar tried to mount a counter assault but the blood angels were to fast. Overcome by the red thirst they leapt into the grey knights midst hacking and slashing until only he remained. Meanwhile the terminators re-embarked into their stormraven, carrying the body of their fallen lord as the gunship prepared for lift off.

 

Pinned down inside the crater the first assault squad fired their bolt pistols and meltagun, keeping the acolytes at bay. They knew they couldn’t look to their brethren in the smoking razorback for help.

 

At the edge of the refinery compound Hamwallace and the acolytes stood dumbfounded, unable to avoid the berserk charge of the black titan bearing down on them, seemingly impervious to its own demise. Their meltaguns were almost recharged….but it was too late. Sustained by rage the crazed walker hit their lines like an orbital strike thrashing and stomping, hurling its body at anything that moved. In that first instant alone 3 acolytes fell dead, the life crushed from their bodies by the armless Kronos, father of all hate.

 

GK turn 3:

http://i393.photobucket.com/albums/pp17/dominuschao/t3b-1.jpg

 

The justicar tried to focus but his lips stumbled over the words of his prayer, faltering as the blood angels closed in surrounding him. He swung his halberd in a backhand strike beheading one enemy as he fought to survive. But they were too many and he’d left himself open. As swords pierced his body the justicar fell to his knees, the last thing he remember were the words to his prayer..

 

The paladins strode through the killing fields shrugging gunfire like rain. They paused to bear witness to the fall of the brave interceptors, knowing they could never reach their position in time. Then with a righteous fury they turned to the affronters razorback determined to have their revenge. Dual master crafted psycannons roared until the barrels glowed white, disintegrating the tanks guns and armour, rendering it helpless, then immobile, then utterly destroyed. Now they would have nowhere to hide.

Nearby the vengeful henchmen continued their killing spree.

Another razorback exploded as the melta squad claimed their third kill of the day. With reckless abandon the acolytes charged into the crater losing two of their numbers to the angry blood angels. For a moment it looked like the blood angels would rally. Then the death cultists came..

 

Hamwallace looked for something that would buy him time to think but the armless killer would not be denied. As Hamwallace watched two more acolytes expired, their lives payed to Kronos the reaper, father of all hate.

 

BA and GK turn 4:

http://i393.photobucket.com/albums/pp17/dominuschao/turn4b.jpg

 

The stormraven came into view too quickly for the grey dreads tracking systems to acquire it. The stormraven blasted the dread in the side with a burst from its multimelta immobilizing the walker. Training a single gun arm on the raven the dread fired but again the gunships armour proved invulnerable to the dreadnoughts autocannons.

 

In the center of the field the entrenched blood angels watched the last of their brothers fall to the death cultists. As the paladins approached they knew they were next.

The assault squad rose up to defy the behemoths felling one with a meltagun. And for that offense the paladins slew every last one. Watching from afar the victorious assault squad left the interceptors bodies and consolidated towards the old wood, trying to find cover from the paladins, but the paladins saw them. One last time the psycannons roared felling trees and blood angels alike. When the dust had settled only one blood angel had escaped.

 

Inside the compound another acolyte died, and another, then even a death cultist was killed, rent in twain by the hateful one. Casting about for an answer the inquisitor came to a horrifying conclusion: no weapon they had could stop this beast. ‘Run!’ he screamed. But as the remnants of his squad turned to flee from the carnage the father of hate ran them down.

 

BA and GK turn 5:

http://i393.photobucket.com/albums/pp17/dominuschao/turn5.jpg

 

The blood angels terminators flung themselves at the immobilized dreadnought, battering its helpless form with thunder hammers, tearing both arms from the inert walker. Inside the compound the stormraven caught up to the last chimera and easily destroyed it. The inquisitors forces were defeated the field was theirs. The paladins had teleported away shortly after the last dreadnought was destroyed, seeing no reason to continue such a lost confrontation.

 

...The lone figure watched from the shadows as the blood angels left the compound. He knew they were moving out in search of clues to the location of the rejuvenation technology that Coteaz had coveted. When they were out of sight Kane stepped out of the shadows. He began shifting aside bodies until he came to a familiar form. Dragging the body free he gave it the last of the two injections he had found hidden at the center of the old forest. The mans chest stirred as his breath returned….an out of work assassin could be dangerous, but luckily it seemed Kanes employers would both survive after all.

 

 

Game results:

Primary goal- GK 1 to SW 3 = BA victory

 

Another very hard fought battle with mistakes on both sides as we were distracted and really pressed for time. The blood angels army is just nails, especially since the stormravens hardly failed an invuln save the entire game. I think the inquisition put up a good fight and the paladins simply dominate when they appear but the blood angels were just too strong. MVP goes to the death company dread, that guy was like satan incarnate! Very appropriate. This battle has actually caused me to reconfigure all of my squads with 2 meltabombs each.

Link to comment
https://bolterandchainsword.com/topic/229637-batrep-gk-vs-bas-1850/
Share on other sites

Thought this was going to be GK vs BA, not a Inquisitors substandard warband vs an overpowering BA list. Of course you lost with that set up. Shocked you even took one objective so I guess a well done is deserved in there.

 

Wow. This subforum is getting too uncivilized and vile, even for me. That's saying something. Guy goes out of his way to post a decent batrep (better than most, anyways) and you rip on him for playing an army he probably considers fluffy? Nine Hells. Guess you can't play Grey Knights for fun without getting ripped on. Makes me glad I decided not to support the line with my money.

 

ON EDIT: Hell, mate, it even says it in the title! "Inquisition forces"! Evidently, not only are your social graces sub-par, your reading comprehension skills are only marginally better than those of an average ten-year-old.

 

 

 

To the OP; Good rep, mate. That's a halfway decent BA list you were going up against, the two Ravens probably being the most troublesome thing on his side of the board. Loved the narrative too, by the way. Too few people really get "into" their armies any more; the storytelling/intellectual aspect of the game is dying fast, it seems. Good to see you keep it going.

The title actually says "GK vs BAs 1850". Please tell me you didn't forget that the GKs are also Inquisitorial forces by definition?

 

I actually find it quite hard to decipher what happens in these kinds of batreps. The way I've been brought up in the hobby is basically "if you can sit around thinking about story, you have enough spare time to play another game". Different people enjoy different things, though.

 

But enough about that. I'm not really convinced that henchmen armies are particularly strong, especially against armies as fast and razor sharp as an Assaulty BA list.

 

I thought that the DCA would be mopping up those tiny Assault Squads, what with their superior WS and Initiative, plus the ability to destroy the FNP of the Death Company. Those henchmen squads look like they should be able to wipe out any of those 5-mans in one round of combat.

 

I can see where the list is missing some valuable anti-tank though, even for fluffy lists. Unfortunately, meltas just aren't that great when in the hands of BS3 models. Those 'Ravens must have been nigh on impossible to deal with.

Well done with the batrep. I too am a fan of the more story telling battles. Also well done with the pics, something I have yet been clever enough to do myself...

 

-With the dual Raven opponent. Bad luck im afraid, almost kinda negated your Melta from go.

-Probably stupid question but what was Kane?

-Personaly I dont enjoy interceptors as a combat squad, prefering them to a more constant barrage of shots at maximum range which the opponent will find difficult to catch. See Necron Destroyers for example

 

-Gib-

Thought this was going to be GK vs BA, not a Inquisitors substandard warband vs an overpowering BA list. Of course you lost with that set up. Shocked you even took one objective so I guess a well done is deserved in there.

Decoy summed it up pretty well for me but I will elaborate a little. I have been playing for a very long time and I win the vast majority of the games I play, even with 'substandard warbands' and such against 'overpowering lists'. Somewhere over the years I found that I actually enjoy a challenge rather than simply stomping the christ out of every hobbyist I meet. I have also found that I enjoy playing fluffy lists far more than I enjoy playing 'da most uber optimized' lists. This is my choice and I have fun with it.

 

As for the report, sorry to disappoint but if you had read the subtitle perhaps you wouldnt have wasted your time or mine as it states "inquisition forces battle mech blood angels". Pretty simple and straight forward stuff huh.

 

Concerning the "overpowering BA list", the owner of said list has suffered multiple losses at the hands of my "substandard warband" and has been upping the power level after each one. Again, I dont mind in the least as I enjoy a good challenge and I feel I owe him the chance for the victory which he earned and deserved.

 

Lastly, maybe my descriptive narrative skills are also subpar because the primary win condition wasnt objectives it was TABLE QUADRANTS. The game was actually pretty close up until the last turn as I owned one quadrant and could have taken the top left quadrant had I chosen to. This would have resulted in a TIE and forced us to resort to victory points as the secondary win condition, where he scored 1440 and I scored 1055. Not that big a difference afterall. In the future read the subtitle or better yet, just avoid my topics altogether so you dont look quite so much like an ass on a public forum.

Sorry bout that, now I'll address the grown ups ;)

 

That's a halfway decent BA list you were going up against, the two Ravens probably being the most troublesome thing on his side of the board. Loved the narrative too, by the way. Too few people really get "into" their armies any more; the storytelling/intellectual aspect of the game is dying fast, it seems. Good to see you keep it going.

 

Thank you. This is only my second attempt ever at writing a narrative report. I find it really helps to build the anticipation for the next game and allows us to give memorable personality to our armies. For example the dc dread has always done decently but this game he received a name and literally went berserk exceeding every expectation, his exploits worthy story.

 

Honestly two ravens are always a pain to deal with. I could tool against them but its just not my style. Ive read many topics discussing the hit or miss nature of these things but I just dont see it. They are very reliable at delivering TWO nasty units into your face (3-4 in this case) then shooting something with a twin linked potms gun and then possibly ignoring any return fire via 4++. Although my narrative didnt focus much on the ravens their resilience in actual game terms was insane, saving the first 5 invulns in a row, causing me to quit shooting at them until one made the mistake of not moving flat out where I could immobilize it, only by then it was too late.

 

 

I actually find it quite hard to decipher what happens in these kinds of batreps. The way I've been brought up in the hobby is basically "if you can sit around thinking about story, you have enough spare time to play another game". Different people enjoy different things, though.

 

I too would also rather play then write narratives, which is why this was written when there was no games to be had :D

 

But enough about that. I'm not really convinced that henchmen armies are particularly strong, especially against armies as fast and razor sharp as an Assaulty BA list.

 

Yes henchmen armies are probably weaker than pure gk armies but they are still viable and IMO are a lot more challenging to play with which is why I chose them. Assault oriented BAs have a hard time with my henchmen squads actually, which is why this particular BA army is now mostly mechanized and includes 5 hammernators.

Assault squads dont put out the volumn of fire needed to kill off enough ablative acolytes and they cant always beat me in combat either. 4 pt ablatives in cover with 3 meltaguns and 15 s4 i6 attacks is nasty for 133 pts.

 

I thought that the DCA would be mopping up those tiny Assault Squads, what with their superior WS and Initiative, plus the ability to destroy the FNP of the Death Company. Those henchmen squads look like they should be able to wipe out any of those 5-mans in one round of combat.

 

The dca's can and will wipe the floor with most elite cc units short of storm shield carriers, they just didnt get the chance this game. Unfortunate rolls following a chimera explosion saved the death company from one unit and that damned kronos tied up the other. Out of the two assault squads I could assault one stayed in cover so I ignored them and popped their brothers razorback and assaulted the contents, even through difficult terrain I might add. As anticipated the assault squad killed a couple 4 pt acolytes and then I proceeded to roll 15 1-2s to hit followed up by 2 wounds (one marine died in the tanks explosion). The next turn the unit obliterated the last 2 guys while the paladins did the same to the other assault squad.

 

I can see where the list is missing some valuable anti-tank though, even for fluffy lists. Unfortunately, meltas just aren't that great when in the hands of BS3 models. Those 'Ravens must have been nigh on impossible to deal with.

 

Against heavy mech lists such as the one I faced the lack of AT is painfully apparent. I am working on some ideas to help with this but they will still likely involve bs3 models :D The vindicare helps out but this game he was a little lack luster (I embellished him a bit in the report).

 

Well done with the batrep. I too am a fan of the more story telling battles. Also well done with the pics, something I have yet been clever enough to do myself...

 

-With the dual Raven opponent. Bad luck im afraid, almost kinda negated your Melta from go.

-Probably stupid question but what was Kane?

-Personaly I dont enjoy interceptors as a combat squad, prefering them to a more constant barrage of shots at maximum range which the opponent will find difficult to catch. See Necron Destroyers for example

 

Thanks for the props, it is indeed a difficult method of reporting but well worth it IMO. The melta was definately nerfed vs. dual ravens. I think most people underestimate just how good these gunships are. Ive played many games against dual ravens and they always perform well. Kane is a vindicare which I occasionally use as a callidus assassin, thus his fluff. Interceptors are probably better off as a shooty squad and I may change them back to one in the future. The thing is they usually get shot to pieces prior to assault (my fault...damn shunting) so I havent really had a good chance to test them in an assault roll. In this game a direct hit from a plasma cannon took half the squad right before they were assaulted by a furious charging mini assault squad.

 

Thanks for the comments and criticisms guys.

Playing a "fluffy" list is always a very entertaining approach to hobby. I love the storytelling aspect of the game but since I'm currently playing in a long term campaign at my local store, since new GK were released, I have to prefer the competitive attitude. However I always add a "narrative dimension" to my games. I suppost I should post few battle reports too. <_<

 

If you are interested in my opinions I can tell you few things.

 

1) Psycannons can really tear most vehicles apart when they come in range. Predators Baal need to be within psycannons range in order to deal damage and they are open to a painful retaliation.

Even a fluffy inquisitorial list you would have no issue in deploying few GK units, it is still logical for the Inquisition to require GK assistance, just my thought.

 

2) If his Stormraven are so feared why don't pay him back with the same coin: Stormravens. In a story contest Stormravens serve GK from millenia, a long time before its introduction in BA armies. GK are the "lawful" owners of Stormravens and how BA acquired the project is still a sort of mistery. However our Stormravens cost only 5 pts more than BA ones but they have fortitude.

Still fluffy in my opinion ;)

 

Very nice battle rep, battle brother.

Thought this was going to be GK vs BA, not a Inquisitors substandard warband vs an overpowering BA list. Of course you lost with that set up. Shocked you even took one objective so I guess a well done is deserved in there.

 

comments like that are only going to discourage people from posting in the future. I enjoyed the read and regardless of your opinion on lists, the destructive criticism is not welcome. Don't troll the boards

that was hard to read . specialy as the pics are so small . I had to write up what unit had what status , so I get an over all idea what is happening.

 

as fluff goes you cant be a member of two temples at the same time . you couldnt have even done it before the assasin temple wars [+those two actualy hate each other].

 

as list goes . why not 5 normal termis and why falchions on the interceptors and not halabards ?

I enjoyed the battle report.

 

Sometime it was confusing what was going on.

 

For example whent he tanks were getting ready to shoot the DSing squad. Most naritives don't bother writing what the nonplayers units are doing in response to the playing players units.

 

Once I got round that I really enjoyed it.

 

One small critique. Kane only revived Coteaz, but it says both of his employers would be better. Was Hamwallace revived off screen?

One small critique. Kane only revived Coteaz, but it says both of his employers would be better. Was Hamwallace revived off screen?

 

The answer is....perhaps! Only joking yes both were revived. My HQs die pretty often but since I need them around to continue their saga I have to come up with explanations for their recovery. Sorry for any confusion, I tried to incorporate as much of the games actual action as possible and use it as a basis for the narrative. I cant make this stuff up but I can do an ok job of embellishing the existing story created by the game we played.

I honour your efforts at attempting some play with a henchman heavy list. I suspect there is a perfect balance between the two that folks just have not had a chance to figure out. Nice way to add more "flavor" to the army.

 

 

Good job on the narrative.

One small critique. Kane only revived Coteaz, but it says both of his employers would be better. Was Hamwallace revived off screen?

 

The answer is....perhaps! Only joking yes both were revived. My HQs die pretty often but since I need them around to continue their saga I have to come up with explanations for their recovery. Sorry for any confusion, I tried to incorporate as much of the games actual action as possible and use it as a basis for the narrative. I cant make this stuff up but I can do an ok job of embellishing the existing story created by the game we played.

 

Don;t worry about the confusion. I am awaiting more reports from you Brave Hamwallace.

that was hard to read . specialy as the pics are so small . I had to write up what unit had what status , so I get an over all idea what is happening.

 

Again my apologies, the pics load differently on different forums it seems.

as fluff goes you cant be a member of two temples at the same time . you couldnt have even done it before the assasin temple wars [+those two actualy hate each other].

 

Oh ya? Well theres an exception for everything and Kanes it. I guess thats why he's such a kickass assassin huh! Im not spamming 6x5 purifiers in psybacks, do you really think anyone cares if I switch between callidus and vindicare every now and then for a good story?

 

as list goes . why not 5 normal termis and why falchions on the interceptors and not halabards ?

 

Paladins are epic win. They pack dual mc psycannons and a cool psychic blast power. They never fail to impress once they arrive with epic performances while shrugging off everything short of s8. Regular terminators otoh can only take 1 non-mc psycannon have no large blast power and die far easier with only 1 wound each. The best benefit of teleporting the paladins in means I have a chance to take out or avoid ID weapons/units before the paladins arrive.

 

Falchions because honestly i6 isnt that good on 1 attack models. Falchions perform better in subsequent rounds of combat whereas halberds only perform better in the first round after which they severely lose impetus. Halberds also stay locked in combat for longer giving your opponent time to send support.

As jump infantry they should be choosing their battles more often then not so they can avoid units with mass power weapons/dedicated cc specialists etc so I dont mind if they strike at I4 that much because the inteceptors should cause more damage.

Lastly I initially thought falchions were 5 pts/falchion and after re-modelling and converting the whole squad I looked and found out they were 10 pts each! Ugh. Anyway I decided to test em out anyway because they look cool but so far they have been shot up before getting a proper chance at cc. I may revert to a shooting support squad with psybolts and hammer but I want to test them more first (and quite putting them into bad positions).

 

 

I have decided to make this army into a complete deathwatch force. Thoughts on this?

I am open to suggestions for some changes to my list. Here are some options im considering:

 

-10 gkss 2 psycannons, psybolts and hammer that would usually arrive by deepstrike.

 

-2 x 3 mm servitors at 30 pts each. Not super reliable but decent as sentries and definitely threatening within a 48" radius. Alternately they could all take heavy bolters but they just dont seem to have the same scare factor.

 

-Increase the interceptors to a full shooting support unit...but maybe with just a few falchions :)

 

-changing one or both of the dreads to venerable with psycannons/dccw's. Range would be an issue at times but Im not willing to use stormravens right now. This last bit is due to other players using them and id like to avoid the whole

'land raider phenomenon' that occurred everywhere until recently (in other words everyone take the most effective tank so all our armies play exactly the same phenomenon). Silly I know as id love to use 2 of em but thats my stance, at least for now.

 

-include a deepstriking dreadknight with hvy incinerator modelled as a penitent engine.

 

-Any other creative suggestions that dont involve rhinos, razorbacks, land raiders, or stormravens?

Paladins are epic win. They pack dual mc psycannons and a cool psychic blast power.

but you can almost have double the points of terminators for a same size paladin unit . and more shots are always better then being master crafted[its not even twin linked].

The best benefit of teleporting the paladins in means I have a chance to take out or avoid ID weapons/units before the paladins arrive.

but that only works if someone plays of singles vindicators or lemman demolishers [and no good list should do that] . paladins suffer a lot from melta spam . I mean a vet unit costs 1/3 of those points and it will wipe the paladins , same with marbo .

 

Falchions because honestly i6 isnt that good on 1 attack models. Falchions perform better in subsequent rounds of combat whereas halberds only perform better in the first round after which they severely lose impetus. Halberds also stay locked in combat for longer giving your opponent time to send support.

As jump infantry they should be choosing their battles more often then not so they can avoid units with mass power weapons/dedicated cc specialists etc so I dont mind if they strike at I4 that much because the inteceptors should cause more damage.

wait. so you use interceptors and paladins as assault units and not counters ? how do you deal with chaos or SW and horde . you dont have the numbers with or without falchions to break units , unless someone plays a razor spam . + deep striking termis means they either eat every melta known to men in range and then get mulit charged and wiped with fists or they are out of range [how do you get in to hth with biker lists or both versions of eldar ?] .

 

 

 

Oh ya? Well theres an exception for everything and Kanes it. I guess thats why he's such a kickass assassin huh!

that would be a bit like female space marines . Even pre the assasin wars , the temples didnt mix and after it the structur of temples is controled by the adeptus [+the calidus temple has a grudge against the vindicar , because the grand master of calidus who gain total control of all the assasin temples durning the assasin war was killed by the vindicar master in hth , with a small help froma haywire grenade .but still].

 

 

 

Im not spamming 6x5 purifiers in psybacks, do you really think anyone cares if I switch between callidus and vindicare every now and then for a good story?

no I dont think anyone cares which assasin your using [or rather they care more , the more your not using a vindicare], am just saying that from the fluff point it is impossible to be a member of two different assasin temples at the same time .

Once again, I am disappointed in the quality of some of the comments here. :) If you don't have something nice to say, don't say anything at all. It is entirely possible to be critical without being condescending. Learn this. I am tired of babysitting.

Hi TJ, I'd just like to point out a little comparison between Pallies and Termies I made when the Codex was released

 

but you can almost have double the points of terminators for a same size paladin unit . and more shots are always better then being master crafted[its not even twin linked].

 

Take a unit of 10 Terminators with 2 Psycannons (the same can be applied to 5 Termies, but it's easier this way! ;)). 450 points.

 

For significanly cheaper, you can keep your 10 TDA wounds, and 2 Psycannons, by using Pallies. Sure you lose some SB and C attacks, but I'll come on to that later.

 

For only 315 points, you get the same durability and Psycannon output, but granted you're more susceptable to ID attacks.

 

But.

 

You've saved 135 points.

 

At the least, you can get an *additional* 5 wounds, and in total an equivalent amount of SB and CC attacks, but taking 5 Purifiers. Leaving you 15 points for assorted upgrades.

 

Beats a 10 man Terminator Squad hands down.

 

Also, if you're not interested in CC attacks, you can take 5 Strikes instead.

 

Both setups allow you an additional Psycannon, and even the abilty to MC the Pallies Psycannons.

 

Unless you're going for a specifically themed list, Terminators are never worth it in a GK list, sad to say. They are out performed at base by thier Strike Counterparts, and if you are considering taking TDA bodies, then you can get more by replacing them with an equivalent amount of Pallies.

 

(Caveats are of course slot availabilites and scoring units, but this should never be a hardship for a GK army!)

 

Paladin rock. They are an awesome unit, they if you want anecdotal evidence, have *never* failed to perform for me.

What the hell is happening to the GK community? Insults have become the norm rather than the exception.

Influx of powergamers on account of a new codex.

 

Can't wait for the DA codex so they can scamper off to someone else's forum.

Sadly, the rumor seems to suggest that Sisters will probably be the next Imperial Codex, so we'll probably be dealing with powergamers for a while. At least we'll lose some of them when the next non-Imperial Codex comes out.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.