Glitch85 Posted May 15, 2011 Share Posted May 15, 2011 Just a quick couple of questions 1. How far can I move and dissembark without having to use skies of blood? 2. How many bloodstrike missiles can I fire in one go and still fire other weapons? Link to comment https://bolterandchainsword.com/topic/229841-stormraven-questions/ Share on other sites More sharing options...
JamesI Posted May 15, 2011 Share Posted May 15, 2011 You can move 12 inches or less and disembark without using Skies of Blood, just like any other vehicle. If you don't move or move 6 inches or less you can fire everything. If you go more than 6 but 12 or less, you can fire 1 missile and 1 other gun with POTMS. If you go over 12 you can fire 1 weapon with POTMS, Link to comment https://bolterandchainsword.com/topic/229841-stormraven-questions/#findComment-2759298 Share on other sites More sharing options...
Something Wycked Posted May 17, 2011 Share Posted May 17, 2011 JamesI is spot on, I'm just adding details. If you don't move or move 6 inches or less you can fire everything. Which is to say, you can fire every missile too. If you go more than 6 but 12 or less, you can fire 1 missile and 1 other gun with POTMS. Or 2 missiles. If you go over 12 you can fire 1 weapon with POTMS, 1 weapon or 1 missile. Each missile counts as its own weapon to be fired; a Stormraven with Hurricane Bolters that hasn't fired any of its missiles yet is a vehicle with 8 weapons :P Link to comment https://bolterandchainsword.com/topic/229841-stormraven-questions/#findComment-2761043 Share on other sites More sharing options...
Quixus Posted May 17, 2011 Share Posted May 17, 2011 Do shot blood strike missiles count as destroyed weapons? Link to comment https://bolterandchainsword.com/topic/229841-stormraven-questions/#findComment-2761263 Share on other sites More sharing options...
Valkyrion Posted May 17, 2011 Share Posted May 17, 2011 No, they are one shot weapons, so one use only but don't count as weapon destroyed. If you are shot and want to pass a weapon destroyed result onto it then you can. Link to comment https://bolterandchainsword.com/topic/229841-stormraven-questions/#findComment-2761282 Share on other sites More sharing options...
dswanick Posted May 17, 2011 Share Posted May 17, 2011 Do shot blood strike missiles count as destroyed weapons? Yes. No, they are one shot weapons, so one use only but don't count as weapon destroyed. If you are shot and want to pass a weapon destroyed result onto it then you can. Incorrect. Warhammer 40,000 Rulebook FAQ v 1.2, Pg.3 : Q: If a vehicle has a weapon with a limited amount of shots, and it has none left, for example a hunter-killer missile that has already been fired, does it count as a weapon that can be destroyed by a Damaged - Weapon Destroyed roll on the Vehicle Damage table? (p61)A: No. Once a weapon cannot possibly fire again during the battle it is effectively destroyed as far as Damaged - Weapon Destroyed results on the Vehicle Damage table are concerned. Link to comment https://bolterandchainsword.com/topic/229841-stormraven-questions/#findComment-2761315 Share on other sites More sharing options...
DarkGuard Posted May 17, 2011 Share Posted May 17, 2011 Lets not forget that that's hardly going to happen. Your opponent decides the weapon that goes, so chances are it'll be that TL-MM/Typhoon launcher and top mounted weapon that goes, not the one shot bloodstrike/mindstrike missile. Link to comment https://bolterandchainsword.com/topic/229841-stormraven-questions/#findComment-2761412 Share on other sites More sharing options...
Quixus Posted May 17, 2011 Share Posted May 17, 2011 Lets not forget that that's hardly going to happen. Your opponent decides the weapon that goes, so chances are it'll be that TL-MM/Typhoon launcher and top mounted weapon that goes, not the one shot bloodstrike/mindstrike missile.It won't be the first weapon, but if itt worked with empty missile bays, you could stave off 4 additional immobilized results. Link to comment https://bolterandchainsword.com/topic/229841-stormraven-questions/#findComment-2761463 Share on other sites More sharing options...
Tanhausen Posted May 17, 2011 Share Posted May 17, 2011 Quick one... involving also a SR. 5 assault marines, with RB as transport... can I deploy the ASM in the SR and the RB empty? Link to comment https://bolterandchainsword.com/topic/229841-stormraven-questions/#findComment-2761519 Share on other sites More sharing options...
JamesI Posted May 17, 2011 Share Posted May 17, 2011 Yes, you can. Link to comment https://bolterandchainsword.com/topic/229841-stormraven-questions/#findComment-2761526 Share on other sites More sharing options...
Quixus Posted May 17, 2011 Share Posted May 17, 2011 Since you have to remove the JPs anyway do it with 10 RAS. Link to comment https://bolterandchainsword.com/topic/229841-stormraven-questions/#findComment-2761536 Share on other sites More sharing options...
Seahawk Posted May 17, 2011 Share Posted May 17, 2011 Lets not forget that that's hardly going to happen. Your opponent decides the weapon that goes, so chances are it'll be that TL-MM/Typhoon launcher and top mounted weapon that goes, not the one shot bloodstrike/mindstrike missile.It won't be the first weapon, but if itt worked with empty missile bays, you could stave off 4 additional immobilized results. Unfortunately it doesn't work that way according to the FAQ: Q: If a vehicle has a weapon with a limited amount of shots, and it has none left, for example a hunter-killer missile that has already been fired, does it count as a weapon that can be destroyed by a Damaged - Weapon Destroyed roll on the Vehicle Damage table? (p61) A: No. Once a weapon cannot possibly fire again during the battle it is effectively destroyed as far as Damaged - Weapon Destroyed results on the Vehicle Damage table are concerned. Link to comment https://bolterandchainsword.com/topic/229841-stormraven-questions/#findComment-2761537 Share on other sites More sharing options...
Tanhausen Posted May 17, 2011 Share Posted May 17, 2011 Since you have to remove the JPs anyway do it with 10 RAS. Why do I need to remove the JP? James, maybe my question was too short... I thought models could only be deployed in their designated transports and if you wanted to get them in another vehicle (for example, the SR which is not DT), you couldn't start embarked... Link to comment https://bolterandchainsword.com/topic/229841-stormraven-questions/#findComment-2761542 Share on other sites More sharing options...
Quixus Posted May 17, 2011 Share Posted May 17, 2011 @Seahawk: That's why in my statement there as a "if it worked" condition. @Tanhausen: You only get the Razorback if you do so. See p. 89 of C:BA. It's just the other way around. you can start in a non-dedicated transport, but only the unit that bought it can start in its designated transport Link to comment https://bolterandchainsword.com/topic/229841-stormraven-questions/#findComment-2761547 Share on other sites More sharing options...
JamesI Posted May 17, 2011 Share Posted May 17, 2011 Since you have to remove the JPs anyway do it with 10 RAS. Why do I need to remove the JP? James, maybe my question was too short... I thought models could only be deployed in their designated transports and if you wanted to get them in another vehicle (for example, the SR which is not DT), you couldn't start embarked... Nope. Only the models that bought a dedicated transport can start in it. Anyone can start in a non-dedicated transport like the Raven. Link to comment https://bolterandchainsword.com/topic/229841-stormraven-questions/#findComment-2761557 Share on other sites More sharing options...
Tanhausen Posted May 17, 2011 Share Posted May 17, 2011 Thanks: so everybody can start embarked except if a vehicle was bought as a DT, then only that squad. Dont have the C: BA handy, but I'm surprised you can't but a RB wit JPs... granted it makes sense, but we all know how GW does its job :pinch: Link to comment https://bolterandchainsword.com/topic/229841-stormraven-questions/#findComment-2761559 Share on other sites More sharing options...
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