Talon Darkshade Posted May 18, 2011 Share Posted May 18, 2011 With all the time that has passed since the 13th Black Crusade wouldn't the 13th company have armor by now? Say from savanged off defeated armies, maybe provisions "accidently" left behind by thier former brothers the Space Wolves. **A momnet that plays through my head on this tangent* Inquistor: Lord Grimnar are you telling me that you sent a company of Space Wolves to a planet near the Eye of Terror where know sightings of these 13th Company are and when they returned they had none of the armor and or ammunition they were sent with when? Logan: Whoops...our bad. But seriously. After all this time...they can salvage and repair thier armor but they can't do anything about getting a ride or two? Link to comment https://bolterandchainsword.com/topic/230050-13th-company-fluff-question/ Share on other sites More sharing options...
Schertenleib Posted May 18, 2011 Share Posted May 18, 2011 One thing to remember is that a lot of the Chaos vehicles are daemon possessed. There's not much that the Wolves can do with that but destroy the vehicle and free the tormented Machine Spirit. Link to comment https://bolterandchainsword.com/topic/230050-13th-company-fluff-question/#findComment-2762521 Share on other sites More sharing options...
Growler67 Posted May 18, 2011 Share Posted May 18, 2011 Another thing to cosider is that scavenging to maintain ones armor and weapons (those things necessary to keep alive and on the hunt) and to keep on the move in chase after their quarry. Vehicle salvage would only bog down the fast striking and moving force that the 13th is. Refitting and repairing vehicles is a much more complex task as well because if you need a specific part and one isn't available, it is dead weight. Time and effort would be better suited on other things besides nursing a few hodge-podge vehicles. We are Space Wolves not Orks. Link to comment https://bolterandchainsword.com/topic/230050-13th-company-fluff-question/#findComment-2762976 Share on other sites More sharing options...
Firenze Posted May 18, 2011 Share Posted May 18, 2011 I still think that a small motor pool would be maintainable. A few Iron Priests could keep a couple of rhinos and maybe a Predator running. Daemons can always be banished, so there is a chance that it could work. Link to comment https://bolterandchainsword.com/topic/230050-13th-company-fluff-question/#findComment-2763027 Share on other sites More sharing options...
hendrik Posted May 18, 2011 Share Posted May 18, 2011 are the runepriests capable of using gate to move a vehicle from one planet to the other? i'd say that might be a problem although logics don't apply to psychic powers Link to comment https://bolterandchainsword.com/topic/230050-13th-company-fluff-question/#findComment-2763039 Share on other sites More sharing options...
Talon Darkshade Posted May 18, 2011 Author Share Posted May 18, 2011 Is there no way to play 13th company in a competive manner with the current dex since the EoT book is banished from the hell it came from. Not wanting to step on the pride of fluffers but at the same time not wanting to nutter a list for the sake of it. Or is this a case of 13th company's time has come and gone and let sleeping dogs lay. Link to comment https://bolterandchainsword.com/topic/230050-13th-company-fluff-question/#findComment-2763137 Share on other sites More sharing options...
hendrik Posted May 19, 2011 Share Posted May 19, 2011 offcourse there is a way! footslogging grey hunters and wolf guard and long fangs. otherwise you could always ask your friends if you could used the 13th company dex, i can'tg see someone having a problem with that in a friendly game Link to comment https://bolterandchainsword.com/topic/230050-13th-company-fluff-question/#findComment-2763335 Share on other sites More sharing options...
Decoy Posted May 19, 2011 Share Posted May 19, 2011 My net is unreliable and my computer is crap at the moment, so this will be brief. Grey Hunters = Grey Slayers. Essentially the same choices as C:EoT Wolf Guard = Storm Claws. Same profile, better wargear selections compared to C:EoT Fenrisian Wolves = Fenrisian Wolves. Speaks for itself. Lone Wolves = Lone Wulfen. Essentially, one-model Wulfen that really represent the feel of "Wulfenkind" (I did an Apoc game with 120+ Lone Wolves to represent a pure 13th Company force. THAT went amazingly.) Thunderwolf Cavalry = Giant Wulfen. This requires a bit of modeling skill, but think Dreadnought-sized Werewolves wielding rebar and streetlight clubs. Long Fangs = Long Fangs. Speaks for itself. Swiftclaws = Storm Claw bikers. Not the greatest analogue, but it works. I've run a "13th Company" list using the new Codex, and it retains all the feel (and then some!) as Codex: Eye of Terror. Trust me. It's plenty possible to play as 13th, you just need to do some very minor fluff flexing and very major converting to pull it off successfully. Long live the 13th Company. QUICK EDIT: Also, in regards to vehicles... The 13th Company was unsupported by a motor pool even in the Legion days, as they were the "wulfenkind". Given the most up-to-date descriptions of the 13th Company, they simply fought on foot. Runic teleportation has never given rise to the ability of transporting vehicles, nor has any other "warp-based" ability been able to do the same. There may be a simple inability of the Warp to transport vehicles over long distances. In regards to Iron Priests, if the 13th Company never used vehicles, then there's a reasonably large chance that the Company did not contain Iron Priests, as well, meaning no one in the Company (in either the past or present) had the ability or knowledge to fix up armor. Likewise, this inability would carry over from past to present; simply picking up advanced technological skills (something that, let's face it, isn't exactly a Wolf's forte) is something that really can't be done on the scale we're speaking of. Hopping from Chaos world to Chaos world, they'd have neither the time nor, I'd wager, the desire to hijack a working vehicle and attempt to dissect/understand it. Likewise, scavanged armor would be beyond the Wolf ability to repair, and given the nature of the 13th Company's hunt, beyond their timeframe to attempt to fix/understand. To put it bluntly, no, the 13th Company has no ability or indeed, perhaps no reason, to fix up or otherwise transport vehicles and other pieces of armor. Besides. The 13th Company is too cool for vehicles. Link to comment https://bolterandchainsword.com/topic/230050-13th-company-fluff-question/#findComment-2763779 Share on other sites More sharing options...
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