OoZo Posted May 18, 2011 Share Posted May 18, 2011 Me and my friend is arguing about how far a land raider can move and still embark its units so they can charge. I am think 12 inches and he says 6.. We have checked in the rules and as far as we can see it its quite unclear.. Please help us out! Link to comment https://bolterandchainsword.com/topic/230086-land-raiders-and-charge/ Share on other sites More sharing options...
Cpt. Blood Donator Posted May 18, 2011 Share Posted May 18, 2011 12. The rules is rather clear. Link to comment https://bolterandchainsword.com/topic/230086-land-raiders-and-charge/#findComment-2763038 Share on other sites More sharing options...
Volcatus Posted May 19, 2011 Share Posted May 19, 2011 The rules for disembarking don't include a speed or movement distance. I suspect that's the point of confusion. The disembarkation rules reflect normal vehicles which can only move 12" maximum. Therefore, all vehicles, fast or slow, can move 12" and disembark troops. The only speed restriction for disembarking is for Fast transports moving at Flat Out speed. A Land Raider can indeed move 12", disembark troops 2" from the assault ramp, and charge 6". Link to comment https://bolterandchainsword.com/topic/230086-land-raiders-and-charge/#findComment-2763190 Share on other sites More sharing options...
Artex Posted May 19, 2011 Share Posted May 19, 2011 The only time you can't disembark (or embark) is when a fast transport has moved more than 12". Link to comment https://bolterandchainsword.com/topic/230086-land-raiders-and-charge/#findComment-2763298 Share on other sites More sharing options...
knife&fork Posted May 19, 2011 Share Posted May 19, 2011 The only time you can't disembark (or embark) is when a fast transport has moved more than 12". Unless it's a stormraven or a red trukk. Or a space wolf saga involved. Link to comment https://bolterandchainsword.com/topic/230086-land-raiders-and-charge/#findComment-2763336 Share on other sites More sharing options...
OoZo Posted May 19, 2011 Author Share Posted May 19, 2011 The only time you can't disembark (or embark) is when a fast transport has moved more than 12". Unless it's a stormraven or a red trukk. Or a space wolf saga involved. why would storm raven be different? Link to comment https://bolterandchainsword.com/topic/230086-land-raiders-and-charge/#findComment-2763820 Share on other sites More sharing options...
JamesI Posted May 19, 2011 Share Posted May 19, 2011 The only time you can't disembark (or embark) is when a fast transport has moved more than 12". Unless it's a stormraven or a red trukk. Or a space wolf saga involved. why would storm raven be different? Storm Ravens have a special rule (Skies of Blood) that allows passengers to disembark through deep strike if it moves fast. Link to comment https://bolterandchainsword.com/topic/230086-land-raiders-and-charge/#findComment-2763821 Share on other sites More sharing options...
OoZo Posted May 19, 2011 Author Share Posted May 19, 2011 The only time you can't disembark (or embark) is when a fast transport has moved more than 12". Unless it's a stormraven or a red trukk. Or a space wolf saga involved. why would storm raven be different(i feel so stupid)? Link to comment https://bolterandchainsword.com/topic/230086-land-raiders-and-charge/#findComment-2763823 Share on other sites More sharing options...
Mykra Posted May 19, 2011 Share Posted May 19, 2011 The only time you can't disembark (or embark) is when a fast transport has moved more than 12". Unless it's a stormraven or a red trukk. Or a space wolf saga involved. why would storm raven be different? Skies of Blood special rule. Link to comment https://bolterandchainsword.com/topic/230086-land-raiders-and-charge/#findComment-2763827 Share on other sites More sharing options...
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